Summary description for KestrelTrace
Inheritance: IKestrelTrace
        public void WritesDontCompleteImmediatelyWhenTooManyBytesAreAlreadyPreCompleted()
        {
            // This should match _maxBytesPreCompleted in SocketOutput
            var maxBytesPreCompleted = 65536;
            var completeQueue = new Queue<Action<int>>();

            // Arrange
            var mockLibuv = new MockLibuv
            {
                OnWrite = (socket, buffers, triggerCompleted) =>
                {
                    completeQueue.Enqueue(triggerCompleted);
                    return 0;
                }
            };

            using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
            {
                kestrelEngine.Start(count: 1);

                var kestrelThread = kestrelEngine.Threads[0];
                var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
                var trace = new KestrelTrace(new TestKestrelTrace());
                var socketOutput = new SocketOutput(kestrelThread, socket, 0, trace);

                var bufferSize = maxBytesPreCompleted;
                var buffer = new ArraySegment<byte>(new byte[bufferSize], 0, bufferSize);
                var completedWh = new ManualResetEventSlim();
                Action<Exception, object, bool> onCompleted = (ex, state, calledInline) =>
                {
                    Assert.Null(ex);
                    Assert.Null(state);
                    completedWh.Set();
                };

                // Act 
                socketOutput.Write(buffer, onCompleted, null);
                // Assert
                // The first write should pre-complete since it is <= _maxBytesPreCompleted.
                Assert.True(completedWh.Wait(1000));
                // Arrange
                completedWh.Reset();
                // Act
                socketOutput.Write(buffer, onCompleted, null);
                // Assert 
                // Too many bytes are already pre-completed for the second write to pre-complete.
                Assert.False(completedWh.Wait(1000));
                // Act
                completeQueue.Dequeue()(0);
                // Assert
                // Finishing the first write should allow the second write to pre-complete.
                Assert.True(completedWh.Wait(1000));
            }
        }
示例#2
0
 public TestInput()
 {
     var trace = new KestrelTrace(new TestKestrelTrace());
     var ltp = new LoggingThreadPool(trace);
     var memory2 = new MemoryPool2();
     FrameContext = new FrameContext
     {
         SocketInput = new SocketInput(memory2, ltp),
         ConnectionControl = this,
         FrameControl = this
     };
 }
        public void CanWrite1MB()
        {
            // This test was added because when initially implementing write-behind buffering in
            // SocketOutput, the write callback would never be invoked for writes larger than
            // _maxBytesPreCompleted even after the write actually completed.

            // Arrange
            var mockLibuv = new MockLibuv
            {
                OnWrite = (socket, buffers, triggerCompleted) =>
                {
                    triggerCompleted(0);
                    return 0;
                }
            };

            using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
            using (var memory = new MemoryPool2())
            {
                kestrelEngine.Start(count: 1);

                var kestrelThread = kestrelEngine.Threads[0];
                var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
                var trace = new KestrelTrace(new TestKestrelTrace());
                var ltp = new LoggingThreadPool(trace);
                var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());

                // I doubt _maxBytesPreCompleted will ever be over a MB. If it is, we should change this test.
                var bufferSize = 1048576;
                var buffer = new ArraySegment<byte>(new byte[bufferSize], 0, bufferSize);
                var completedWh = new ManualResetEventSlim();

                // Act
                socketOutput.WriteAsync(buffer).ContinueWith(
                    (t) =>
                    {
                        Assert.Null(t.Exception);
                        completedWh.Set();
                    }
                );

                // Assert
                Assert.True(completedWh.Wait(1000));
            }
        }
        public void CanWrite1MB()
        {
            // This test was added because when initially implementing write-behind buffering in
            // SocketOutput, the write callback would never be invoked for writes larger than
            // _maxBytesPreCompleted even after the write actually completed.

            // Arrange
            var mockLibuv = new MockLibuv
            {
                OnWrite = (socket, buffers, triggerCompleted) =>
                {
                    triggerCompleted(0);
                    return 0;
                }
            };

            using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
            {
                kestrelEngine.Start(count: 1);

                var kestrelThread = kestrelEngine.Threads[0];
                var socket = new MockSocket(kestrelThread.Loop.ThreadId, new KestrelTrace(new TestKestrelTrace()));
                var trace = new KestrelTrace(new TestKestrelTrace());
                var socketOutput = new SocketOutput(kestrelThread, socket, 0, trace);

                // I doubt _maxBytesPreCompleted will ever be over a MB. If it is, we should change this test.
                var bufferSize = 1048576;
                var buffer = new ArraySegment<byte>(new byte[bufferSize], 0, bufferSize);
                var completedWh = new ManualResetEventSlim();
                Action<Exception, object, bool> onCompleted = (ex, state, calledInline) =>
                {
                    Assert.Null(ex);
                    Assert.Null(state);
                    completedWh.Set();
                };

