protected void HandleStatGroup(StatGroupMessage Message) { switch (Message.Group) { case StatGroup.Condition: AvatarCondition.Clear(); foreach(Stat stat in Message.Stats) AvatarCondition.Add((StatNumeric)stat); break; case StatGroup.Attributes: AvatarAttributes.Clear(); foreach (Stat stat in Message.Stats) AvatarAttributes.Add((StatNumeric)stat); break; case StatGroup.Skills: AvatarSkills.Clear(); foreach (Stat stat in Message.Stats) AvatarSkills.Add((StatList)stat); break; case StatGroup.Spells: AvatarSpells.Clear(); foreach (Stat stat in Message.Stats) AvatarSpells.Add((StatList)stat); break; #if !VANILLA case StatGroup.Quests: AvatarQuests.Clear(); foreach (Stat stat in Message.Stats) AvatarQuests.Add((StatList)stat); break; #endif } }
protected void HandleStatGroup(StatGroupMessage Message) { foreach (Stat stat in Message.Stats) { switch (stat.Type) { case StatType.Numeric: StatNumeric numStat = (StatNumeric)stat; numStat.ResolveStrings(stringResources, false); break; case StatType.List: StatList listStat = (StatList)stat; listStat.ResolveStrings(stringResources, false); break; } } }
/// <summary> /// Helper function for "ExtractMessage" /// </summary> /// <param name="e">MessageBuffer to extract from</param> /// <param name="PI">Message type</param> /// <returns>Typed message or generic instance of GameMessage</returns> protected unsafe GameMessage ExtractGameModeMessage(MessageBufferEventArgs e, MessageTypeGameMode PI) { GameMessage TypedMessage = null; // pin the byte[] for pointer parsers fixed (byte* pBuffer = e.MessageBuffer) { byte* pMessage = pBuffer; switch (PI) { case MessageTypeGameMode.EchoPing: // PI: 1 TypedMessage = new EchoPingMessage(e.MessageBuffer); HandleEchoPing((EchoPingMessage)TypedMessage); break; case MessageTypeGameMode.Ping: // PI: 3 TypedMessage = new PingMessage(e.MessageBuffer); break; case MessageTypeGameMode.System: // PI: 6 TypedMessage = new SystemMessage(e.MessageBuffer); break; case MessageTypeGameMode.Wait: // PI: 21 TypedMessage = new WaitMessage(ref pMessage); break; case MessageTypeGameMode.Unwait: // PI: 22 TypedMessage = new UnwaitMessage(ref pMessage); break; case MessageTypeGameMode.ChangePassword: // PI: 23 TypedMessage = new ChangePasswordMessage(e.MessageBuffer); break; case MessageTypeGameMode.ChangeResource: // PI: 30 TypedMessage = new ChangeResourceMessage(ref pMessage); HandleChangeResource((ChangeResourceMessage)TypedMessage); break; case MessageTypeGameMode.SysMessage: // PI: 31 TypedMessage = new SysMessageMessage(stringResources, e.MessageBuffer); break; case MessageTypeGameMode.Message: // PI: 32 TypedMessage = new MessageMessage(stringResources, ref pMessage); break; case MessageTypeGameMode.SendPlayer: // PI: 40 TypedMessage = new SendPlayerMessage(ref pMessage); break; case MessageTypeGameMode.SendStats: // PI: 41 TypedMessage = new SendStatsMessage(e.MessageBuffer); break; case MessageTypeGameMode.SendRoomContents: // PI: 42 TypedMessage = new SendRoomContentsMessage(ref pMessage); break; case MessageTypeGameMode.SendObjectContents: // PI: 43 TypedMessage = new SendObjectContentsMessage(ref pMessage); break; case MessageTypeGameMode.SendPlayers: // PI: 44 TypedMessage = new SendPlayersMessage(ref pMessage); break; case MessageTypeGameMode.SendCharacters: // PI: 45 TypedMessage = new SendCharactersMessage(e.MessageBuffer); break; case MessageTypeGameMode.UseCharacter: // PI: 46 TypedMessage = new UseCharacterMessage(e.MessageBuffer); break; case MessageTypeGameMode.SendSpells: // PI: 50 TypedMessage = new SendSpellsMessage(e.MessageBuffer); break; case