示例#1
0
文件: Router.cs 项目: nikson/msbuild
        /// <summary>
        /// Default constructor
        /// </summary>
        internal Router(Engine parentEngine, Scheduler scheduler)
        {
            this.nodeManager = parentEngine.NodeManager;
            this.parentEngine = parentEngine;
            this.scheduler = scheduler;

            this.childMode = false;
            this.parentNode = null;
        }
示例#2
0
文件: Engine.cs 项目: nikson/msbuild
        /// <summary>
        /// Constructor to init all data except for BinPath which is initialized separately because 
        /// a parameterless constructor is needed for COM interop
        /// </summary>
        internal Engine
        (
            int numberOfCpus, 
            bool isChildNode, 
            int parentNodeId, 
            string localNodeProviderParameters,
            BuildPropertyGroup globalProperties, 
            ToolsetDefinitionLocations locations
        )
        {
            // No need to check whether locations parameter 
            // is null, because it is a value type

            this.startupDirectory = Environment.CurrentDirectory;
            this.engineGlobalProperties = globalProperties == null ? new BuildPropertyGroup() : globalProperties;
            this.environmentProperties = new BuildPropertyGroup();
            this.toolsetStateMap = new Dictionary<string, ToolsetState>(StringComparer.OrdinalIgnoreCase);
            this.toolsets = new ToolsetCollection(this);

            // Every environment variable can be referenced just like a property
            // from the project file.  Here, we go ahead and add all the environment
            // variables to the property bag, so they can be treated just like any
            // other property later on.
            this.environmentProperties.GatherEnvironmentVariables();

            this.projectsLoadedByHost = new Hashtable(StringComparer.OrdinalIgnoreCase);

            this.cacheOfBuildingProjects = new ProjectManager();

            this.eventSource = new EventSource();

            this.buildEnabled = true;

            this.flushRequestEvent = new ManualResetEvent(false);

            this.primaryLoggingServices = new EngineLoggingServicesInProc(eventSource, false, flushRequestEvent);

            // Read any toolsets from the registry and config file
            PopulateToolsetStateMap(locations);

            this.nodeId = parentNodeId;
            this.localNodeProviderParameters = localNodeProviderParameters;
            this.numberOfCpus = numberOfCpus;

            if (this.numberOfCpus == 1 && !isChildNode)
            {
                this.primaryLoggingServices.FlushBuildEventsImmediatly = true;
            }

            this.buildRequests = new DualQueue<BuildRequest>();

            this.taskOutputUpdates = new DualQueue<TaskExecutionContext>();

            this.engineCommands = new DualQueue<EngineCommand>();

            this.engineCallback = new EngineCallback(this);
            this.nodeManager = new NodeManager(this.numberOfCpus, isChildNode, this);
            this.scheduler = new Scheduler(this.nodeId, this);
            this.router = new Router(this, scheduler);
            this.cacheManager = new CacheManager(this.DefaultToolsVersion);

            this.lastUsedLoggerId = EngineLoggingServicesInProc.FIRST_AVAILABLE_LOGGERID;

            this.enabledCentralLogging = false;

            this.introspector = new Introspector(this, cacheOfBuildingProjects, nodeManager);

            // Initialize the node provider
            InitializeLocalNodeProvider(locations);
        }