public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //dim arraylength = rand.Next(10); if (dim == null) { dim = new MultiArrayDimension[arraylength]; } else { Array.Resize(ref dim, arraylength); } for (int i = 0; i < dim.Length; i++) { //dim[i] dim[i] = new MultiArrayDimension(); dim[i].Randomize(); } //data_offset data_offset = (uint)rand.Next(); }
public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; object __thing; int piecesize = 0; byte[] thischunk, scratch1, scratch2; IntPtr h; //dim hasmetacomponents |= true; arraylength = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += Marshal.SizeOf(typeof(System.Int32)); if (dim == null) { dim = new MultiArrayDimension[arraylength]; } else { Array.Resize(ref dim, arraylength); } for (int i = 0; i < dim.Length; i++) { //dim[i] dim[i] = new MultiArrayDimension(SERIALIZEDSTUFF, ref currentIndex); } //data_offset piecesize = Marshal.SizeOf(typeof(uint)); h = IntPtr.Zero; if (SERIALIZEDSTUFF.Length - currentIndex != 0) { h = Marshal.AllocHGlobal(piecesize); Marshal.Copy(SERIALIZEDSTUFF, currentIndex, h, piecesize); } if (h == IntPtr.Zero) { throw new Exception("Alloc failed"); } data_offset = (uint)Marshal.PtrToStructure(h, typeof(uint)); Marshal.FreeHGlobal(h); currentIndex += piecesize; }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //dim hasmetacomponents |= true; if (dim == null) { dim = new MultiArrayDimension[0]; } pieces.Add(BitConverter.GetBytes(dim.Length)); for (int i = 0; i < dim.Length; i++) { //dim[i] if (dim[i] == null) { dim[i] = new MultiArrayDimension(); } pieces.Add(dim[i].Serialize(true)); } //data_offset scratch1 = new byte[Marshal.SizeOf(typeof(uint))]; h = GCHandle.Alloc(scratch1, GCHandleType.Pinned); Marshal.StructureToPtr(data_offset, h.AddrOfPinnedObject(), false); h.Free(); pieces.Add(scratch1); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }