public static StartSessionModule CreateClient(UnitsAccessor _units, ScorersAccessor _scorers, BattleAccessor _battle, InventoryAccessor _inventory, PlayerAccessor _player, ExplorerAccessor _explorer, LogAccessor _accessor, SettingsAccessor _settings, ShopAccessor _shop, LogAccessor _log, AchievementAccessor _achievement, BattleLogic _battleLogic, ShopLogic _shopLogic, ExplorerLogic _explorerLogic, FormulaController _formula, ImpactController _logic) { return(new StartSessionModule { _units = _units, _scorers = _scorers, _battle = _battle, _inventory = _inventory, _player = _player, _explorer = _explorer, _accessor = _accessor, _settings = _settings, _shop = _shop, _log = _log, _achievement = _achievement, _battleLogic = _battleLogic, _shopLogic = _shopLogic, _explorerLogic = _explorerLogic, _formula = _formula, _logic = _logic, } ); }
public static CheatModule CreateClient(UnitsAccessor _units, ScorersAccessor _scorers, BattleAccessor _battle, InventoryAccessor _inventory, PlayerAccessor _player, ExplorerAccessor _explorer, LogAccessor _accessor, SettingsAccessor _settings, ExplorerLogic _explorerLogic, BattleLogic _battleLogic, ContextLogic _contextLogic, ImpactController _logic, DropLogic _drop, ScorersLogic _scorerLogic) { return(new CheatModule { _units = _units, _scorers = _scorers, _battle = _battle, _inventory = _inventory, _player = _player, _explorer = _explorer, _accessor = _accessor, _settings = _settings, _explorerLogic = _explorerLogic, _battleLogic = _battleLogic, _contextLogic = _contextLogic, _logic = _logic, _drop = _drop, _scorerLogic = _scorerLogic, } ); }