/// <summary> /// Default constructor /// </summary> internal Router(Engine parentEngine, Scheduler scheduler) { this.nodeManager = parentEngine.NodeManager; this.parentEngine = parentEngine; this.scheduler = scheduler; this.childMode = false; this.parentNode = null; }
/// <summary> /// Constructor to init all data except for BinPath which is initialized separately because /// a parameterless constructor is needed for COM interop /// </summary> internal Engine ( int numberOfCpus, bool isChildNode, int parentNodeId, string localNodeProviderParameters, BuildPropertyGroup globalProperties, ToolsetDefinitionLocations locations ) { // No need to check whether locations parameter // is null, because it is a value type this.startupDirectory = Environment.CurrentDirectory; this.engineGlobalProperties = globalProperties == null ? new BuildPropertyGroup() : globalProperties; this.environmentProperties = new BuildPropertyGroup(); this.toolsetStateMap = new Dictionary<string, ToolsetState>(StringComparer.OrdinalIgnoreCase); this.toolsets = new ToolsetCollection(this); // Every environment variable can be referenced just like a property // from the project file. Here, we go ahead and add all the environment // variables to the property bag, so they can be treated just like any // other property later on. this.environmentProperties.GatherEnvironmentVariables(); this.projectsLoadedByHost = new Hashtable(StringComparer.OrdinalIgnoreCase); this.cacheOfBuildingProjects = new ProjectManager(); this.eventSource = new EventSource(); this.buildEnabled = true; this.flushRequestEvent = new ManualResetEvent(false); this.primaryLoggingServices = new EngineLoggingServicesInProc(eventSource, false, flushRequestEvent); // Read any toolsets from the registry and config file PopulateToolsetStateMap(locations); this.nodeId = parentNodeId; this.localNodeProviderParameters = localNodeProviderParameters; this.numberOfCpus = numberOfCpus; if (this.numberOfCpus == 1 && !isChildNode) { this.primaryLoggingServices.FlushBuildEventsImmediatly = true; } this.buildRequests = new DualQueue<BuildRequest>(); this.taskOutputUpdates = new DualQueue<TaskExecutionContext>(); this.engineCommands = new DualQueue<EngineCommand>(); this.engineCallback = new EngineCallback(this); this.nodeManager = new NodeManager(this.numberOfCpus, isChildNode, this); this.scheduler = new Scheduler(this.nodeId, this); this.router = new Router(this, scheduler); this.cacheManager = new CacheManager(this.DefaultToolsVersion); this.lastUsedLoggerId = EngineLoggingServicesInProc.FIRST_AVAILABLE_LOGGERID; this.enabledCentralLogging = false; this.introspector = new Introspector(this, cacheOfBuildingProjects, nodeManager); // Initialize the node provider InitializeLocalNodeProvider(locations); }