示例#1
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        public NodeStateTable <TOutput> UpdateStateTable(DriverStateTable.Builder builder, NodeStateTable <TOutput> previousTable, CancellationToken cancellationToken)
        {
            // grab the source inputs
            var sourceTable = builder.GetLatestStateTableForNode(_sourceNode);

            if (sourceTable.IsCached)
            {
                if (builder.DriverState.TrackIncrementalSteps)
                {
                    return(previousTable.CreateCachedTableWithUpdatedSteps(sourceTable, _name));
                }
                return(previousTable);
            }

            // Semantics of a transform:
            // Element-wise comparison of upstream table
            // - Cached or Removed: no transform, just use previous values
            // - Added: perform transform and add
            // - Modified: perform transform and do element wise comparison with previous results

            var newTable = builder.CreateTableBuilder(previousTable, _name);

            foreach (var entry in sourceTable)
            {
                var inputs = newTable.TrackIncrementalSteps ? ImmutableArray.Create((entry.Step !, entry.OutputIndex)) : default;
        public NodeStateTable <TOutput> UpdateStateTable(DriverStateTable.Builder graphState, NodeStateTable <TOutput> previousTable, CancellationToken cancellationToken)
        {
            string stepName    = Kind == IncrementalGeneratorOutputKind.Source ? WellKnownGeneratorOutputs.SourceOutput : WellKnownGeneratorOutputs.ImplementationSourceOutput;
            var    sourceTable = graphState.GetLatestStateTableForNode(_source);

            if (sourceTable.IsCached)
            {
                if (graphState.DriverState.TrackIncrementalSteps)
                {
                    return(previousTable.CreateCachedTableWithUpdatedSteps(sourceTable, stepName));
                }
                return(previousTable);
            }

            var nodeTable = graphState.CreateTableBuilder(previousTable, stepName);

            foreach (var entry in sourceTable)
            {
                var inputs = nodeTable.TrackIncrementalSteps ? ImmutableArray.Create((entry.Step !, entry.OutputIndex)) : default;
示例#3
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        public NodeStateTable <T> UpdateStateTable(DriverStateTable.Builder graphState, NodeStateTable <T> previousTable, CancellationToken cancellationToken)
        {
            var      stopwatch   = SharedStopwatch.StartNew();
            var      inputItems  = _getInput(graphState);
            TimeSpan elapsedTime = stopwatch.Elapsed;

            // create a mutable hashset of the new items we can check against
            HashSet <T> itemsSet = new HashSet <T>(_inputComparer);

            foreach (var item in inputItems)
            {
                var added = itemsSet.Add(item);
                Debug.Assert(added);
            }

            var builder = graphState.CreateTableBuilder(previousTable, _name, _comparer);

            // We always have no inputs steps into an InputNode, but we track the difference between "no inputs" (empty collection) and "no step information" (default value)
            var noInputStepsStepInfo = builder.TrackIncrementalSteps ? ImmutableArray <(IncrementalGeneratorRunStep, int)> .Empty : default;
示例#4
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        public NodeStateTable <ImmutableArray <TInput> > UpdateStateTable(DriverStateTable.Builder builder, NodeStateTable <ImmutableArray <TInput> > previousTable, CancellationToken cancellationToken)
        {
            // grab the source inputs
            var sourceTable = builder.GetLatestStateTableForNode(_sourceNode);

            // Semantics of a batch transform:
            // Batches will always exist (a batch of the empty table is still [])
            // There is only ever one input, the batch of the upstream table
            // - Output is cached when upstream is all cached
            // - Added when the previous table was empty
            // - Modified otherwise

            // update the table
            var newTable = builder.CreateTableBuilder(previousTable, _name);

            // If this execution is tracking steps, then the source table should have also tracked steps or be the empty table.
            Debug.Assert(!newTable.TrackIncrementalSteps || (sourceTable.HasTrackedSteps || sourceTable.IsEmpty));

            var stopwatch = SharedStopwatch.StartNew();

            var batchedSourceEntries = sourceTable.Batch();
            var sourceValues         = batchedSourceEntries.SelectAsArray(sourceEntry => sourceEntry.State != EntryState.Removed, sourceEntry => sourceEntry.Item);
            var sourceInputs         = newTable.TrackIncrementalSteps ? batchedSourceEntries.SelectAsArray(sourceEntry => (sourceEntry.Step !, sourceEntry.OutputIndex)) : default;
示例#5
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        public NodeStateTable <ImmutableArray <TInput> > UpdateStateTable(DriverStateTable.Builder builder, NodeStateTable <ImmutableArray <TInput> > previousTable, CancellationToken cancellationToken)
        {
            // grab the source inputs
            var sourceTable = builder.GetLatestStateTableForNode(_sourceNode);

            // Semantics of a batch transform:
            // Batches will always exist (a batch of the empty table is still [])
            // There is only ever one input, the batch of the upstream table
            // - Output is cached when upstream is all cached
            // - Added when the previous table was empty
            // - Modified otherwise

            // update the table
            var newTable = builder.CreateTableBuilder(previousTable, _name, _comparer);

            // If this execution is tracking steps, then the source table should have also tracked steps or be the empty table.
            Debug.Assert(!newTable.TrackIncrementalSteps || (sourceTable.HasTrackedSteps || sourceTable.IsEmpty));

            var stopwatch = SharedStopwatch.StartNew();

            var(sourceValues, sourceInputs) = GetValuesAndInputs(sourceTable, previousTable, newTable);

            if (previousTable.IsEmpty)
            {
                newTable.AddEntry(sourceValues, EntryState.Added, stopwatch.Elapsed, sourceInputs, EntryState.Added);
            }
            else if (!sourceTable.IsCached || !newTable.TryUseCachedEntries(stopwatch.Elapsed, sourceInputs))
            {
                if (!newTable.TryModifyEntry(sourceValues, _comparer, stopwatch.Elapsed, sourceInputs, EntryState.Modified))
                {
                    newTable.AddEntry(sourceValues, EntryState.Added, stopwatch.Elapsed, sourceInputs, EntryState.Added);
                }
            }

            return(newTable.ToImmutableAndFree());
        }