                // Act
                socketOutput.Write(buffer, onCompleted, null);

                // Assert
                Assert.True(completedWh.Wait(1000));
            }
        }
        public void EmptyHeaderValuesCanBeParsed(string rawHeaders, int numHeaders)
        {
            var trace = new KestrelTrace(new TestKestrelTrace());
            var ltp = new LoggingThreadPool(trace);
            var socketInput = new SocketInput(new MemoryPool2(), ltp);
            var headerCollection = new FrameRequestHeaders();

            var headerArray = Encoding.ASCII.GetBytes(rawHeaders);
            var inputBuffer = socketInput.IncomingStart(headerArray.Length);
            Buffer.BlockCopy(headerArray, 0, inputBuffer.Data.Array, inputBuffer.Data.Offset, headerArray.Length);
            socketInput.IncomingComplete(headerArray.Length, null);

            var success = Frame.TakeMessageHeaders(socketInput, headerCollection);

            Assert.True(success);
            Assert.Equal(numHeaders, headerCollection.Count());

            // Assert TakeMessageHeaders consumed all the input
            var scan = socketInput.ConsumingStart();
            Assert.True(scan.IsEnd);
        }
        public void ProducingStartAndProducingCompleteCanBeUsedDirectly()
        {
            int nBuffers = 0;
            var nBufferWh = new ManualResetEventSlim();

            var mockLibuv = new MockLibuv
            {
                OnWrite = (socket, buffers, triggerCompleted) =>
                {
                    nBuffers = buffers;
                    nBufferWh.Set();
                    triggerCompleted(0);
                    return 0;
                }
            };

            using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
            using (var memory = new MemoryPool2())
            {
                kestrelEngine.Start(count: 1);

                var kestrelThread = kestrelEngine.Threads[0];
                var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
                var trace = new KestrelTrace(new TestKestrelTrace());
                var ltp = new LoggingThreadPool(trace);
                var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());

                // block 1
                var start = socketOutput.ProducingStart();
                start.Block.End = start.Block.Data.Offset + start.Block.Data.Count;

                // block 2
                var block2 = memory.Lease();
                block2.End = block2.Data.Offset + block2.Data.Count;
                start.Block.Next = block2;

                var end = new MemoryPoolIterator2(block2, block2.End);

                socketOutput.ProducingComplete(end);

                // A call to Write is required to ensure a write is scheduled
                socketOutput.WriteAsync(default(ArraySegment<byte>));

                Assert.True(nBufferWh.Wait(1000));
                Assert.Equal(2, nBuffers);
            }
        }
        public void WritesDontGetCompletedTooQuickly()
        {
            // This should match _maxBytesPreCompleted in SocketOutput
            var maxBytesPreCompleted = 65536;
            var completeQueue = new Queue<Action<int>>();
            var onWriteWh = new ManualResetEventSlim();

            // Arrange
            var mockLibuv = new MockLibuv
            {
                OnWrite = (socket, buffers, triggerCompleted) =>
                {
                    completeQueue.Enqueue(triggerCompleted);
                    onWriteWh.Set();

                    return 0;
                }
            };

            using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
            using (var memory = new MemoryPool2())
            {
                kestrelEngine.Start(count: 1);

                var kestrelThread = kestrelEngine.Threads[0];
                var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
                var trace = new KestrelTrace(new TestKestrelTrace());
                var ltp = new LoggingThreadPool(trace);
                var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());

                var bufferSize = maxBytesPreCompleted;
                var buffer = new ArraySegment<byte>(new byte[bufferSize], 0, bufferSize);

                var completedWh = new ManualResetEventSlim();
                Action<Task> onCompleted = (Task t) =>
                {
                    Assert.Null(t.Exception);
                    completedWh.Set();
                };

                var completedWh2 = new ManualResetEventSlim();
                Action<Task> onCompleted2 = (Task t) =>
                {
                    Assert.Null(t.Exception);
                    completedWh2.Set();
                };

                // Act (Pre-complete the maximum number of bytes in preparation for the rest of the test)
                socketOutput.WriteAsync(buffer).ContinueWith(onCompleted);
                // Assert
                // The first write should pre-complete since it is <= _maxBytesPreCompleted.
                Assert.True(completedWh.Wait(1000));
                Assert.True(onWriteWh.Wait(1000));
                // Arrange
                completedWh.Reset();
                onWriteWh.Reset();

                // Act
                socketOutput.WriteAsync(buffer).ContinueWith(onCompleted);
                socketOutput.WriteAsync(buffer).ContinueWith(onCompleted2);

                Assert.True(onWriteWh.Wait(1000));
                completeQueue.Dequeue()(0);

