/// <summary> /// Unload the elements used in the <c>OcTree</c>. /// </summary> public void Unload() { Stack <OcTreeNode> auxStack = new Stack <OcTreeNode>(); auxStack.Push(RootNode); while (auxStack.Count != 0) { OcTreeNode node = auxStack.Pop(); if (node.ChildList.Count == 0) { node.Unload(); } else { for (int i = node.ChildList.Count - 1; i >= 0; i--) { auxStack.Push(node.ChildList[i]); } } } _cubeVertexBuffer.Dispose(); _cubeIndexBuffer.Dispose(); }