protected virtual void OnEnable() { m_raycaster = GetComponent <Pointer3DRaycaster>(); if (m_raycaster != null) { m_raycaster.AddRaycastMethod(this); } }
protected virtual void OnDestroy() { if (m_raycaster != null) { raycaster.RemoveRaycastMethod(this); } m_raycaster = null; }
protected virtual void OnDestroy() { if (m_raycaster != null) { raycaster.RemoveGenerator(this); } m_raycaster = null; }
protected virtual void Start() { m_raycaster = GetComponent <Pointer3DRaycaster>(); if (m_raycaster != null) { m_raycaster.AddGenerator(this); } }
public static bool TryGetRaycaster3D(this PointerEventData eventData, out Pointer3DRaycaster raycaster) { raycaster = null; if (!(eventData is Pointer3DEventData)) { return(false); } var eventData3D = eventData as Pointer3DEventData; raycaster = eventData3D.raycaster; return(true); }
public static void Raycast(Canvas canvas, bool ignoreReversedGraphics, Ray ray, float distance, Pointer3DRaycaster raycaster, List <RaycastResult> raycastResults) { if (canvas == null) { return; } var eventCamera = raycaster.eventCamera; var screenCenterPoint = InputModule.ScreenCenterPoint; var graphics = GraphicRegistry.GetGraphicsForCanvas(canvas); // Pointer3DRaycaster should set tje eventCamera to correct position for (int i = 0; i < graphics.Count; ++i) { var graphic = graphics[i]; // -1 means it hasn't been processed by the canvas, which means it isn't actually drawn if (graphic.depth == -1 || !graphic.raycastTarget) { continue; } if (!RectTransformUtility.RectangleContainsScreenPoint(graphic.rectTransform, screenCenterPoint, eventCamera)) { continue; } if (ignoreReversedGraphics && Vector3.Dot(ray.direction, graphic.transform.forward) <= 0f) { continue; } if (!graphic.Raycast(screenCenterPoint, eventCamera)) { continue; } //var dist = Vector3.Dot(transForward, trans.position - ray.origin) / Vector3.Dot(transForward, ray.direction); float dist; new Plane(graphic.transform.forward, graphic.transform.position).Raycast(ray, out dist); if (dist > distance) { continue; } raycastResults.Add(new RaycastResult { gameObject = graphic.gameObject, module = raycaster, distance = dist, worldPosition = ray.GetPoint(dist), worldNormal = -graphic.transform.forward, screenPosition = screenCenterPoint, index = raycastResults.Count, depth = graphic.depth, sortingLayer = canvas.sortingLayerID, sortingOrder = canvas.sortingOrder }); } }
public StandaloneEventData(Pointer3DRaycaster ownerRaycaster, EventSystem eventSystem, StandaloneButton sbtn, InputButton ibtn) : base(ownerRaycaster, eventSystem) { standaloneButton = sbtn; button = ibtn; }
public Pointer3DEventData(Pointer3DRaycaster ownerRaycaster, EventSystem eventSystem) : base(eventSystem) { raycaster = ownerRaycaster; InputModule.AssignPointerId(this); }