MessageTypeGameMode.SendSkills: // PI: 51 TypedMessage = new SendSkillsMessage(e.MessageBuffer); break; case MessageTypeGameMode.SendStatGroups: // PI: 52 TypedMessage = new SendStatGroups(e.MessageBuffer); break; case MessageTypeGameMode.SendEnchantments: // PI: 53 TypedMessage = new SendEnchantmentsMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqQuit: // PI: 54 TypedMessage = new ReqQuitMessage(e.MessageBuffer); break; case MessageTypeGameMode.CharInfoOk: // PI: 56 TypedMessage = new CharInfoOkMessage(e.MessageBuffer); break; case MessageTypeGameMode.CharInfoNotOk: // PI: 57 TypedMessage = new CharInfoNotOkMessage(e.MessageBuffer); break; case MessageTypeGameMode.LoadModule: // PI: 58 TypedMessage = new LoadModuleMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqAdmin: // PI: 60 TypedMessage = new ReqAdminMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqDM: // PI: 61 TypedMessage = new ReqDMMessage(e.MessageBuffer); break; case MessageTypeGameMode.Effect: // PI: 70 TypedMessage = new EffectMessage(e.MessageBuffer); break; case MessageTypeGameMode.Mail: // PI: 80 TypedMessage = new MailMessage(stringResources, e.MessageBuffer); break; case MessageTypeGameMode.ReqGetMail: // PI: 81 TypedMessage = new ReqGetMailMessage(e.MessageBuffer); break; case MessageTypeGameMode.SendMail: // PI: 82 TypedMessage = new SendMailMessage(e.MessageBuffer); break; case MessageTypeGameMode.DeleteMail: // PI: 83 TypedMessage = new DeleteMailMessage(e.MessageBuffer); break; #if !VANILLA case MessageTypeGameMode.DeleteNews: // PI: 84 TypedMessage = new DeleteNewsMessage(e.MessageBuffer); break; #endif case MessageTypeGameMode.ReqArticles: // PI: 85 TypedMessage = new ReqArticlesMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqArticle: // PI: 86 TypedMessage = new ReqArticleMessage(e.MessageBuffer); break; case MessageTypeGameMode.PostArticle: // PI: 87 TypedMessage = new PostArticleMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqLookupNames: // PI: 88 TypedMessage = new ReqLookupNamesMessage(e.MessageBuffer); break; case MessageTypeGameMode.Action: // PI: 90 TypedMessage = new ActionMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqMove: // PI: 100 TypedMessage = new ReqMoveMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqTurn: // PI: 101 TypedMessage = new ReqTurnMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqGo: // PI: 102 TypedMessage = new ReqGoMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqAttack: // PI: 103 TypedMessage = new ReqAttackMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqCast: // PI: 105 TypedMessage = new ReqCastMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqUse: // PI: 106 TypedMessage = new ReqUseMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqUnuse: // PI: 107 TypedMessage = new ReqUnuseMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqApply: // PI: 108 TypedMessage = new ReqApplyMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqActivate: // PI: 109 TypedMessage = new ReqActivateMessage(e.MessageBuffer); break; case MessageTypeGameMode.SayTo: // PI: 110 TypedMessage = new SayToMessage(e.MessageBuffer); break; case MessageTypeGameMode.SayGroup: // PI: 111 TypedMessage = new SayGroupMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqPut: // PI: 112 TypedMessage = new ReqPutMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqGet: // PI: 113 TypedMessage = new ReqGetMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqLook: // PI: 116 TypedMessage = new ReqLookMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqInventory: // PI: 117 TypedMessage = new ReqInventoryMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqDrop: // PI: 118 TypedMessage = new ReqDropMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqOffer: // PI: 120 TypedMessage = new ReqOfferMessage(e.MessageBuffer); break; case MessageTypeGameMode.AcceptOffer: // PI: 121 TypedMessage = new AcceptOfferMessage(e.MessageBuffer); break; case MessageTypeGameMode.CancelOffer: // PI: 122 TypedMessage = new CancelOfferMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqCounterOffer: // PI: 123 TypedMessage = new CounterOfferMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqBuy: // PI: 124 TypedMessage = new ReqBuyMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqBuyItems: // PI: 125 TypedMessage = new ReqBuyItemsMessage(e.MessageBuffer); break; case MessageTypeGameMode.ChangeDescription: // PI: 126 TypedMessage = new ChangeDescriptionMessage(e.MessageBuffer); break; #if !VANILLA case MessageTypeGameMode.ReqInventoryMove: // PI: 127 TypedMessage = new ReqInventoryMoveMessage(e.MessageBuffer); break; #endif case MessageTypeGameMode.Player: // PI: 130 TypedMessage = new PlayerMessage(ref pMessage); HandlePlayer((PlayerMessage)TypedMessage); break; case MessageTypeGameMode.Stat: // PI: 131 TypedMessage = new StatMessage(ref pMessage); HandleStat((StatMessage)TypedMessage); break; case MessageTypeGameMode.StatGroup: // PI: 132 TypedMessage = new StatGroupMessage(ref pMessage); HandleStatGroup((StatGroupMessage)TypedMessage); break; case MessageTypeGameMode.StatGroups: // PI: 133 TypedMessage = new StatGroupsMessage(ref pMessage); HandleStatGroups((StatGroupsMessage)TypedMessage); break; case MessageTypeGameMode.RoomContents: // PI: 134 TypedMessage = new RoomContentsMessage(ref pMessage); HandleRoomContents((RoomContentsMessage)TypedMessage); break; case MessageTypeGameMode.ObjectContents: // PI: 135 TypedMessage = new ObjectContentsMessage(ref pMessage); HandleObjectContents((ObjectContentsMessage)TypedMessage); break; case MessageTypeGameMode.Players: // PI: 136 TypedMessage = new PlayersMessage(ref pMessage); HandlePlayers((PlayersMessage)TypedMessage); break; case MessageTypeGameMode.PlayerAdd: // PI: 137 TypedMessage = new PlayerAddMessage(ref pMessage); HandlePlayerAdd((PlayerAddMessage)TypedMessage); break; case MessageTypeGameMode.PlayerRemove: // PI: 138 TypedMessage = new PlayerRemoveMessage(e.MessageBuffer); HandlePlayerRemove((PlayerRemoveMessage)TypedMessage); break; case MessageTypeGameMode.Characters: // PI: 139 TypedMessage = new CharactersMessage(e.MessageBuffer); break; case MessageTypeGameMode.CharInfo: // PI: 140 TypedMessage = new CharInfoMessage(e.MessageBuffer); HandleCharInfo((CharInfoMessage)TypedMessage); break; case MessageTypeGameMode.Spells: // PI: 141 TypedMessage = new SpellsMessage(ref pMessage); HandleSpells((SpellsMessage)TypedMessage); break; case MessageTypeGameMode.SpellAdd: // PI: 142 TypedMessage = new SpellAddMessage(ref pMessage); HandleSpellAdd((SpellAddMessage)TypedMessage); break; case MessageTypeGameMode.SpellRemove: // PI: 143 TypedMessage = new SpellRemoveMessage(e.MessageBuffer); break; case MessageTypeGameMode.Skills: // PI: 144 TypedMessage = new SkillsMessage(ref pMessage); break; case MessageTypeGameMode.SkillAdd: // PI: 145 TypedMessage = new SkillAddMessage(e.MessageBuffer); break; case MessageTypeGameMode.SkillRemove: // PI: 146 TypedMessage = new SkillRemoveMessage(e.MessageBuffer); break; case MessageTypeGameMode.AddEnchantment: // PI: 147 TypedMessage = new AddEnchantmentMessage(e.MessageBuffer); HandleAddEnchantment((AddEnchantmentMessage)TypedMessage); break; case