示例#1
0
        /// <summary>
        /// BuildItemGroup element is provided
        /// </summary>
        internal BuildItemGroupXml(XmlElement element)
        {
            ErrorUtilities.VerifyThrowNoAssert(element != null, "Need a valid XML node.");
            ProjectXmlUtilities.VerifyThrowElementName(element, XMakeElements.itemGroup);

            this.element            = element;
            this.conditionAttribute = ProjectXmlUtilities.GetConditionAttribute(element, true /*no other attributes allowed*/);
        }
示例#2
0
            /// <summary>
            /// Read in and validate an &lt;ItemDefinitionGroup&gt; element and all its children.
            /// This is currently only called from ItemDefinitionLibrary. Projects don't know about it.
            /// </summary>
            internal BuildItemDefinitionGroupXml(XmlElement element, Project parentProject)
            {
                ProjectXmlUtilities.VerifyThrowElementName(element, XMakeElements.itemDefinitionGroup);
                ProjectXmlUtilities.VerifyThrowProjectValidNamespace(element);

                this.element            = element;
                this.parentProject      = parentProject;
                this.conditionAttribute = ProjectXmlUtilities.GetConditionAttribute(element, /* sole attribute */ true);
                this.condition          = ProjectXmlUtilities.GetAttributeValue(conditionAttribute);

                // Currently, don't bother validating the children until evaluation time
            }
示例#3
0
文件: Choose.cs 项目: xen2/msbuild
        /// <summary>
        /// Constructor for the Choose object.  Parses the contents of the Choose
        /// and sets up list of When blocks
        /// </summary>
        /// <remarks>
        /// </remarks>
        /// <owner>DavidLe</owner>
        /// <param name="parentProject"></param>
        /// <param name="parentGroupingCollection"></param>
        /// <param name="chooseElement"></param>
        /// <param name="importedFromAnotherProject"></param>
        /// <param name="nestingDepth">stack overflow guard</param>
        internal Choose
        (
            Project parentProject,
            GroupingCollection parentGroupingCollection,
            XmlElement chooseElement,
            bool importedFromAnotherProject,
            int nestingDepth
        )
        {
            whenClauseList = new ArrayList();

            error.VerifyThrow(chooseElement != null, "Need valid <Choose> element.");

            // Make sure this really is the <Choose> node.
            ProjectXmlUtilities.VerifyThrowElementName(chooseElement, XMakeElements.choose);

            // Stack overflow guard. The only way in the MSBuild file format that MSBuild elements can be
            // legitimately nested without limit is the <Choose> construct. So, enforce a nesting limit
            // to avoid blowing our stack.
            nestingDepth++;
            ProjectErrorUtilities.VerifyThrowInvalidProject(nestingDepth <= maximumChooseNesting, chooseElement, "ChooseOverflow", maximumChooseNesting);

            this.importedFromAnotherProject = importedFromAnotherProject;

            // This <Choose> is coming from an existing XML element, so
            // walk through all the attributes and child elements, creating the
            // necessary When objects.

            // No attributes on the <Choose> element, so don't allow any.
            ProjectXmlUtilities.VerifyThrowProjectNoAttributes(chooseElement);

            bool foundOtherwise = false;

            // Loop through the child nodes of the <Choose> element.
            foreach (XmlNode chooseChildNode in chooseElement)
            {
                switch (chooseChildNode.NodeType)
                {
                // Handle XML comments under the <PropertyGroup> node (just ignore them).
                case XmlNodeType.Comment:
                // fall through
                case XmlNodeType.Whitespace:
                    // ignore whitespace
                    break;

                case XmlNodeType.Element:
                    // The only two types of child nodes that a <Choose> element can contain
                    // is are <When> elements and zero or one <Otherwise> elements.

                    ProjectXmlUtilities.VerifyThrowProjectValidNamespace((XmlElement)chooseChildNode);

