private static Task PerformSend(object state) { var context = (SendContext)state; using (var writer = new BinaryMemoryPoolTextWriter(context.Transport.Pool)) { writer.Write("data: "); context.Transport.JsonSerializer.Serialize(context.State, writer); writer.WriteLine(); writer.WriteLine(); writer.Flush(); context.Transport.Context.Response.Write(writer.Buffer); } return context.Transport.Context.Response.Flush(); }
private static Task PerformPartialSend(object state) { var context = (LongPollingTransportContext)state; if (!context.Transport.IsAlive) { return TaskAsyncHelper.Empty; } using (var writer = new BinaryMemoryPoolTextWriter(context.Transport.Pool)) { if (context.Transport.IsJsonp) { writer.Write(context.Transport.JsonpCallback); writer.Write("("); } context.Transport.JsonSerializer.Serialize(context.State, writer); if (context.Transport.IsJsonp) { writer.Write(");"); } writer.Flush(); context.Transport.Context.Response.Write(writer.Buffer); } return context.Transport.Context.Response.Flush(); }
private static async Task PerformSend(object state) { var context = (WebSocketTransportContext)state; var socket = context.Transport._socket; using (var writer = new BinaryMemoryPoolTextWriter(context.Transport.Pool)) { try { context.Transport.JsonSerializer.Serialize(context.State, writer); writer.Flush(); await socket.Send(writer.Buffer).PreserveCulture(); } catch (Exception ex) { // OnError will close the socket in the event of a JSON serialization or flush error. // The client should then immediately reconnect instead of simply missing keep-alives. context.Transport.OnError(ex); throw; } } }
private static Task PerformSend(object state) { var context = (ForeverTransportContext)state; if (!context.Transport.IsAlive) { return TaskAsyncHelper.Empty; } context.Transport.Context.Response.ContentType = JsonUtility.JsonMimeType; using (var writer = new BinaryMemoryPoolTextWriter(context.Transport.Pool)) { context.Transport.JsonSerializer.Serialize(context.State, writer); writer.Flush(); context.Transport.Context.Response.Write(writer.Buffer); } return TaskAsyncHelper.Empty; }