/// <summary>
        /// Parses a typed UserCommand subclass instance from a raw byte buffer.
        /// </summary>
        /// <param name="IsOutgoing">Outgoing (client->server) direction or not. This must be correct for some commands or will create parser errors.</param>
        /// <param name="StringResources">Reference to the string dictionary containing game strings.</param>
        /// <param name="Buffer">Buffer with bytes to read from</param>
        /// <param name="StartIndex">StartIndex for reading</param>
        /// <param name="Length">This is required to parse unknown UserCommandGeneric.</param>
        /// <returns>Subclass instance of UserCommand or UserCommandGeneric for unknown ones</returns>
        public static UserCommand ExtractCommand(
            bool IsOutgoing,
            StringDictionary StringResources,
            byte[] Buffer,
            int StartIndex,
            int Length)
        {
            UserCommand returnValue = null;

            // try to parse the command
            switch ((UserCommandType)Buffer[StartIndex])
            {
            case UserCommandType.LookPlayer:                                                            // 2
                returnValue = new UserCommandLookPlayer(StringResources, Buffer, StartIndex);
                break;

            case UserCommandType.ChangeURL:                                                             // 3
                returnValue = new UserCommandChangeURL(Buffer, StartIndex);
                break;

            case UserCommandType.Rest:                                                                  // 5
                returnValue = new UserCommandRest(Buffer, StartIndex);
                break;

            case UserCommandType.Stand:                                                                 // 6
                returnValue = new UserCommandStand(Buffer, StartIndex);
                break;

#if VANILLA
            case UserCommandType.Safety:                                                                // 7
                returnValue = new UserCommandSafety(Buffer, StartIndex);
                break;
#else
            case UserCommandType.ReqPreferences:                                                        // 7
                returnValue = new UserCommandReqPreferences(Buffer, StartIndex);
                break;
#endif
            case UserCommandType.Suicide:                                                               // 8
                returnValue = new UserCommandSuicide(Buffer, StartIndex);
                break;

#if !VANILLA
            case UserCommandType.SendPreferences:                                                       // 9
                returnValue = new UserCommandSendPreferences(Buffer, StartIndex);
                break;
#endif
            case UserCommandType.GuildInfo:                                                             // 11
                returnValue = new UserCommandGuildInfo(Buffer, StartIndex);
                break;

            case UserCommandType.Invite:                                                                // 12
                returnValue = new UserCommandGuildInvite(Buffer, StartIndex);
                break;

            case UserCommandType.Exile:                                                                 // 13
                returnValue = new UserCommandGuildExile(Buffer, StartIndex);
                break;

            case UserCommandType.Renounce:                                                              // 14
                returnValue = new UserCommandGuildRenounce(Buffer, StartIndex);
                break;

            case UserCommandType.Abdicate:                                                              // 15
                returnValue = new UserCommandGuildAbdicate(Buffer, StartIndex);
                break;

            case UserCommandType.Vote:                                                                  // 16
                returnValue = new UserCommandGuildVote(Buffer, StartIndex);
                break;

            case UserCommandType.SetRank:                                                               // 17
                returnValue = new UserCommandGuildSetRank(Buffer, StartIndex);
                break;

            case UserCommandType.GuildAsk:                                                              // 18
                returnValue = new UserCommandGuildAsk(Buffer, StartIndex);
                break;

            case UserCommandType.Disband:                                                               // 20
                returnValue = new UserCommandGuildDisband(Buffer, StartIndex);
                break;

            case UserCommandType.ReqGuildList:                                                          // 21
                returnValue = new UserCommandGuildGuildListReq(Buffer, StartIndex);
                break;

            case UserCommandType.GuildList:                                                             // 22
                returnValue = new UserCommandGuildGuildList(Buffer, StartIndex);
                break;

            case UserCommandType.MakeAlliance:                                                          // 23
                returnValue = new UserCommandGuildMakeAlliance(Buffer, StartIndex);
                break;

            case UserCommandType.EndAlliance:                                                           // 24
                returnValue = new UserCommandGuildEndAlliance(Buffer, StartIndex);
                break;

            case UserCommandType.MakeEnemy:                                                             // 25
                returnValue = new UserCommandGuildMakeEnemy(Buffer, StartIndex);
                break;

            case UserCommandType.EndEnemy:                                                              // 26
                returnValue = new UserCommandGuildEndEnemy(Buffer, StartIndex);
                break;

            case UserCommandType.GuildHalls:                                                            // 27
                returnValue = new UserCommandGuildHalls(Buffer, StartIndex);
                break;

            case UserCommandType.AbandonGuildHall:                                                      // 28
                returnValue = new UserCommandGuildAbandonHall(Buffer, StartIndex);
                break;

