private void SpawnElement(MevoElementType type) { MevoElement elem = new MevoElement(); elem.Type = type; elem.Position = GetSpawnPoint(); Elements.Add(elem); }
public static void AddElement(MevoUniverse uni, MevoElement elem) { do { elem.Position = GetNewSpawn(uni); } while (SpawnValid(elem.Position, uni)); uni.Elements.Add(elem); }