/// <summary>
        /// Factor method to create a message from a byte list
        /// </summary>
        /// <param name="bytes">A byte list from which the message will be decoded</param>
        /// <returns>A new message of the right specialization</returns>
        public static new StartGame Create(ByteList bytes)
        {
            StartGame result = null;

            if (bytes == null || bytes.RemainingToRead < MinimumEncodingLength)
                throw new ApplicationException("Invalid message byte array");
            else if (bytes.PeekInt16() != ClassId)
                throw new ApplicationException("Invalid message class id");
            else
            {
                result = new StartGame();
                result.Decode(bytes);
            }

            return result;
        }