public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; UIGroupName = text[index++]; AllowMultiInstance = bool.Parse(text[index++]); Log.Debug("AllowMultiInstance = " + AllowMultiInstance); PauseCoveredUIForm = bool.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; Priority = int.Parse(text[index++]); Loop = bool.Parse(text[index++]); Volume = float.Parse(text[index++]); SpatialBlend = float.Parse(text[index++]); MaxDistance = float.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); Name = text[index++]; Icon = text[index++]; Description = text[index++]; ItemType = (ItemType) int.Parse(text[index++]); StackCount = int.Parse(text[index++]); Discard = bool.Parse(text[index++]); BuyPrice = int.Parse(text[index++]); SellPrice = int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; NpcType = (NPCType)int.Parse(text[index++]); StoreId = int.Parse(text[index++]); BornPosition = SplitPosition(text[index++]); BornAnimation = text[index++]; Conversation = text[index++]; Patrol = bool.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); GoodsType = (GoodsType)int.Parse(text[index++]); UseType = int.Parse(text[index++]); CanCombat = bool.Parse(text[index++]); ConsumeType = (GoodsConsumeType)int.Parse(text[index++]); HP = int.Parse(text[index++]); PAG = int.Parse(text[index++]); Attack = int.Parse(text[index++]); RangeType = (InfluenceRangeType)int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); Level = int.Parse(text[index++]); CombatLevel = int.Parse(text[index++]); RepairLevel = int.Parse(text[index++]); DriveLevel = int.Parse(text[index++]); HP = int.Parse(text[index++]); Strength = int.Parse(text[index++]); Intelligence = int.Parse(text[index++]); Speed = int.Parse(text[index++]); PhysicalPower = int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; Name = text[index++]; SpriteName = text[index++]; AssetName = text[index++]; Type = (MonsterType)int.Parse(text[index++]); HP = int.Parse(text[index++]); ActionCount = float.Parse(text[index++]); Attack = int.Parse(text[index++]); Defence = int.Parse(text[index++]); Armor = int.Parse(text[index++]); Speed = int.Parse(text[index++]); Hit = int.Parse(text[index++]); Dodge = int.Parse(text[index++]); Exp = int.Parse(text[index++]); Gold = int.Parse(text[index++]); DropId = int.Parse(text[index++]); }