示例#1
0
        public static void Import(string path, ImportSettings settings)
        {
            // var path = AssetDatabase.GetAssetPath(defaultAsset);

            var context = new ImportContext {
                // file = file,
                settings      = settings,
                fileDirectory = Path.GetDirectoryName(path),
                fileName      = Path.GetFileName(path),
                fileNameNoExt = Path.GetFileNameWithoutExtension(path)
            };

            try {
                ImportStage(context, Stage.LoadFile);
                context.file = ASEParser.Parse(File.ReadAllBytes(path));

                context.atlasPath = Path.Combine(settings.atlasOutputDirectory, context.fileNameNoExt + ".png");

                if (settings.controllerPolicy == AnimControllerOutputPolicy.CreateOrOverride)
                {
                    context.animControllerPath = settings.animControllerOutputPath + "/" + settings.baseName + ".controller";
                }
                context.animClipDirectory = settings.clipOutputDirectory;

                // Create paths in advance
                Directory.CreateDirectory(settings.atlasOutputDirectory);
                Directory.CreateDirectory(context.animClipDirectory);
                if (context.animControllerPath != null)
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(context.animControllerPath));
                }
                //

                ImportStage(context, Stage.GenerateAtlas);
                context.generatedSprites = AtlasGenerator.GenerateAtlas(context,
                                                                        context.file.layers.Where(it => it.type == LayerType.Content).ToList(),
                                                                        context.atlasPath);

                ImportStage(context, Stage.GenerateClips);
                GenerateAnimClips(context);

                ImportStage(context, Stage.GenerateController);
                GenerateAnimController(context);

                ImportStage(context, Stage.InvokeMetaLayerProcessor);
                context.file.layers
                .Where(layer => layer.type == LayerType.Meta)
                .Select(layer => {
                    MetaLayerProcessor processor;
                    layerProcessors.TryGetValue(layer.actionName, out processor);
                    return(new LayerAndProcessor {
                        layer = layer, processor = processor
                    });
                })
                .OrderBy(it => it.processor != null ? it.processor.executionOrder : 0)
                .ToList()
                .ForEach(it => {
                    var layer     = it.layer;
                    var processor = it.processor;
                    if (processor != null)
                    {
                        processor.Process(context, layer);
                    }
                    else
                    {
                        Debug.LogWarning(string.Format("No processor for meta layer {0}", layer.layerName));
                    }
                });
            } catch (Exception e) {
                Debug.LogException(e);
            }

            ImportEnd(context);
        }
示例#2
0
        public static void Import(DefaultAsset defaultAsset, ImportSettings settings)
        {
            var path = AssetDatabase.GetAssetPath(defaultAsset);

            Import(path, settings);
        }
        public static void Import(DefaultAsset defaultAsset, ImportSettings settings)
        {
            var path = AssetDatabase.GetAssetPath(defaultAsset);

            var context = new ImportContext {
                // file = file,
                settings      = settings,
                fileDirectory = Path.GetDirectoryName(path),
                fileName      = Path.GetFileName(path),
                fileNameNoExt = Path.GetFileNameWithoutExtension(path),
                animData      = ScriptableObject.CreateInstance <AnimData>(),
            };

            try {
//                context.animData.data = new Dictionary<string, Dictionary<string, List<FrameData>>>();

                ImportStage(context, Stage.LoadFile);
                context.file = ASEParser.Parse(File.ReadAllBytes(path));

                context.atlasPath = Path.Combine(settings.atlasOutputDirectory, context.fileNameNoExt + ".png");

                if (settings.controllerPolicy == AnimControllerOutputPolicy.CreateOrOverride)
                {
                    context.animControllerPath = settings.animControllerOutputPath + "/" + settings.baseName + ".controller";
                }
                context.animClipDirectory = settings.clipOutputDirectory;
                context.animDataDirectory = settings.dataOutputDirectory;

                // Create paths in advance
                Directory.CreateDirectory(settings.atlasOutputDirectory);
                Directory.CreateDirectory(context.animClipDirectory);
                Directory.CreateDirectory(context.animDataDirectory);
                if (context.animControllerPath != null)
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(context.animControllerPath));
                }

