public MapChangeArgs(MapData map, HexPoint updatedTile) { _map = map; _updatedTiles = new List<HexPoint>(); _updatedTiles.Add(updatedTile); }
public Continent(MapData map, string name, short id) : base(map) { _map = map; _id = id; _name = name; }
public override void Execute(INotification note) { try { _map = new MapData(); _map.Create(note.Body as GameStartupSettings); _map.ProgressNotificationChanged += _map_ProgressNotificationChanged; GameFacade.getInstance().SendNotification(GameNotification.CreateMapSuccess, _map); } catch (Exception ex) { GameFacade.getInstance().SendNotification(GameNotification.Exception, ex); } }
public static void Run(Civ5Map civ5map) { MapData map = new MapData(); try { map.Extension = MainApplication.Instance.Content.Load<MapExtension>("Content/MapsExtension/" + civ5map.FileName); } catch { } map.InitFromCiv5Map(civ5map); //if (map.Extension != null) // map.ApplyRivers(); GameFacade.getInstance().SendNotification(GameNotification.LoadMapSuccess, map); }
private int Match(TileMatchPattern pattern, MapData map, MapCell cell) { int result; bool reset = false; if (map != null && cell != null && map.IsValid(cell.Point)) { result = CalcScore(pattern.TerrainName, cell) * 8; if (result > 0) { int i = 0; foreach (HexDirection dir in HexDirection.All) { HexPoint pt = cell.Point; pt = pt.Neighbor(dir); if (map.IsValid(pt)) // on map board, calc score 0-3 { int score = CalcScore(pattern.TerrainNameAdjacent[i], map[pt]); if (score == 0) reset = true; else result += score; } else if (pattern.TerrainNameAdjacent[i] == "*" || pattern.TerrainNameAdjacent[i] == "IsOcean") // not at map board but * result += 1; else // no match at all reset = true; i++; } } } else return -1; return (reset) ? 0 : result; }
public MapControllingArgs(MapData map, HexPoint point, int controller) { _map = map; _tile = point; _controller = controller; }
public MapSpottingArgs(MapData map, HexPoint point, bool spotting) { _map = map; _tile = point; _spotting = spotting; }
public MapChangeArgs(MapData map, List<HexPoint> updatedTiles) { _map = map; _updatedTiles = updatedTiles; }
public MapChangeArgs(MapData map) { _map = map; _updatedTiles = new List<HexPoint>(); }
/// <summary> /// constructor /// </summary> /// <param name="map"></param> public Pathfinder(MapData map) { this.map = map; }
public MapData Clone() { MapData clone = new MapData(); clone.Name = Name; clone.Init(Width, Height); clone._tiles = _tiles.Clone() as MapCell[]; return clone; }
public TileMatchPattern Match(MapData map, MapCell cell) { TileMatchPattern match = null; int bestScore = int.MinValue; foreach (TileMatchPattern pattern in _pattern) { int score = Match(pattern, map, cell); if (score > bestScore) { bestScore = score; match = pattern; } } if (match == null) throw new Exception("No default TileMatchPattern found!"); match.Score = bestScore; return match; }