public void SetPpuMemory(int offset, byte value) { SnesDebugApi.SetMemoryValue(SnesMemoryType.VideoRam, (uint)offset, value); }
public void SetOamMemory(int offset, byte value) { SnesDebugApi.SetMemoryValue(SnesMemoryType.SpriteRam, (uint)offset, value); }
public void SetCpuMemory(int offset, byte value) { // TODO: Is emulator running? SnesDebugApi.SetMemoryValue(SnesMemoryType.CpuMemory, (uint)offset, value); }