                ImportStage(context, Stage.GenerateAtlas);
                context.generatedSprites = AtlasGenerator.GenerateAtlas(context,
                                                                        context.file.layers.Where(it => it.type == LayerType.Content).ToList(),
                                                                        context.atlasPath);

                ImportStage(context, Stage.GenerateClips);
                GenerateAnimClips(context);

                ImportStage(context, Stage.GenerateController);
                GenerateAnimController(context);

                ImportStage(context, Stage.InvokeMetaLayerProcessor);
                context.file.layers
                .Where(layer => layer.type == LayerType.Meta)
                .Select(layer => {
                    MetaLayerProcessor processor;
                    layerProcessors.TryGetValue(layer.actionName, out processor);
                    return(new LayerAndProcessor {
                        layer = layer, processor = processor
                    });
                })
                .OrderBy(it => it.processor != null ? it.processor.executionOrder : 0)
                .ToList()
                .ForEach(it => {
                    var layer     = it.layer;
                    var processor = it.processor;
                    if (processor != null)
                    {
                        processor.Process(context, layer);
                    }
                    else
                    {
                        Debug.LogWarning(string.Format("No processor for meta layer {0}", layer.layerName));
                    }
                });

                // calc num frames for each animation, save to animData
                foreach (var tag in context.file.frameTags)
                {
                    string animName  = tag.name;
                    int    numFrames = tag.to - tag.from + 1;
                    if (context.animData.animDict.ContainsKey(animName))
                    {
                        context.animData.animDict[animName].numFrames = numFrames;
                    }
                    else
                    {
                        context.animData.animDict.Add(animName, new AnimList
                        {
                            numFrames = numFrames,
                            frameDict = new FrameDictionary(),
                        });
                    }
                }

                // save each frame's pivot and dimensions in animData
                foreach (var tag in context.file.frameTags)
                {
                    string animName = tag.name;

                    var pivotDataList = new FrameDataList {
                        frames = new List <FrameData>()
                    };
                    var dimsDataList = new FrameDataList {
                        frames = new List <FrameData>()
                    };

                    for (int i = tag.from, j = 0; i <= tag.to; i++, j++)
                    {
                        pivotDataList.frames.Add(new FrameData {
                            frame = j, coords = new List <Vector2> {
                                context.spritePivots[i]
                            }
                        });
                        dimsDataList.frames.Add(new FrameData {
                            frame = j, coords = new List <Vector2> {
                                context.spriteDimensions[i]
                            }
                        });
                    }
                    context.animData.animDict[animName].frameDict.Add("pivot", pivotDataList);
                    context.animData.animDict[animName].frameDict.Add("dims", dimsDataList);
                }

                /*
                 * var importer = AssetImporter.GetAtPath(context.atlasPath) as TextureImporter;
                 * var spriteSheet = importer.spritesheet;
                 * Debug.Log("== SPRITESHEET ==");
                 * Debug.Log($"{spriteSheet[0].rect}");
                 * Debug.Log($"{spriteSheet[0].pivot}");
                 * Debug.Log(ObjectDumper.Dump(context.spriteDimensions));
                 * Debug.Log(ObjectDumper.Dump(context.spritePivots));
                 */

                ImportStage(context, Stage.SaveAnimData);
                var filePath = context.animDataDirectory + "/" + context.settings.baseName + " data.asset";

                AnimData asset = (AnimData)AssetDatabase.LoadAssetAtPath(filePath, typeof(AnimData));
                if (!asset)
                {
                    asset             = ScriptableObject.CreateInstance <AnimData>();
                    asset             = context.animData;
                    asset.ppu         = context.settings.ppu;
                    asset.pixelOrigin = context.settings.pixelOrigin.ToString();
                    AssetDatabase.CreateAsset(asset, filePath);
                }
                else
                {
                    asset.ppu         = context.settings.ppu;
                    asset.pixelOrigin = context.settings.pixelOrigin.ToString();
                    // merge any new animations with old (and overwrite matching old)
                    foreach (KeyValuePair <string, AnimList> item in context.animData.animDict)
                    {
                        asset.animDict[item.Key] = item.Value;
                    }
                    EditorUtility.SetDirty(asset);
                    AssetDatabase.SaveAssets();
                }
            } catch (Exception e) {
                Debug.LogException(e);
            }

            ImportEnd(context);
        }