            case UserCommandType.GuildRent:                                                             // 29
                returnValue = new UserCommandGuildRent(Buffer, StartIndex);
                break;

            case UserCommandType.GuildSetPassword:                                                      // 30
                returnValue = new UserCommandGuildSetPassword(Buffer, StartIndex);
                break;

            case UserCommandType.GuildShield:                                                           // 31
                if (IsOutgoing)
                {
                    returnValue = new UserCommandGuildShieldInfoReq(Buffer, StartIndex);
                }
                else
                {
                    returnValue = new UserCommandGuildShieldInfo(Buffer, StartIndex);
                }
                break;

            case UserCommandType.GuildShields:                                                          // 32
                if (IsOutgoing)
                {
                    returnValue = new UserCommandGuildShieldListReq(Buffer, StartIndex);
                }
                else
                {
                    returnValue = new UserCommandGuildShieldList(Buffer, StartIndex);
                }
                break;

            case UserCommandType.ClaimShield:                                                           // 33
                returnValue = new UserCommandClaimShield(Buffer, StartIndex);
                break;

#if !VANILLA
            case UserCommandType.ReceivePreferences:                                                    // 34
                returnValue = new UserCommandReceivePreferences(Buffer, StartIndex);
                break;
#endif
            case UserCommandType.Deposit:                                                               // 35
                returnValue = new UserCommandDeposit(Buffer, StartIndex);
                break;

            case UserCommandType.WithDraw:                                                              // 36
                returnValue = new UserCommandWithDraw(Buffer, StartIndex);
                break;

            case UserCommandType.Balance:                                                               // 37
                returnValue = new UserCommandBalance(Buffer, StartIndex);
                break;

#if !VANILLA && !OPENMERIDIAN
            case UserCommandType.GuildShieldError:                                                      // 38
                returnValue = new UserCommandGuildShieldError(StringResources, Buffer, StartIndex);
                break;
#endif
            case UserCommandType.Appeal:                                                                // 40
                returnValue = new UserCommandAppeal(Buffer, StartIndex);
                break;

#if !VANILLA
            case UserCommandType.Time:                                                                  // 60
                returnValue = new UserCommandTime(Buffer, StartIndex);
                break;
#endif
            default:
                returnValue = new UserCommandGeneric(Buffer, StartIndex, Length);
                break;
            }

            return(returnValue);
        }
示例#2
0
        /// <summary>
        /// Parses a typed UserCommand subclass instance from a raw byte buffer.
        /// </summary>
        /// <param name="IsOutgoing">Outgoing (client->server) direction or not. This must be correct for some commands or will create parser errors.</param>
        /// <param name="StringResources">Reference to the string dictionary containing game strings.</param>
        /// <param name="Buffer">Buffer with bytes to read from</param>
        /// <param name="StartIndex">StartIndex for reading</param>
        /// <param name="Length">This is required to parse unknown UserCommandGeneric.</param>
        /// <returns>Subclass instance of UserCommand or UserCommandGeneric for unknown ones</returns>
        public static UserCommand ExtractCommand(
            bool IsOutgoing,
			StringDictionary StringResources, 
            byte[] Buffer, 
            int StartIndex,
            int Length)
        {
            UserCommand returnValue = null;

            // try to parse the command
            switch ((UserCommandType)Buffer[StartIndex])
            {
                case UserCommandType.LookPlayer:                                                        // 2
                    returnValue = new UserCommandLookPlayer(StringResources, Buffer, StartIndex);
                    break;

                case UserCommandType.ChangeURL:                                                         // 3
                    returnValue = new UserCommandChangeURL(Buffer, StartIndex);
                    break;

                case UserCommandType.Rest:                                                              // 5
                    returnValue = new UserCommandRest(Buffer, StartIndex);
                    break;

                case UserCommandType.Stand:                                                             // 6
                    returnValue = new UserCommandStand(Buffer, StartIndex);
                    break;
#if VANILLA
                case UserCommandType.Safety:                                                            // 7
                    returnValue = new UserCommandSafety(Buffer, StartIndex);
                    break;
#else
                case UserCommandType.ReqPreferences:                                                    // 7
                    returnValue = new UserCommandReqPreferences(Buffer, StartIndex);
                    break;
#endif
                case UserCommandType.Suicide:                                                           // 8
                    returnValue = new UserCommandSuicide(Buffer, StartIndex);
                    break;
#if !VANILLA
                case UserCommandType.SendPreferences:                                                   // 9
                    returnValue = new UserCommandSendPreferences(Buffer, StartIndex);
                    break;
#endif
                case UserCommandType.GuildInfo:                                                         // 11
                    returnValue = new UserCommandGuildInfo(Buffer, StartIndex);
                    break;

