/// <summary> /// Tries to get the latest snapshot of the compilation without waiting for it to be /// fully built. This method takes advantage of the progress side-effect produced during /// BuildCompilation. It will either return the already built compilation, any /// in-progress compilation or any known old compilation in that order of preference. /// The compilation state that is returned will have a compilation that is retained so /// that it cannot disappear. /// </summary> private void GetPartialCompilationState( Solution solution, DocumentId id, out ProjectState inProgressProject, out Compilation inProgressCompilation, CancellationToken cancellationToken) { var state = this.ReadState(); inProgressCompilation = state.Compilation.GetValue(cancellationToken); // check whether we can bail out quickly for typing case var inProgressState = state as InProgressState; // all changes left for this document is modifying the given document. // we can use current state as it is since we will replace the document with latest document anyway. if (inProgressState != null && inProgressCompilation != null && inProgressState.IntermediateProjects.All(t => TouchDocumentActionForDocument(t, id))) { inProgressProject = this.ProjectState; return; } inProgressProject = inProgressState != null ? inProgressState.IntermediateProjects.First().Item1 : this.ProjectState; // if we already have a final compilation we are done. if (inProgressCompilation != null && state is FinalState) { return; } // 1) if we have an in-progress compilation use it. // 2) If we don't, then create a simple empty compilation/project. // 3) then, make sure that all it's p2p refs and whatnot are correct. if (inProgressCompilation == null) { inProgressProject = inProgressProject.RemoveAllDocuments(); inProgressCompilation = this.CreateEmptyCompilation(solution); } // first remove all project from the project and compilation. inProgressProject = inProgressProject.WithProjectReferences(ImmutableList.Create<ProjectReference>()); // Now add in back a consistent set of project references. For project references // try to get either a CompilationReference or a SkeletonReference. This ensures // that the in-progress project only reports a reference to another project if it // could actually get a reference to that project's metadata. var metadataReferences = new List<MetadataReference>(); var newProjectReferences = new List<ProjectReference>(); metadataReferences.AddRange(this.ProjectState.MetadataReferences); foreach (var projectReference in this.ProjectState.ProjectReferences) { var referencedProject = solution.GetProject(projectReference.ProjectId); if (referencedProject != null) { if (referencedProject.IsSubmission) { var compilation = solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).WaitAndGetResult(cancellationToken); inProgressCompilation = inProgressCompilation.WithPreviousSubmission(compilation); } else { // get the latest metadata for the partial compilation of the referenced project. var metadata = solution.GetPartialMetadataReference(projectReference, this.ProjectState, cancellationToken); if (metadata == null) { // if we failed to get the metadata, check to see if we previously had existing metadata and reuse it instead. metadata = inProgressCompilation.References.FirstOrDefault(r => solution.GetProjectId(r) == projectReference.ProjectId); } if (metadata != null) { newProjectReferences.Add(projectReference); metadataReferences.Add(metadata); } } } } inProgressProject = inProgressProject.AddProjectReferences(newProjectReferences); if (!Enumerable.SequenceEqual(inProgressCompilation.References, metadataReferences)) { inProgressCompilation = inProgressCompilation.WithReferences(metadataReferences); } }
/// <summary> /// Tries to get the latest snapshot of the compilation without waiting for it to be /// fully built. This method takes advantage of the progress side-effect produced during /// <see cref="BuildCompilationInfoAsync(Solution, CancellationToken)"/>. It will either return the already built compilation, any /// in-progress compilation or any known old compilation in that order of preference. /// The compilation state that is returned will have a compilation that is retained so /// that it cannot disappear. /// </summary> private void GetPartialCompilationState( Solution solution, DocumentId id, out ProjectState inProgressProject, out Compilation inProgressCompilation, CancellationToken cancellationToken) { var state = this.ReadState(); inProgressCompilation = state.Compilation.GetValue(cancellationToken); // check whether we can bail out quickly for typing case var inProgressState = state as InProgressState; // all changes left for this document is modifying the given document. // we can use current state as it is since we will replace the document with latest document anyway. if (inProgressState != null && inProgressCompilation != null && inProgressState.IntermediateProjects.All(t => IsTouchDocumentActionForDocument(t, id))) { inProgressProject = this.ProjectState; return; } inProgressProject = inProgressState != null?inProgressState.IntermediateProjects.First().Item1 : this.ProjectState; // if we already have a final compilation we are done. if (inProgressCompilation != null && state is FinalState) { return; } // 1) if we have an in-progress compilation use it. // 2) If we don't, then create a simple empty compilation/project. // 3) then, make sure that all it's p2p refs and whatnot are correct. if (inProgressCompilation == null) { inProgressProject = inProgressProject.RemoveAllDocuments(); inProgressCompilation = this.CreateEmptyCompilation(); } // first remove all project from the project and compilation. inProgressProject = inProgressProject.WithProjectReferences(ImmutableArray.Create <ProjectReference>()); // Now add in back a consistent set of project references. For project references // try to get either a CompilationReference or a SkeletonReference. This ensures // that the in-progress project only reports a reference to another project if it // could actually get a reference to that project's metadata. var metadataReferences = new List <MetadataReference>(); var newProjectReferences = new List <ProjectReference>(); metadataReferences.AddRange(this.ProjectState.MetadataReferences); foreach (var projectReference in this.ProjectState.ProjectReferences) { var referencedProject = solution.GetProject(projectReference.ProjectId); if (referencedProject != null) { if (referencedProject.IsSubmission) { var compilation = solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).WaitAndGetResult(cancellationToken); inProgressCompilation = inProgressCompilation.WithScriptCompilationInfo(inProgressCompilation.ScriptCompilationInfo.WithPreviousScriptCompilation(compilation)); } else { // get the latest metadata for the partial compilation of the referenced project. var metadata = solution.GetPartialMetadataReference(projectReference, this.ProjectState, cancellationToken); if (metadata == null) { // if we failed to get the metadata, check to see if we previously had existing metadata and reuse it instead. metadata = inProgressCompilation.References.FirstOrDefault(r => solution.GetProjectId(r) == projectReference.ProjectId); } if (metadata != null) { newProjectReferences.Add(projectReference); metadataReferences.Add(metadata); } } } } inProgressProject = inProgressProject.AddProjectReferences(newProjectReferences); if (!Enumerable.SequenceEqual(inProgressCompilation.References, metadataReferences)) { inProgressCompilation = inProgressCompilation.WithReferences(metadataReferences); } }