public override void GetWeaponKnockback(Player player, ref float knockback) { knockback += HunterDamagePlayer.ModPlayer(player).hunterKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { crit += HunterDamagePlayer.ModPlayer(player).hunterCrit; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += HunterDamagePlayer.ModPlayer(player).hunterDamageAdd; mult *= HunterDamagePlayer.ModPlayer(player).hunterDamageMult; }