                    if (chooseChildNode.Name == XMakeElements.when)
                    {
                        // don't allow <When> to follow <Otherwise>
                        ProjectErrorUtilities.VerifyThrowInvalidProject(!foundOtherwise,
                                                                        chooseChildNode, "WhenNotAllowedAfterOtherwise");
                        When newWhen = new When(parentProject,
                                                parentGroupingCollection,
                                                (XmlElement)chooseChildNode,
                                                importedFromAnotherProject,
                                                When.Options.ProcessWhen,
                                                nestingDepth);
                        this.whenClauseList.Add(newWhen);
                    }
                    else if (chooseChildNode.Name == XMakeElements.otherwise)
                    {
                        ProjectErrorUtilities.VerifyThrowInvalidProject(!foundOtherwise,
                                                                        chooseChildNode, "MultipleOtherwise");
                        When newWhen = new When(parentProject,
                                                parentGroupingCollection,
                                                (XmlElement)chooseChildNode,
                                                importedFromAnotherProject,
                                                When.Options.ProcessOtherwise,
                                                nestingDepth);
                        otherwiseClause = newWhen;
                        foundOtherwise  = true;
                    }
                    else
                    {
                        ProjectXmlUtilities.ThrowProjectInvalidChildElement(chooseChildNode);
                    }
                    break;

                default:
                    // Unrecognized child element.
                    ProjectXmlUtilities.ThrowProjectInvalidChildElement(chooseChildNode);
                    break;
                }
            }
            ProjectErrorUtilities.VerifyThrowInvalidProject(this.whenClauseList.Count != 0,
                                                            chooseElement, "ChooseMustContainWhen");
        }
示例#4
0
        /// <summary>
        /// Internal constructor
        /// </summary>
        /// <param name="importElement"></param>
        /// <param name="isImported"></param>
        /// <owner>LukaszG</owner>
        internal Import(XmlElement importElement, Project parentProject, bool isImported)
        {
            this.importedFromAnotherProject = isImported;

            // Make sure the <Import> node has been given to us.
            ErrorUtilities.VerifyThrow(importElement != null,
                                       "Need an XML node representing the <Import> element.");

            this.importElement = importElement;

            // Make sure we have a valid parent Project
            ErrorUtilities.VerifyThrow(parentProject != null,
                                       "Need a parent Project object to instantiate an Import.");

            this.parentProject = parentProject;

            // Make sure this really is the <Import> node.
            ProjectXmlUtilities.VerifyThrowElementName(importElement, XMakeElements.import);

            // Loop through the list of attributes on the <Import> element.
            foreach (XmlAttribute importAttribute in importElement.Attributes)
            {
                switch (importAttribute.Name)
                {
                // The "project" attribute points us at the project file to import.
                case XMakeAttributes.project:
                    // Just store the attribute value at this point. We want to make sure that we evaluate any
                    // Condition attribute before looking at the Project attribute - if the Condition is going to be false,
                    // it's legitimate for the value of the Project attribute to be completely invalid.
                    // For example, <Import Project="$(A)" Condition="$(A)!=''"/> should not cause an error
                    // that the Project attribute is empty.
                    this.projectPathAttribute = importAttribute;
                    break;

                // If the "condition" attribute is present, then it must evaluate to "true".
                case XMakeAttributes.condition:
                    this.conditionAttribute = importAttribute;
                    break;

                // We've come across an attribute in the <Import> element that we
                // don't recognize.  Fail due to invalid project file.
                default:
                    ProjectXmlUtilities.ThrowProjectInvalidAttribute(importAttribute);
                    break;
                }
            }

            ProjectErrorUtilities.VerifyThrowInvalidProject((this.projectPathAttribute != null) && (this.projectPathAttribute.Value.Length != 0),
                                                            importElement, "MissingRequiredAttribute",
                                                            XMakeAttributes.project, XMakeElements.import);

            // Make sure this node has no children.  Our schema doesn't support having
            // children beneath the <Import> element.
            if (importElement.HasChildNodes)
            {
                // Don't put the "if" condition inside the first parameter to
                // VerifyThrow..., because we'll get null reference exceptions,
                // since the parameter importElement.FirstChild.Name is being
                // passed in regardless of whether the condition holds true or not.
                ProjectXmlUtilities.ThrowProjectInvalidChildElement(importElement.FirstChild);
            }
        }
示例#5
0
        /// <summary>
        /// Initializes a persisted target from an existing &lt;Target&gt; element which exists either in the main parent project
        /// file or one of the imported files.
        /// </summary>
        /// <param name="targetElement"></param>
        /// <param name="project"></param>
        /// <param name="importedFromAnotherProject"></param>
        internal Target
        (
            XmlElement targetElement,
            Project project,
            bool importedFromAnotherProject
        )
        {
            // Make sure a valid node has been given to us.
            error.VerifyThrow(targetElement != null, "Need a valid XML node.");

            // Make sure this really is the <target> node.
            ProjectXmlUtilities.VerifyThrowElementName(targetElement, XMakeElements.target);

            this.targetElement              = targetElement;
            this.parentProject              = project;
            this.parentEngine               = project.ParentEngine;
            this.conditionAttribute         = null;
            this.taskElementList            = null;
            this.importedFromAnotherProject = importedFromAnotherProject;
            this.buildState = BuildState.NotStarted;
            this.id         = project.ParentEngine.GetNextTargetId();

            // The target name and target dependendencies (dependencies on other
            // targets) are specified as attributes of the <target> element.

