示例#1
0
        public Tile MatchClosestTile(TileInstance instance)
        {
            var  minDistance = float.MaxValue;
            Tile closestTile = null;

            foreach (Tile tile in tiles)
            {
                // Check if the tile matches edges and tile flags
                if (!instance.MatchesEdges(tile, out var rotation) || !instance.MatchesTileFlags(tile))
                {
                    continue;
                }

                // Compute "distance" between tile dimensions and check if the tile is closer
                var distance = (tile.Size - instance.RotatedSize(rotation)).SqrMagnitude();
                if (!(distance < minDistance))
                {
                    continue;
                }

                instance.matchedRotation = rotation;
                minDistance = distance;
                closestTile = tile;
            }

            return(closestTile);
        }
示例#2
0
        // public void MatchTile(TileInstance instance)
        // {
        //     Tile matchedTile = null;
        //
        //     switch (tileSizeMatch)
        //     {
        //         case SizeMatchMode.ClosestMatch:
        //             matchedTile = tileset.MatchClosestTile(instance);
        //             break;
        //         case SizeMatchMode.Exact:
        //             matchedTile = tileset.MatchTile(instance);
        //             break;
        //         default:
        //             throw new ArgumentOutOfRangeException(nameof(tileSizeMatch), tileSizeMatch, null);
        //     }
        //
        //     instance.matchedTileId = matchedTile ? matchedTile.Id : -1;
        // }

        public void MatchTile(TileInstance instance)
        {
            var  minDistance = float.MaxValue;
            var  minRotation = int.MaxValue;
            Tile matchedTile = null;

            foreach (Tile tile in tileset)
            {
                // Check if the tile matches edges and tile flags
                if (!instance.MatchesEdges(tile, out var rotation) || !instance.MatchesTileFlags(tile))
                {
                    continue;
                }

                // Use exact matching
                if (tileSizeMatch == SizeMatchMode.Exact)
                {
                    if (!instance.MatchesSize(tile, rotation))
                    {
                        continue;
                    }
                    if (!preferFewerRotations)
                    {
                        matchedTile = tile;
                        minRotation = rotation;
                        break;
                    }
                }
                else
                {
                    // Use "closest match" matching
                    // Compute "distance" between tile dimensions and check if the tile is closer
                    var distance = (tile.Size - instance.RotatedSize(rotation)).SqrMagnitude();
                    if (distance > minDistance)
                    {
                        continue;
                    }

                    if (distance < minDistance)
                    {
                        matchedTile = tile;
                        instance.matchedRotation = rotation;
                        minRotation = rotation;
                        minDistance = distance;
                        continue;
                    }

                    minDistance = distance;
                }

                // Check if the current tile was matched with fewer rotations than the current matchedTile
                if (preferFewerRotations)
                {
                    if (rotation < minRotation)
                    {
                        matchedTile = tile;
                        minRotation = rotation;
                    }
                }
            }


            instance.SetMatchedTile(matchedTile, minRotation);
        }