public void UpdateCursor(MeshMaking.MeshHitTarget meshHitTarget, MouseState mouseState)
 {
     this.mouseState = mouseState;
     hideCursor      = meshHitTarget == null;
     if (!hideCursor)
     {
         PlaceCursor(meshHitTarget);
     }
     UpdateCursorVisuals();
 }
    private void PlaceCursor(MeshMaking.MeshHitTarget meshHitTarget)
    {
        int oldTargetsCount = targets != null ? targets.Length : 0;

        targetCenter = meshHitTarget.Center;
        targets      = meshHitTarget.FaceVerts;
        lineRenderer.positionCount = targets.Length;

        // If new points are added, set their start position to the last position of the targets set
        if (oldTargetsCount < targets.Length && oldTargetsCount != 0)
        {
            Vector3 lastOldTarget = lineRenderer.GetPosition(oldTargetsCount - 1);
            for (int i = oldTargetsCount; i < targets.Length; i++)
            {
                lineRenderer.SetPosition(i, lastOldTarget);
            }
        }
    }
示例#3
0
        private IReadOnlyList <MeshHitTarget> CreateHittable(List <MeshBuilderTriangle> meshBuidlerTriangles)
        {
            MeshHitTarget[] ret = new MeshHitTarget[meshBuidlerTriangles.Count];
            Dictionary <MeshBuilderTriangle, int> indexTable = new Dictionary <MeshBuilderTriangle, int>();

            for (int i = 0; i < meshBuidlerTriangles.Count; i++)
            {
                indexTable.Add(meshBuidlerTriangles[i], i);
            }
            foreach (IGrouping <VoxelCell, MeshBuilderTriangle> item in meshBuidlerTriangles.GroupBy(item => item.SourceCell))
            {
                foreach (var subItem in item.GroupBy(subItem => subItem.TargetCell))
                {
                    MeshBuilderTriangle firstValue = subItem.First();
                    MeshHitTarget       hitTarget  = new MeshHitTarget(firstValue.TargetCell, firstValue.SourceCell, subItem);
                    foreach (MeshBuilderTriangle bedrock in subItem)
                    {
                        int index = indexTable[bedrock];
                        ret[index] = hitTarget;
                    }
                }
            }
            return(ret.ToList().AsReadOnly());
        }