            XmlAttribute returnsAttribute = null;

            // Loop through all the attributes on the <target> element.
            foreach (XmlAttribute targetAttribute in targetElement.Attributes)
            {
                switch (targetAttribute.Name)
                {
                // Process the "condition" attribute.
                case XMakeAttributes.condition:
                    this.conditionAttribute = targetAttribute;
                    break;

                // Process the "name" attribute.
                case XMakeAttributes.name:
                    this.targetName = EscapingUtilities.UnescapeAll(targetAttribute.Value);

                    // Target names cannot contain MSBuild special characters, embedded properties,
                    // or item lists.
                    int indexOfSpecialCharacter = this.targetName.IndexOfAny(XMakeElements.illegalTargetNameCharacters);
                    if (indexOfSpecialCharacter >= 0)
                    {
                        ProjectErrorUtilities.VerifyThrowInvalidProject(false,
                                                                        targetAttribute, "NameInvalid", targetName, targetName[indexOfSpecialCharacter]);
                    }

                    break;

                // Process the "dependsOnTargets" attribute.
                case XMakeAttributes.dependsOnTargets:
                    this.dependsOnTargetsAttribute = targetAttribute;
                    break;

                case XMakeAttributes.inputs:
                    this.inputsAttribute           = targetAttribute;
                    recalculateBatchableParameters = true;
                    break;

                case XMakeAttributes.outputs:
                    this.outputsAttribute          = targetAttribute;
                    recalculateBatchableParameters = true;
                    break;

                // This is only recognized by the new OM:
                // so that the compat tests keep passing,
                // ignore it.
                case XMakeAttributes.keepDuplicateOutputs:
                    break;

                // This is only recognized by the new OM:
                // so that the compat tests keep passing,
                // ignore it.
                case XMakeAttributes.returns:
                    returnsAttribute = targetAttribute;
                    break;

                // These are only recognized by the new OM:
                // while the solution wrapper generator is using
                // the old OM to parse projects for dependencies,
                // we must make sure to not fail for these
                case XMakeAttributes.beforeTargets:
                case XMakeAttributes.afterTargets:
                    break;

                default:
                    ProjectXmlUtilities.ThrowProjectInvalidAttribute(targetAttribute);
                    break;
                }
            }

            // Hack to help the 3.5 engine at least pretend to still be able to build on top of
            // the 4.0 targets.  In cases where there is no Outputs attribute, just a Returns attribute,
            // we can approximate the correct behaviour by making the Returns attribute our "outputs" attribute.
            if (this.outputsAttribute == null && returnsAttribute != null)
            {
                this.outputsAttribute          = returnsAttribute;
                recalculateBatchableParameters = true;
            }

            // It's considered an error if a target does not have a name.
            ProjectErrorUtilities.VerifyThrowInvalidProject((targetName != null) && (targetName.Length > 0),
                                                            targetElement, "MissingRequiredAttribute", XMakeAttributes.name, XMakeElements.target);

            this.taskElementList = new ArrayList();

            // Process each of the child nodes beneath the <Target>.
            XmlElement        anyOnErrorElement = null;
            List <XmlElement> childElements     = ProjectXmlUtilities.GetValidChildElements(targetElement);

            foreach (XmlElement childElement in childElements)
            {
                bool onErrorOutOfOrder = false;
                switch (childElement.Name)
                {
                case XMakeElements.onError:
                    anyOnErrorElement = childElement;
                    break;

                default:
                    onErrorOutOfOrder = (anyOnErrorElement != null);
                    this.taskElementList.Add(new BuildTask(childElement,
                                                           this, this.importedFromAnotherProject));
                    break;
                }

                // Check for out-of-order OnError
                ProjectErrorUtilities.VerifyThrowInvalidProject(!onErrorOutOfOrder,
                                                                anyOnErrorElement, "NodeMustBeLastUnderElement", XMakeElements.onError, XMakeElements.target, childElement.Name);
            }
        }