MessageTypeGameMode.RemoveEnchantment: // PI: 148 TypedMessage = new RemoveEnchantmentMessage(e.MessageBuffer); break; case MessageTypeGameMode.Quit: // PI: 149 TypedMessage = new QuitMessage(e.MessageBuffer); HandleQuit((QuitMessage)TypedMessage); break; case MessageTypeGameMode.Background: // PI: 150 TypedMessage = new BackgroundMessage(e.MessageBuffer); HandleBackground((BackgroundMessage)TypedMessage); break; case MessageTypeGameMode.PlayerOverlay: // PI: 151 TypedMessage = new PlayerOverlayMessage(e.MessageBuffer); HandlePlayerOverlay((PlayerOverlayMessage)TypedMessage); break; case MessageTypeGameMode.AddBgOverlay: // PI: 152 TypedMessage = new AddBgOverlayMessage(ref pMessage); HandleAddBgOverlay((AddBgOverlayMessage)TypedMessage); break; case MessageTypeGameMode.ChangeBgOverlay: // PI: 154 TypedMessage = new ChangeBgOverlayMessage(ref pMessage); HandleChangeBgOverlay((ChangeBgOverlayMessage)TypedMessage); break; case MessageTypeGameMode.UserCommand: // PI: 155 TypedMessage = new UserCommandMessage(stringResources, e.Direction, e.MessageBuffer); HandleUserCommand((UserCommandMessage)TypedMessage); break; #if !VANILLA case MessageTypeGameMode.ReqStatChange: // PI: 156 TypedMessage = new ReqStatChangeMessage(e.MessageBuffer); break; case MessageTypeGameMode.ChangedStats: // PI: 157 TypedMessage = new ChangedStatsMessage(e.MessageBuffer); break; #endif case MessageTypeGameMode.PasswordOK: TypedMessage = new PasswordOKMessage(e.MessageBuffer); // PI: 160 break; case MessageTypeGameMode.PasswordNotOK: // PI: 161 TypedMessage = new PasswordNotOKMessage(e.MessageBuffer); break; case MessageTypeGameMode.Admin: // PI: 162 TypedMessage = new AdminMessage(e.MessageBuffer); break; case MessageTypeGameMode.PlayWave: // PI: 170 TypedMessage = new PlayWaveMessage(ref pMessage); HandlePlayWave((PlayWaveMessage)TypedMessage); break; case MessageTypeGameMode.PlayMusic: // PI: 171 TypedMessage = new PlayMusicMessage(e.MessageBuffer); HandlePlayMusic((PlayMusicMessage)TypedMessage); break; case MessageTypeGameMode.PlayMidi: // PI: 172 TypedMessage = new PlayMidiMessage(e.MessageBuffer); HandlePlayMidi((PlayMidiMessage)TypedMessage); break; #if !VANILLA case MessageTypeGameMode.StopWave: // PI: 173 TypedMessage = new StopWaveMessage(e.MessageBuffer); HandleStopWave((StopWaveMessage)TypedMessage); break; #endif case MessageTypeGameMode.LookNewsGroup: // PI: 180 TypedMessage = new LookNewsGroupMessage(e.MessageBuffer); HandleLookNewsGroup((LookNewsGroupMessage)TypedMessage); break; case MessageTypeGameMode.Articles: // PI: 181 TypedMessage = new ArticlesMessage(ref pMessage); break; case MessageTypeGameMode.Article: // PI: 182 TypedMessage = new ArticleMessage(e.MessageBuffer); break; case MessageTypeGameMode.LookupNames: // PI: 190 TypedMessage = new LookupNamesMessage(e.MessageBuffer); break; case MessageTypeGameMode.Move: // PI: 200 TypedMessage = new MoveMessage(ref pMessage); break; case MessageTypeGameMode.Turn: // PI: 201 TypedMessage = new TurnMessage(ref pMessage); break; case MessageTypeGameMode.Shoot: // PI: 202 TypedMessage = new ShootMessage(e.MessageBuffer); HandleShoot((ShootMessage)TypedMessage); break; case MessageTypeGameMode.Use: // PI: 203 TypedMessage = new UseMessage(e.MessageBuffer); break; case MessageTypeGameMode.Unuse: // PI: 204 TypedMessage = new UnuseMessage(e.MessageBuffer); break; case MessageTypeGameMode.UseList: // PI: 205 TypedMessage = new UseListMessage(e.MessageBuffer); break; case MessageTypeGameMode.Said: // PI: 206 TypedMessage = new SaidMessage(stringResources, ref pMessage); break; case