protected static void AddOrSetProperty(ProjectRootElement project, string name, string value) { bool anySet = false; foreach (var prop in project.Properties.Where(p => p.Name == name)) { prop.Value = value; anySet = true; } if (!anySet) { project.AddProperty(name, value); } }
public MSBuildBasedProject(ProjectCreateInformation information) { this.projectCollection = information.Solution.MSBuildProjectCollection; this.projectFile = ProjectRootElement.Create(projectCollection); this.userProjectFile = ProjectRootElement.Create(projectCollection); this.ActivePlatform = information.Platform; Name = information.ProjectName; FileName = information.OutputProjectFileName; projectFile.FullPath = information.OutputProjectFileName; projectFile.ToolsVersion = "4.0"; projectFile.DefaultTargets = "Build"; userProjectFile.FullPath = information.OutputProjectFileName + ".user"; base.IdGuid = "{" + Guid.NewGuid().ToString().ToUpperInvariant() + "}"; projectFile.AddProperty(ProjectGuidPropertyName, IdGuid); AddGuardedProperty("Configuration", "Debug"); AddGuardedProperty("Platform", information.Platform); this.ActiveConfiguration = "Debug"; this.ActivePlatform = information.Platform; if (information.Platform == "x86") SetProperty(null, information.Platform, "PlatformTarget", "x86", PropertyStorageLocations.PlatformSpecific, false); else SetProperty(null, information.Platform, "PlatformTarget", "AnyCPU", PropertyStorageLocations.PlatformSpecific, false); }
/// <summary> /// This is the entry point method, which performs the project file format /// conversion. This method will simply create a new XmlDocument /// in memory, instead of trying to write it to disk. /// </summary> /// <owner>RGoel</owner> private void ConvertInMemoryToMSBuildProject() { // Make sure we were passed in non-empty source and destination project // file names. error.VerifyThrowArgument((this.oldProjectFile != null) && (this.oldProjectFile.Length > 0), "MissingOldProjectFile"); // Make sure the source project file exists. error.VerifyThrowArgument(File.Exists(oldProjectFile), "ProjectFileNotFound", oldProjectFile); Initialize(); // Load the old project file as an XML document. XmlDocumentWithLocation oldProjectDocument = new XmlDocumentWithLocation(); oldProjectDocument.PreserveWhitespace = true; TextReader oldProjectFileReader = new OldVSProjectFileReader(oldProjectFile); try { // We have our own custom XML reader to read in the old VS7/Everett project // file. This is because the VS7/Everett project file format supported // having characters like <, >, &, etc. embedded inside XML attribute // values, but the default XmlTextReader won't handle this. using (XmlTextReader xmlReader = new XmlTextReader(oldProjectFileReader)) { xmlReader.DtdProcessing = DtdProcessing.Ignore; oldProjectDocument.Load(xmlReader); } } catch (Exception e) { throw new InvalidProjectFileException(e.Message); } finally { oldProjectFileReader.Close(); } // Get the top-level nodes from the XML. XmlNodeList rootNodes = oldProjectDocument.ChildNodes; XmlElementWithLocation visualStudioProjectElement = null; // The XML parser will guarantee that we only have one real root element, // but since XML comments may appear outside of the <VisualStudioProject> scope, // it's possible to get more than one child node. Just find the first // non-comment node. That should be the <VisualStudioProject> element. foreach(XmlNode childNode in rootNodes) { if ((childNode.NodeType != XmlNodeType.Comment) && (childNode.NodeType != XmlNodeType.XmlDeclaration) && (childNode.NodeType != XmlNodeType.Whitespace)) { visualStudioProjectElement = (XmlElementWithLocation) childNode; break; } } IElementLocation oldProjectDocumentLocation = ElementLocation.Create(oldProjectDocument.FullPath, 1, 1); // Verify that we found a non-comment root node. ProjectErrorUtilities.VerifyThrowInvalidProject(visualStudioProjectElement != null, oldProjectDocumentLocation, "NoRootProjectElement", VSProjectElements.visualStudioProject); // If the root element is <Project>, then assume that this project is // already in XMake