示例#1
0
        public Mesh ToMesh()
        {
            var effectiveTriangles = new List <TriangleMesh>(triangles);

            effectiveTriangles.AddRange(meshAssets.SelectMany(mesh => mesh.triangles));
            return(TriangleMesh.ToUnityMesh(triangles));
        }
示例#2
0
 public Mesh ToUnityMesh()
 {
     return(TriangleMesh.ToUnityMesh(Meshes.SelectMany(mesh => mesh.TriangleMeshes)));
 }
 public Mesh ToUnityMesh()
 {
     return(TriangleMesh.ToUnityMesh(_triangles));
 }