/// <summary>
        /// Processes all requests that are currently in the queue.
        /// </summary>
        private void ProcessRequests()
        {
            // Store a list of threads which are resolving SDKs
            List <Task> tasks = new List <Task>(_requests.Count);

            SdkResolverRequest item;

            while (_requests.TryDequeue(out item))
            {
                SdkResolverRequest request = item;

                // Start a thread to resolve an SDK and add it to the list of threads
                tasks.Add(Task.Run(() =>
                {
                    // Create an SdkReference from the request
                    SdkReference sdkReference = new SdkReference(request.Name, request.Version, request.MinimumVersion);

                    ILoggingService loggingService = Host.GetComponent(BuildComponentType.LoggingService) as ILoggingService;

                    // This call is usually cached so is very fast but can take longer for a new SDK that is downloaded.  Other queued threads for different SDKs will complete sooner and continue on which unblocks evaluations
                    SdkResult result = GetSdkResultAndCache(request.SubmissionId, sdkReference, new EvaluationLoggingContext(loggingService, request.BuildEventContext, request.ProjectPath), request.ElementLocation, request.SolutionPath, request.ProjectPath);

                    // Create a response
                    SdkResolverResponse response = new SdkResolverResponse(result.Path, result.Version);

                    // Get the node manager and send the response back to the node that requested the SDK
                    INodeManager nodeManager = Host.GetComponent(BuildComponentType.NodeManager) as INodeManager;

                    nodeManager.SendData(request.NodeId, response);
                }));
            }

            // Wait for all tasks to complete
            Task.WaitAll(tasks.ToArray());
        }
        /// <summary>
        /// Handles a request from a remote node.
        /// </summary>
        /// <param name="node">The ID of the remote node.</param>
        /// <param name="request">The <see cref="SdkResolverRequest"/> containing information about the SDK to resolve.</param>
        /// <remarks>This method must not directly handle requests because it would block requests from other nodes.  Instead, it simply
        /// adds requests to a queue which are processed by a background thread.</remarks>
        private void HandleRequest(int node, SdkResolverRequest request)
        {
            if (_requestHandler == null)
            {
                // Start the background thread which will process queued requests if it has not already been started.
                lock (_lockObject)
                {
                    if (_requestHandler == null)
                    {
                        // Create the event used to signal that a request was received
                        _requestReceivedEvent = new ManualResetEvent(initialState: false);

                        // Create the queue used to store requests that need to be processed
                        _requests = new ConcurrentQueue <SdkResolverRequest>();

                        // Create the thread which processes requests
                        _requestHandler = Task.Run((Action)RequestHandlerPumpProc);
                    }
                }
            }

            // Associate the node with the request
            request.NodeId = node;

            _requests.Enqueue(request);

            // Signal that one or more requests have been received
            _requestReceivedEvent.Set();
        }
        private SdkResult RequestSdkPathFromMainNode(int submissionId, SdkReference sdk, LoggingContext loggingContext, ElementLocation sdkReferenceLocation, string solutionPath, string projectPath, bool interactive)
        {
            // Clear out the last response for good measure
            _lastResponse = null;

            // Create the SdkResolverRequest packet to send
            INodePacket packet = SdkResolverRequest.Create(submissionId, sdk, loggingContext.BuildEventContext, sdkReferenceLocation, solutionPath, projectPath, interactive);

            SendPacket(packet);

            // Wait for either the response or a shutdown event.  Either event means this thread should return
            WaitHandle.WaitAny(new WaitHandle[] { _responseReceivedEvent, ShutdownEvent });

            // Keep track of the element location of the reference
            _lastResponse.ElementLocation = sdkReferenceLocation;

            // Return the response which was set by another thread.  In the case of shutdown, it should be null.
            return(_lastResponse);
        }