                case UserCommandType.Invite:                                                            // 12
                    returnValue = new UserCommandGuildInvite(Buffer, StartIndex);
                    break;

                case UserCommandType.Exile:                                                             // 13
                    returnValue = new UserCommandGuildExile(Buffer, StartIndex);
                    break;

                case UserCommandType.Renounce:                                                          // 14
                    returnValue = new UserCommandGuildRenounce(Buffer, StartIndex);
                    break;

                case UserCommandType.Abdicate:                                                          // 15
                    returnValue = new UserCommandGuildAbdicate(Buffer, StartIndex);
                    break;

                case UserCommandType.Vote:                                                              // 16
                    returnValue = new UserCommandGuildVote(Buffer, StartIndex);
                    break;

                case UserCommandType.SetRank:                                                           // 17
                    returnValue = new UserCommandGuildSetRank(Buffer, StartIndex);
                    break;

                case UserCommandType.GuildAsk:                                                          // 18
                    returnValue = new UserCommandGuildAsk(Buffer, StartIndex);
                    break;

                case UserCommandType.Disband:                                                           // 20
                    returnValue = new UserCommandGuildDisband(Buffer, StartIndex);
                    break;

                case UserCommandType.ReqGuildList:                                                      // 21
                    returnValue = new UserCommandGuildGuildListReq(Buffer, StartIndex);
                    break;

                case UserCommandType.GuildList:                                                         // 22
                    returnValue = new UserCommandGuildGuildList(Buffer, StartIndex);
                    break;

                case UserCommandType.MakeAlliance:                                                      // 23
                    returnValue = new UserCommandGuildMakeAlliance(Buffer, StartIndex);
                    break;

                case UserCommandType.EndAlliance:                                                       // 24
                    returnValue = new UserCommandGuildEndAlliance(Buffer, StartIndex);
                    break;

                case UserCommandType.MakeEnemy:                                                         // 25
                    returnValue = new UserCommandGuildMakeEnemy(Buffer, StartIndex);
                    break;

                case UserCommandType.EndEnemy:                                                          // 26
                    returnValue = new UserCommandGuildEndEnemy(Buffer, StartIndex);
                    break;

                case UserCommandType.GuildSetPassword:                                                  // 30
                    returnValue = new UserCommandGuildSetPassword(Buffer, StartIndex);
                    break;

                case UserCommandType.GuildShield:                                                       // 31
                    if (IsOutgoing) returnValue = new UserCommandGuildShieldInfoReq(Buffer, StartIndex);
                    else returnValue = new UserCommandGuildShieldInfo(Buffer, StartIndex);
                    break;

                case UserCommandType.GuildShields:                                                      // 32
                    if (IsOutgoing) returnValue = new UserCommandGuildShieldListReq(Buffer, StartIndex);
                    else returnValue = new UserCommandGuildShieldList(Buffer, StartIndex);
                    break;

                case UserCommandType.ClaimShield:                                                       // 33
                    returnValue = new UserCommandClaimShield(Buffer, StartIndex);
                    break;
#if !VANILLA
                case UserCommandType.ReceivePreferences:                                                // 34
                    returnValue = new UserCommandReceivePreferences(Buffer, StartIndex);
                    break;
#endif
                case UserCommandType.Deposit:                                                           // 35
                    returnValue = new UserCommandDeposit(Buffer, StartIndex);
                    break;

                case UserCommandType.WithDraw:                                                          // 36
                    returnValue = new UserCommandWithDraw(Buffer, StartIndex);
                    break;

                default:
                    returnValue = new UserCommandGeneric(Buffer, StartIndex, Length);
                    break;
            }

            return returnValue;
        }
示例#3
0
        /// <summary>
        /// Parses a typed UserCommand subclass instance from a raw byte buffer.
        /// </summary>
        /// <param name="IsOutgoing">Outgoing (client->server) direction or not. This must be correct for some commands or will create parser errors.</param>
        /// <param name="StringResources">Reference to the string dictionary containing game strings.</param>
        /// <param name="Buffer">Buffer with bytes to read from</param>
        /// <param name="StartIndex">StartIndex for reading</param>
        /// <param name="Length">This is required to parse unknown UserCommandGeneric.</param>
        /// <returns>Subclass instance of UserCommand or UserCommandGeneric for unknown ones</returns>
        public static UserCommand ExtractCommand(
            bool IsOutgoing,
            LockingDictionary <uint, string> StringResources,
            byte[] Buffer,
            int StartIndex,
            int Length)
        {
            UserCommand returnValue = null;