format. if (visualStudioProjectElement.Name == XMakeProjectStrings.project) { this.xmakeProject = ProjectRootElement.Open(oldProjectFile); // For Whidbey project just need to set the "ToolsVersion" attribute for the main project file // and remove imports like <Import Project="$(MSBuildBinPath)\Microsoft.WinFX.targets" /> // because the Fidalgo stuff is part of .NET Framework 3.5 // For upgraded workflow projects, the workflow targets need to reference the new v3.5 targets instead of v3.0 targets // this change is required to fix the msbuild break when building workflow rules. // e.g. before upgrade :<Import Project="$(MSBuildExtensionsPath)\Microsoft\Windows Workflow Foundation\v3.0\Workflow.Targets" /> // after upgrade <Import Project="$(MSBuildExtensionsPath)\Microsoft\Windows Workflow Foundation\v3.5\Workflow.Targets" /> string oldToolsVersion = xmakeProject.ToolsVersion; xmakeProject.ToolsVersion = XMakeProjectStrings.toolsVersion; List<ProjectImportElement> listOfImportsToBeDeleted = new List<ProjectImportElement>(); List<ProjectImportElement> listOfWFImportsToBeDeleted = new List<ProjectImportElement>(); List<string> workflowImportsToAdd = new List<string>(); string workflowTargetsBasePath = @"$(MSBuildExtensionsPath)\Microsoft\Windows Workflow Foundation\"; string workflowOldWhidbeyTargetsPath = workflowTargetsBasePath + @"v3.0\"; string workflowOldOrcasTargetsPath = workflowTargetsBasePath + @"v3.5\"; string workflowNewTargetsPath = @"$(MSBuildToolsPath)\"; bool removedWFWhidbeyTargets = false; bool changedProject = false; // Find matching imports but don't delete whilst enumerating else it will throw an error foreach (ProjectImportElement nextImport in xmakeProject.Imports) { if (String.Compare(nextImport.Project, @"$(MSBuildBinPath)\Microsoft.WinFX.targets", StringComparison.OrdinalIgnoreCase) == 0) { listOfImportsToBeDeleted.Add(nextImport); } if (nextImport.Project.Contains(workflowOldWhidbeyTargetsPath)) { listOfWFImportsToBeDeleted.Add(nextImport); workflowImportsToAdd.Add(nextImport.Project.Replace(workflowOldWhidbeyTargetsPath, workflowNewTargetsPath)); removedWFWhidbeyTargets = true; } if (nextImport.Project.Contains(workflowOldOrcasTargetsPath)) { listOfWFImportsToBeDeleted.Add(nextImport); workflowImportsToAdd.Add(nextImport.Project.Replace(workflowOldOrcasTargetsPath, workflowNewTargetsPath)); } } // Now delete any matching imports foreach (ProjectImportElement importToDelete in listOfWFImportsToBeDeleted) { this.xmakeProject.RemoveChild(importToDelete); changedProject = true; } bool removedWinFXTargets = false; foreach (ProjectImportElement importToDelete in listOfImportsToBeDeleted) { this.xmakeProject.RemoveChild(importToDelete); removedWinFXTargets = true; changedProject = true; } // If we removed WinFX targets this is a sparkle project and should use v3.0 if (removedWinFXTargets) { xmakeProject.AddProperty(XMakeProjectStrings.TargetFrameworkVersion, "v3.0"); changedProject = true; } //If we removed WFWhidbey imports, we should target this project to v3.0 if (removedWFWhidbeyTargets) { xmakeProject.AddProperty(XMakeProjectStrings.TargetFrameworkVersion, "v3.0"); changedProject = true; } // Re-add the workflow imports with the v4.0 targets. foreach (string workflowImportToAdd in workflowImportsToAdd) { this.xmakeProject.AddImport(workflowImportToAdd); changedProject = true; } // Find all the XAML files in the project and give them the custom attributes // <Generator>MSBuild:Compile</Generator> (DevDiv Bugs bug 81222) // <SubType>Designer</SubType> (DevDiv Bugs bug 82748) // Find all references to old VC project files (.vcproj extension) and change the // extension to .vcxproj instead. NOTE: we assume that the actual .vcproj -> .vcxproj // conversion has already been / is being / will be done elsewhere. // Dev10 Bug 557388 foreach (ProjectItemElement nextItem in xmakeProject.Items) { if ((!nextItem.ItemType.Equals("Reference", StringComparison.OrdinalIgnoreCase)) && (nextItem.Include.Trim().EndsWith(".xaml", StringComparison.OrdinalIgnoreCase))) { if (!nextItem.Metadata.Any(m => String.Equals(m.Name, "Generator", StringComparison.OrdinalIgnoreCase))) { nextItem.AddMetadata("Generator", "MSBuild:Compile"); changedProject = true; } if (!nextItem.Metadata.Any(m => String.Equals(m.Name, "SubType", StringComparison.OrdinalIgnoreCase))) { nextItem.AddMetadata("SubType", "Designer"); changedProject = true; } } if (String.Equals(nextItem.ItemType, "ProjectReference", StringComparison.OrdinalIgnoreCase) && nextItem.Include.Trim().EndsWith(".vcproj", StringComparison.OrdinalIgnoreCase)) { nextItem.Include = Path.ChangeExtension(nextItem.Include, ".vcxproj"); changedProject = true; } } // DevDiv Bugs bug 100701: if we removed the Microsoft.WinFX.targets import, // and if there is no ProjectTypeGuids property, add the WPF flavor GUID if (removedWinFXTargets) { ProjectPropertyElement currentGuidsProperty = FindPropertyIfPresent(this.xmakeProject, XMakeProjectStrings.projectTypeGuids); string newGuids = "{" + XMakeProjectStrings.wpfFlavorGuid + "}"; if (currentGuidsProperty == null || currentGuidsProperty.Value.Length == 0) { string currentGuids = String.Empty; // To have a flavor GUID we need a base GUID. if (oldProjectFile.EndsWith(".csproj", StringComparison.OrdinalIgnoreCase)) { currentGuids = "{" + XMakeProjectStrings.cSharpGuid + "}"; } if (oldProjectFile.EndsWith(".vbproj", StringComparison.OrdinalIgnoreCase)) { currentGuids = "{" + XMakeProjectStrings.visualBasicGuid + "}"; } xmakeProject.AddProperty(XMakeProjectStrings.projectTypeGuids, newGuids + ";" + currentGuids); changedProject = true; } } // Fix up TargetFrameworkSubset changedProject = FixTargetFrameworkSubset() || changedProject; var hasFSharpSpecificConversions = FSharpSpecificConversions(true); changedProject = hasFSharpSpecificConversions || changedProject; changedProject = VBSpecificConversions() || changedProject; // Do asset compat repair for any project that was previously a TV < 12.0 if ( String.IsNullOrEmpty(oldToolsVersion) || String.Equals(oldToolsVersion, "3.5", StringComparison.OrdinalIgnoreCase) || String.Equals(oldToolsVersion, "4.0", StringComparison.OrdinalIgnoreCase) ) { changedProject = DoRepairForAssetCompat() || changedProject; } // Remove any default fully qualified Code Analysis paths. // DevDiv bug 63415 changedProject = FixCodeAnalysisPaths() || changedProject; if (hasFSharpSpecificConversions && !String.IsNullOrEmpty(oldToolsVersion)) { // for Bug 609702:A ToolsVersion=12.0 F# project fails to load in VS 2012 // for F# project after upgrade we restore previous value of ToolsVersion so Dev11 still can load upgraded project // however if old ToolsVersion as 3.5 - it will be upgraded to 4.0 to avoid any unexpected behavior in Dev10\Dev11 xmakeProject.ToolsVersion = String.Equals(oldToolsVersion, "3.5", StringComparison.OrdinalIgnoreCase) ? "4.0" : oldToolsVersion; } else if (this.isMinorUpgrade || (!changedProject && !String.IsNullOrEmpty(oldToolsVersion) && !String.Equals(oldToolsVersion, "3.5", StringComparison.OrdinalIgnoreCase)) ) { // If it's minor upgrade, or nothing changed and the project was already TV 4.0 or higher, // set the ToolsVersion back to its old value. xmakeProject.ToolsVersion = oldToolsVersion; } } else { // OK, we have to start with a fresh project and assemble it this.xmakeProject = ProjectRootElement.Create(); // This root node must be a <VisualStudioProject> node. ProjectErrorUtilities.VerifyThrowInvalidProject(visualStudioProjectElement.Name == VSProjectElements.visualStudioProject, visualStudioProjectElement.Location, "UnrecognizedElement", visualStudioProjectElement.Name); // Set the "DefaultTargets" attribute for the main project file. if (!isUserFile) { xmakeProject.DefaultTargets = XMakeProjectStrings.defaultTargets; } // Set the "ToolsVersion" attribute for the main project file. if (!isUserFile) { xmakeProject.ToolsVersion = XMakeProjectStrings.toolsVersion; } // Process the <VisualStudioProject> element in the source project file, // adding the necessary stuff to the XMake project. this.ProcessVisualStudioProjectElement(visualStudioProjectElement); } }