/// <summary> /// Initialize a instance of Server. /// </summary> /// <param name="log"> Logger instance. </param> /// <param name="port"> Port to listen on. </param> internal Server(Logger log, int port = 9993) { _server = this; _log = log; _database = new Database(Config.DbHost, Config.DbUser, Config.DbPass, Config.DbName, _log); _login = new LoginServerConnection(Config.LoginServerAddress, Config.LocalNetPort, Config.LocalNetPassowrd); _netService = new NetworkService(log, port); Console.Clear(); Console.Title = string.Format("Metin2 Game Server Emulator [Version {0}]", Assembly.GetExecutingAssembly().GetName().Version); Console.WriteLine("Metin2 Game Server Emulator [Version {0}]\n", Assembly.GetExecutingAssembly().GetName().Version); }
internal CharacterDAO(Database connection) { _conn = connection; }
internal GuildDAO(Database connection) { _conn = connection; }