internal static async Task <DialogTurnResult> InternalRunAsync(ITurnContext turnContext, string dialogId, DialogContext dialogContext, DialogStateManagerConfiguration stateConfiguration, CancellationToken cancellationToken) { // map TurnState into root dialog context.services foreach (var service in turnContext.TurnState) { dialogContext.Services[service.Key] = service.Value; } var dialogStateManager = new DialogStateManager(dialogContext, stateConfiguration); await dialogStateManager.LoadAllScopesAsync(cancellationToken).ConfigureAwait(false); dialogContext.Context.TurnState.Add(dialogStateManager); DialogTurnResult dialogTurnResult = null; // Loop as long as we are getting valid OnError handled we should continue executing the actions for the turn. // // NOTE: We loop around this block because each pass through we either complete the turn and break out of the loop // or we have had an exception AND there was an OnError action which captured the error. We need to continue the // turn based on the actions the OnError handler introduced. var endOfTurn = false; while (!endOfTurn) { try { dialogTurnResult = await InnerRunAsync(turnContext, dialogId, dialogContext, cancellationToken).ConfigureAwait(false); // turn successfully completed, break the loop endOfTurn = true; } catch (Exception err) { // fire error event, bubbling from the leaf. var handled = await dialogContext.EmitEventAsync(DialogEvents.Error, err, bubble : true, fromLeaf : true, cancellationToken : cancellationToken).ConfigureAwait(false); if (!handled) { // error was NOT handled, throw the exception and end the turn. (This will trigger the Adapter.OnError handler and end the entire dialog stack) throw; } } } // save all state scopes to their respective botState locations. await dialogStateManager.SaveAllChangesAsync(cancellationToken).ConfigureAwait(false); // return the redundant result because the DialogManager contract expects it return(dialogTurnResult); }
/// <summary> /// CheckForVersionChangeAsync. /// </summary> /// <param name="dc">dialog context.</param> /// <param name="cancellationToken">cancellationToken.</param> /// <returns>task.</returns> /// <remarks> /// Checks to see if a containers child dialogs have changed since the current dialog instance /// was started. /// /// This should be called at the start of `beginDialog()`, `continueDialog()`, and `resumeDialog()`. /// </remarks> protected virtual async Task CheckForVersionChangeAsync(DialogContext dc, CancellationToken cancellationToken = default(CancellationToken)) { var current = dc.ActiveDialog.Version; dc.ActiveDialog.Version = this.GetInternalVersion(); // Check for change of previously stored hash if (current != null && current != dc.ActiveDialog.Version) { // Give bot an opportunity to handle the change. // - If bot handles it the changeHash will have been updated as to avoid triggering the // change again. await dc.EmitEventAsync(DialogEvents.VersionChanged, this.Id, true, false, cancellationToken).ConfigureAwait(false); } }
/// <summary> /// CheckForVersionChangeAsync. /// </summary> /// <param name="dc">dialog context.</param> /// <returns>task.</returns> /// <remarks> /// Checks to see if a containers child dialogs have changed since the current dialog instance /// was started. /// /// This should be called at the start of `beginDialog()`, `continueDialog()`, and `resumeDialog()`. /// </remarks> protected virtual async Task CheckForVersionChangeAsync(DialogContext dc) { var current = dc.ActiveDialog.Version; dc.ActiveDialog.Version = this.GetInternalVersion(); // Check for change of previously stored hash if (current != null && current != dc.ActiveDialog.Version) { // Give bot an opportunity to handle the change. // - If bot handles it the changeHash will have been updated as to avoid triggering the // change again. var handled = await dc.EmitEventAsync(DialogEvents.VersionChanged, this.Id, true, false).ConfigureAwait(false); if (!handled) { // Throw an error for bot to catch throw new Exception($"Version change detected for '{this.Id}' dialog."); } } }
