void Awake() { //Set up and distort the mesh on the start //SetVertices(); //UpdateInCPU(); animDistort = GetComponent <AnimatedDistort>(); }
public override void OnInspectorGUI() { //Casting target AnimatedDistort myTarget = (AnimatedDistort)target; Undo.RecordObject(target, "Update Animation"); EditorGUI.BeginChangeCheck(); //Option to animate, dynamic or one of the saved animations List <string> options = new List <string>(); options.Add("Dynamic (Calculate in realtime)"); myTarget.isPlaying = EditorGUILayout.Toggle("Play on start", myTarget.isPlaying); //Type of animation to play myTarget.playAnimationIndex = EditorGUILayout.Popup("Play", myTarget.playAnimationIndex, options.ToArray()); //Animations values myTarget.animate = (AnimatedDistort.Animate)EditorGUILayout.EnumPopup(new GUIContent("Animate", "Property to be animated"), myTarget.animate); EditorGUILayout.BeginVertical("box"); myTarget.type = (AnimatedDistort.Type)EditorGUILayout.EnumPopup(new GUIContent("Type of animation", "Type that the value will be modified"), myTarget.type); if (myTarget.type == AnimatedDistort.Type.constant) { myTarget.constantSpeed = EditorGUILayout.FloatField("Anim. Speed", myTarget.constantSpeed); } else if (myTarget.type == AnimatedDistort.Type.curve) { myTarget.constantSpeed = EditorGUILayout.FloatField("Anim. Speed", myTarget.constantSpeed); myTarget.curveType = EditorGUILayout.CurveField("Curve", myTarget.curveType); } else { myTarget.constantSpeed = EditorGUILayout.FloatField("Anim. Speed", myTarget.constantSpeed); myTarget.minValue = EditorGUILayout.FloatField("Min. Value", myTarget.minValue); myTarget.maxValue = EditorGUILayout.FloatField("Max. Value", myTarget.maxValue); } EditorGUILayout.EndVertical(); //Save animations still in development EditorGUILayout.Separator(); //Saved animations data EditorGUILayout.LabelField("Animations:", EditorStyles.boldLabel); EditorGUILayout.BeginVertical("box"); EditorGUILayout.HelpBox("Animations only possible in the Complete version.", MessageType.Warning); EditorGUILayout.EndVertical(); }