            // try to parse the command
            switch ((UserCommandType)Buffer[StartIndex])
            {
            case UserCommandType.LookPlayer:                                                            // 2
                returnValue = new UserCommandLookPlayer(StringResources, Buffer, StartIndex);
                break;

            case UserCommandType.ChangeURL:                                                             // 3
                returnValue = new UserCommandChangeURL(Buffer, StartIndex);
                break;

            case UserCommandType.Rest:                                                                  // 5
                returnValue = new UserCommandRest(Buffer, StartIndex);
                break;

            case UserCommandType.Stand:                                                                 // 6
                returnValue = new UserCommandStand(Buffer, StartIndex);
                break;

            case UserCommandType.Safety:                                                                // 7
                returnValue = new UserCommandSafety(Buffer, StartIndex);
                break;

            case UserCommandType.Suicide:                                                               // 8
                returnValue = new UserCommandSuicide(Buffer, StartIndex);
                break;

#if !VANILLA
            case UserCommandType.TempSafe:                                                              // 9
                returnValue = new UserCommandTempSafe(Buffer, StartIndex);
                break;
#endif
            case UserCommandType.GuildInfo:                                                             // 11
                returnValue = new UserCommandGuildInfo(Buffer, StartIndex);
                break;

            case UserCommandType.Invite:                                                                // 12
                returnValue = new UserCommandGuildInvite(Buffer, StartIndex);
                break;

            case UserCommandType.Exile:                                                                 // 13
                returnValue = new UserCommandGuildExile(Buffer, StartIndex);
                break;

            case UserCommandType.Renounce:                                                              // 14
                returnValue = new UserCommandGuildRenounce(Buffer, StartIndex);
                break;

            case UserCommandType.Abdicate:                                                              // 15
                returnValue = new UserCommandGuildAbdicate(Buffer, StartIndex);
                break;

            case UserCommandType.Vote:                                                                  // 16
                returnValue = new UserCommandGuildVote(Buffer, StartIndex);
                break;

            case UserCommandType.SetRank:                                                               // 17
                returnValue = new UserCommandGuildSetRank(Buffer, StartIndex);
                break;

            case UserCommandType.GuildAsk:                                                              // 18
                returnValue = new UserCommandGuildAsk(Buffer, StartIndex);
                break;

            case UserCommandType.Disband:                                                               // 20
                returnValue = new UserCommandGuildDisband(Buffer, StartIndex);
                break;

            case UserCommandType.ReqGuildList:                                                          // 21
                returnValue = new UserCommandGuildGuildListReq(Buffer, StartIndex);
                break;

            case UserCommandType.GuildList:                                                             // 22
                returnValue = new UserCommandGuildGuildList(Buffer, StartIndex);
                break;

            case UserCommandType.MakeAlliance:                                                          // 23
                returnValue = new UserCommandGuildMakeAlliance(Buffer, StartIndex);
                break;

            case UserCommandType.EndAlliance:                                                           // 24
                returnValue = new UserCommandGuildEndAlliance(Buffer, StartIndex);
                break;

            case UserCommandType.MakeEnemy:                                                             // 25
                returnValue = new UserCommandGuildMakeEnemy(Buffer, StartIndex);
                break;

            case UserCommandType.EndEnemy:                                                              // 26
                returnValue = new UserCommandGuildEndEnemy(Buffer, StartIndex);
                break;

            case UserCommandType.GuildSetPassword:                                                      // 30
                returnValue = new UserCommandGuildSetPassword(Buffer, StartIndex);
                break;

            case UserCommandType.GuildShield:                                                           // 31
                if (IsOutgoing)
                {
                    returnValue = new UserCommandGuildShieldInfoReq(Buffer, StartIndex);
                }
                else
                {
                    returnValue = new UserCommandGuildShieldInfo(Buffer, StartIndex);
                }
                break;

            case UserCommandType.GuildShields:                                                          // 32
                if (IsOutgoing)
                {
                    returnValue = new UserCommandGuildShieldListReq(Buffer, StartIndex);
                }
                else
                {
                    returnValue = new UserCommandGuildShieldList(Buffer, StartIndex);
                }
                break;

            case UserCommandType.ClaimShield:                                                           // 33
                returnValue = new UserCommandClaimShield(Buffer, StartIndex);
                break;

#if !VANILLA
            case UserCommandType.Grouping:                                                              // 34
                returnValue = new UserCommandGrouping(Buffer, StartIndex);
                break;
#endif
            case UserCommandType.WithDraw:                                                              // 36
                returnValue = new UserCommandWithDraw(Buffer, StartIndex);
                break;

            default:
                returnValue = new UserCommandGeneric(Buffer, StartIndex, Length);
                break;
            }

            return(returnValue);
        }