/// <summary> /// Runs dialog system in the context of an ITurnContext. /// </summary> /// <param name="context">turn context.</param> /// <param name="cancellationToken">cancelation token.</param> /// <returns>result of the running the logic against the activity.</returns> public async Task <DialogManagerResult> OnTurnAsync(ITurnContext context, CancellationToken cancellationToken = default(CancellationToken)) { var botStateSet = new BotStateSet(); // preload turnstate with DM turnstate foreach (var pair in this.TurnState) { context.TurnState.Set(pair.Key, pair.Value); } if (this.ConversationState == null) { this.ConversationState = context.TurnState.Get <ConversationState>() ?? throw new ArgumentNullException(nameof(this.ConversationState)); } else { context.TurnState.Set(this.ConversationState); } botStateSet.Add(this.ConversationState); if (this.UserState == null) { this.UserState = context.TurnState.Get <UserState>(); } if (this.UserState != null) { botStateSet.Add(this.UserState); } // create property accessors var lastAccessProperty = ConversationState.CreateProperty <DateTime>(LASTACCESS); var lastAccess = await lastAccessProperty.GetAsync(context, () => DateTime.UtcNow, cancellationToken : cancellationToken).ConfigureAwait(false); // Check for expired conversation var now = DateTime.UtcNow; if (this.ExpireAfter.HasValue && (DateTime.UtcNow - lastAccess) >= TimeSpan.FromMilliseconds((double)this.ExpireAfter)) { // Clear conversation state await ConversationState.ClearStateAsync(context, cancellationToken : cancellationToken).ConfigureAwait(false); } lastAccess = DateTime.UtcNow; await lastAccessProperty.SetAsync(context, lastAccess, cancellationToken : cancellationToken).ConfigureAwait(false); // get dialog stack var dialogsProperty = ConversationState.CreateProperty <DialogState>(this.dialogStateProperty); DialogState dialogState = await dialogsProperty.GetAsync(context, () => new DialogState(), cancellationToken : cancellationToken).ConfigureAwait(false); // Create DialogContext var dc = new DialogContext(this.Dialogs, context, dialogState); // get the dialogstatemanager configuration var dialogStateManager = new DialogStateManager(dc, this.StateConfiguration); await dialogStateManager.LoadAllScopesAsync(cancellationToken).ConfigureAwait(false); dc.Context.TurnState.Add(dialogStateManager); DialogTurnResult turnResult = null; // Loop as long as we are getting valid OnError handled we should continue executing the actions for the turn. // // NOTE: We loop around this block because each pass through we either complete the turn and break out of the loop // or we have had an exception AND there was an OnError action which captured the error. We need to continue the // turn based on the actions the OnError handler introduced. while (true) { try { if (dc.ActiveDialog == null) { // start root dialog turnResult = await dc.BeginDialogAsync(this.rootDialogId, cancellationToken : cancellationToken).ConfigureAwait(false); } else { // Continue execution // - This will apply any queued up interruptions and execute the current/next step(s). turnResult = await dc.ContinueDialogAsync(cancellationToken : cancellationToken).ConfigureAwait(false); if (turnResult.Status == DialogTurnStatus.Empty) { // restart root dialog turnResult = await dc.BeginDialogAsync(this.rootDialogId, cancellationToken : cancellationToken).ConfigureAwait(false); } } // turn successfully completed, break the loop break; } catch (Exception err) { // fire error event, bubbling from the leaf. var handled = await dc.EmitEventAsync(DialogEvents.Error, err, bubble : true, fromLeaf : true, cancellationToken : cancellationToken).ConfigureAwait(false); if (!handled) { // error was NOT handled, throw the exception and end the turn. (This will trigger the Adapter.OnError handler and end the entire dialog stack) throw; } } } // save all state scopes to their respective botState locations. await dialogStateManager.SaveAllChangesAsync(cancellationToken).ConfigureAwait(false); // save botstate changes await botStateSet.SaveAllChangesAsync(dc.Context, false, cancellationToken).ConfigureAwait(false); // send trace of memory var snapshot = dc.GetState().GetMemorySnapshot(); var traceActivity = (Activity)Activity.CreateTraceActivity("BotState", "https://www.botframework.com/schemas/botState", snapshot, "Bot State"); await dc.Context.SendActivityAsync(traceActivity).ConfigureAwait(false); return(new DialogManagerResult() { TurnResult = turnResult }); }