MessageTypeGameMode.Look: // PI: 207 TypedMessage = new LookMessage(stringResources, e.MessageBuffer); HandleLook((LookMessage)TypedMessage); break; case MessageTypeGameMode.Inventory: // PI: 208 TypedMessage = new InventoryMessage(ref pMessage); HandleInventory((InventoryMessage)TypedMessage); break; case MessageTypeGameMode.InventoryAdd: // PI: 209 TypedMessage = new InventoryAddMessage(e.MessageBuffer); HandleInventoryAdd((InventoryAddMessage)TypedMessage); break; case MessageTypeGameMode.InventoryRemove: // PI: 210 TypedMessage = new InventoryRemoveMessage(e.MessageBuffer); break; case MessageTypeGameMode.Offer: // PI: 211 TypedMessage = new OfferMessage(e.MessageBuffer); HandleOffer((OfferMessage)TypedMessage); break; case MessageTypeGameMode.OfferCanceled: // PI: 212 TypedMessage = new OfferCanceledMessage(e.MessageBuffer); break; case MessageTypeGameMode.Offered: // PI: 213 TypedMessage = new OfferedMessage(e.MessageBuffer); HandleOffered((OfferedMessage)TypedMessage); break; case MessageTypeGameMode.CounterOffer: // PI: 214 TypedMessage = new CounterOfferMessage(e.MessageBuffer); HandleCounterOffer((CounterOfferMessage)TypedMessage); break; case MessageTypeGameMode.CounterOffered: // PI: 215 TypedMessage = new CounterOfferedMessage(e.MessageBuffer); HandleCounterOffered((CounterOfferedMessage)TypedMessage); break; case MessageTypeGameMode.BuyList: // PI: 216 TypedMessage = new BuyListMessage(e.MessageBuffer); HandleBuyList((BuyListMessage)TypedMessage); break; case MessageTypeGameMode.Create: // PI: 217 TypedMessage = new CreateMessage(ref pMessage); HandleCreate((CreateMessage)TypedMessage); break; case MessageTypeGameMode.Remove: // PI: 218 TypedMessage = new RemoveMessage(e.MessageBuffer); break; case MessageTypeGameMode.Change: // PI: 219 TypedMessage = new ChangeMessage(ref pMessage); HandleChange((ChangeMessage)TypedMessage); break; case MessageTypeGameMode.LightAmbient: // PI: 220 TypedMessage = new LightAmbientMessage(e.MessageBuffer); break; case MessageTypeGameMode.LightPlayer: // PI: 221 TypedMessage = new LightPlayerMessage(e.MessageBuffer); break; case MessageTypeGameMode.LightShading: // PI: 222 TypedMessage = new LightShadingMessage(e.MessageBuffer); break; case MessageTypeGameMode.SectorMove: // PI: 223 TypedMessage = new SectorMoveMessage(e.MessageBuffer); break; case MessageTypeGameMode.SectorLight: // PI: 224 TypedMessage = new SectorLightMessage(e.MessageBuffer); break; case MessageTypeGameMode.WallAnimate: // PI: 225 TypedMessage = new WallAnimateMessage(ref pMessage); break; case MessageTypeGameMode.ChangeTexture: // PI: 227 TypedMessage = new ChangeTextureMessage(e.MessageBuffer); break; case MessageTypeGameMode.InvalidateData: // PI: 228 TypedMessage = new InvalidateDataMessage(ref pMessage); break; case MessageTypeGameMode.ReqDeposit: // PI: 230 TypedMessage = new ReqDepositMessage(e.MessageBuffer); break; case MessageTypeGameMode.WithDrawAlList: // PI: 231 TypedMessage = new WithdrawAlListMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqWithdrawAl: // PI: 232 TypedMessage = new ReqWithdrawAlMessage(e.MessageBuffer); break; case MessageTypeGameMode.ReqWithdrawAlItems: // PI: 233 TypedMessage = new ReqWithDrawAlItemsMessage(e.MessageBuffer); break; default: TypedMessage = new GenericGameMessage(e.MessageBuffer); // All unknown ones break; } } return TypedMessage; }
protected virtual void HandleStatGroupMessage(StatGroupMessage Message) { foreach (Stat stat in Message.Stats) { stat.ResolveResources(resourceManager, false); if (stat.Resource != null) stat.Resource.DecompressAll(); } }