public Mesh ToMesh() { var effectiveTriangles = new List <TriangleMesh>(triangles); effectiveTriangles.AddRange(meshAssets.SelectMany(mesh => mesh.triangles)); return(TriangleMesh.ToUnityMesh(triangles)); }
public Mesh ToUnityMesh() { return(TriangleMesh.ToUnityMesh(Meshes.SelectMany(mesh => mesh.TriangleMeshes))); }
public Mesh ToUnityMesh() { return(TriangleMesh.ToUnityMesh(_triangles)); }