                // Assert 
                // Too many bytes are already pre-completed for the third but not the second write to pre-complete.
                // https://github.com/aspnet/KestrelHttpServer/issues/356
                Assert.True(completedWh.Wait(1000));
                Assert.False(completedWh2.Wait(1000));

                // Act
                completeQueue.Dequeue()(0);

                // Assert
                // Finishing the first write should allow the second write to pre-complete.
                Assert.True(completedWh2.Wait(1000));
            }
        }
        public void WritesDontCompleteImmediatelyWhenTooManyBytesIncludingNonImmediateAreAlreadyPreCompleted()
        {
            // This should match _maxBytesPreCompleted in SocketOutput
            var maxBytesPreCompleted = 65536;
            var completeQueue = new Queue<Action<int>>();

            // Arrange
            var mockLibuv = new MockLibuv
            {
                OnWrite = (socket, buffers, triggerCompleted) =>
                {
                    completeQueue.Enqueue(triggerCompleted);
                    return 0;
                }
            };

            using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
            using (var memory = new MemoryPool2())
            {
                kestrelEngine.Start(count: 1);

                var kestrelThread = kestrelEngine.Threads[0];
                var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
                var trace = new KestrelTrace(new TestKestrelTrace());
                var ltp = new LoggingThreadPool(trace);
                var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());

                var bufferSize = maxBytesPreCompleted;

                var data = new byte[bufferSize];
                var fullBuffer = new ArraySegment<byte>(data, 0, bufferSize);
                var halfBuffer = new ArraySegment<byte>(data, 0, bufferSize / 2);

                var completedWh = new ManualResetEventSlim();
                Action<Task> onCompleted = (Task t) =>
                {
                    Assert.Null(t.Exception);
                    completedWh.Set();
                };

                // Act 
                socketOutput.WriteAsync(halfBuffer, false).ContinueWith(onCompleted);
                // Assert
                // The first write should pre-complete since it is not immediate.
                Assert.True(completedWh.Wait(1000));
                // Arrange
                completedWh.Reset();
                // Act 
                socketOutput.WriteAsync(halfBuffer).ContinueWith(onCompleted);
                // Assert
                // The second write should pre-complete since it is <= _maxBytesPreCompleted.
                Assert.True(completedWh.Wait(1000));
                // Arrange
                completedWh.Reset();
                // Act 
                socketOutput.WriteAsync(halfBuffer, false).ContinueWith(onCompleted);
                // Assert
                // The third write should pre-complete since it is not immediate, even though too many.
                Assert.True(completedWh.Wait(1000));
                // Arrange
                completedWh.Reset();
                // Act
                socketOutput.WriteAsync(halfBuffer).ContinueWith(onCompleted);
                // Assert 
                // Too many bytes are already pre-completed for the fourth write to pre-complete.
                Assert.False(completedWh.Wait(1000));
                // Act
                while (completeQueue.Count > 0)
                {
                    completeQueue.Dequeue()(0);
                }
                // Assert
                // Finishing the first write should allow the second write to pre-complete.
                Assert.True(completedWh.Wait(1000));
            }
        }
        public async Task ConcurrentReadsFailGracefully()
        {
            // Arrange
            var trace = new KestrelTrace(new TestKestrelTrace());
            var ltp = new LoggingThreadPool(trace);
            using (var memory2 = new MemoryPool2())
            {
                var socketInput = new SocketInput(memory2, ltp);

                var task0Threw = false;
                var task1Threw = false;
                var task2Threw = false;


                var task0 = AwaitAsTaskAsync(socketInput);

                Assert.False(task0.IsFaulted);

                var task = task0.ContinueWith(
                    (t) =>
                    {
                        TestConcurrentFaultedTask(t);
                        task0Threw = true;
                    },
                    TaskContinuationOptions.OnlyOnFaulted);

                Assert.False(task0.IsFaulted);

                // Awaiting/continuing two tasks faults both

                var task1 = AwaitAsTaskAsync(socketInput);

                await task1.ContinueWith(
                    (t) =>
                    {
                        TestConcurrentFaultedTask(t);
                        task1Threw = true;
                    },
                    TaskContinuationOptions.OnlyOnFaulted);

                await task;

                Assert.True(task0.IsFaulted);
                Assert.True(task1.IsFaulted);

                Assert.True(task0Threw);
                Assert.True(task1Threw);

                // socket stays faulted

                var task2 = AwaitAsTaskAsync(socketInput);

                await task2.ContinueWith(
                    (t) =>
                    {
                        TestConcurrentFaultedTask(t);
                        task2Threw = true;
                    },
                    TaskContinuationOptions.OnlyOnFaulted);

                Assert.True(task2.IsFaulted);
                Assert.True(task2Threw);
            }
        }