public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { OverlayFileRID = 0; FirstAnimationType = 0; ColorTranslation = 0; Effect = 0; Animation = new AnimationNone(); Source = new ObjectID(0); Target = new ObjectID(0); Speed = 0; Flags = 0; LightingInfo = new LightingInfo(); OverlayFile = String.Empty; } else { overlayFileRID = 0; firstAnimationType = 0; colorTranslation = 0; effect = 0; animation = new AnimationNone(); source = new ObjectID(0); target = new ObjectID(0); speed = 0; flags = 0; lightingInfo = new LightingInfo(); overlayFile = String.Empty; } }
public override void Clear(bool RaiseChangedEvent) { base.Clear(RaiseChangedEvent); if (RaiseChangedEvent) { OverlayFileRID = 0; NameRID = 0; LightFlags = 0; LightIntensity = 0; LightColor = 0; FirstAnimationType = 0; ColorTranslation = 0; Effect = 0; if (animation != null) { animation.PropertyChanged -= OnAnimationPropertyChanged; } Animation = new AnimationNone(); animation.PropertyChanged += OnAnimationPropertyChanged; Name = String.Empty; OverlayFile = String.Empty; Resource = null; } else { overlayFileRID = 0; nameRID = 0; lightFlags = 0; lightIntensity = 0; lightColor = 0; firstAnimationType = 0; colorTranslation = 0; effect = 0; if (animation != null) { animation.PropertyChanged -= OnAnimationPropertyChanged; } animation = new AnimationNone(); animation.PropertyChanged += OnAnimationPropertyChanged; name = String.Empty; overlayFile = String.Empty; resource = null; } flags.Clear(RaiseChangedEvent); subOverlays.Clear(); }
public override void Clear(bool RaiseChangedEvent) { base.Clear(RaiseChangedEvent); if (RaiseChangedEvent) { OverlayFileRID = 0; NameRID = 0; LightFlags = 0; LightIntensity = 0; LightColor = 0; FirstAnimationType = 0; ColorTranslation = 0; Effect = 0; Animation = new AnimationNone(); MotionFirstAnimationType = 0; MotionColorTranslation = 0; MotionEffect = 0; MotionAnimation = new AnimationNone(); Name = String.Empty; OverlayFile = String.Empty; } else { overlayFileRID = 0; nameRID = 0; lightFlags = 0; lightIntensity = 0; lightColor = 0; firstAnimationType = 0; colorTranslation = 0; effect = 0; animation = new AnimationNone(); motionFirstAnimationType = 0; motionColorTranslation = 0; motionEffect = 0; motionAnimation = new AnimationNone(); name = String.Empty; overlayFile = String.Empty; } flags.Clear(RaiseChangedEvent); subOverlays.Clear(); motionSubOverlays.Clear(); }
/// <summary> /// /// </summary> /// <param name="RaiseChangedEvent"></param> public virtual void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { SideDefServerID = 0; Animation = new AnimationNone(); Action = 0; } else { sideDefServerID = 0; animation = new AnimationNone(); action = 0; } }
/// <summary> /// See managed variant. /// </summary> /// <param name="Buffer">Referenced pointer to Animation start</param> /// <returns>Typed animation class instance or NULL</returns> public static unsafe Animation ExtractAnimation(ref byte *Buffer) { Animation returnValue = null; // try to parse the animation switch ((AnimationType)Buffer[0]) { case AnimationType.NONE: returnValue = new AnimationNone(ref Buffer); break; case AnimationType.CYCLE: returnValue = new AnimationCycle(ref Buffer); break; case AnimationType.ONCE: returnValue = new AnimationOnce(ref Buffer); break; } return(returnValue); }
/// <summary> /// Extracts an animation from Buffer, /// if the 1. read byte signals a known animation type. /// </summary> /// <param name="Buffer">Buffer to extract from</param> /// <param name="StartIndex">Index to start reading</param> /// <returns>Typed animation class instance or NULL</returns> public static Animation ExtractAnimation(byte[] Buffer, int StartIndex) { Animation returnValue = null; // try to parse the animation switch ((AnimationType)Buffer[StartIndex]) { case AnimationType.NONE: returnValue = new AnimationNone(Buffer, StartIndex); break; case AnimationType.CYCLE: returnValue = new AnimationCycle(Buffer, StartIndex); break; case AnimationType.ONCE: returnValue = new AnimationOnce(Buffer, StartIndex); break; } return(returnValue); }
public virtual void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { ResourceID = 0; HotSpot = 0; FirstAnimationType = 0; ColorTranslation = 0; Effect = 0; Animation = new AnimationNone(); Name = String.Empty; } else { resourceID = 0; hotSpot = 0; firstAnimationType = 0; colorTranslation = 0; effect = 0; animation = new AnimationNone(); name = String.Empty; } }
/// <summary> /// See managed variant. /// </summary> /// <param name="Buffer">Referenced pointer to Animation start</param> /// <returns>Typed animation class instance or NULL</returns> public static unsafe Animation ExtractAnimation(ref byte* Buffer) { Animation returnValue = null; // try to parse the animation switch ((AnimationType)Buffer[0]) { case AnimationType.NONE: returnValue = new AnimationNone(ref Buffer); break; case AnimationType.CYCLE: returnValue = new AnimationCycle(ref Buffer); break; case AnimationType.ONCE: returnValue = new AnimationOnce(ref Buffer); break; } return returnValue; }
/// <summary> /// Extracts an animation from Buffer, /// if the 1. read byte signals a known animation type. /// </summary> /// <param name="Buffer">Buffer to extract from</param> /// <param name="StartIndex">Index to start reading</param> /// <returns>Typed animation class instance or NULL</returns> public static Animation ExtractAnimation(byte[] Buffer, int StartIndex) { Animation returnValue = null; // try to parse the animation switch ((AnimationType)Buffer[StartIndex]) { case AnimationType.NONE: returnValue = new AnimationNone(Buffer, StartIndex); break; case AnimationType.CYCLE: returnValue = new AnimationCycle(Buffer, StartIndex); break; case AnimationType.ONCE: returnValue = new AnimationOnce(Buffer, StartIndex); break; } return returnValue; }
public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { OverlayFileRID = 0; FirstAnimationType = 0; ColorTranslation = 0; Effect = 0; Animation = new AnimationNone(); Source = new ObjectID(0); Target = new ObjectID(0); Speed = 0; Flags = 0; LightFlags = 0; LightIntensity = 0; LightColor = 0; OverlayFile = String.Empty; } else { overlayFileRID = 0; firstAnimationType = 0; colorTranslation = 0; effect = 0; animation = new AnimationNone(); source = new ObjectID(0); target = new ObjectID(0); speed = 0; flags = 0; lightFlags = 0; lightIntensity = 0; lightColor = 0; overlayFile = String.Empty; } }
public void SetAnimation() { ushort group = (cbGroup.SelectedItem == null) ? (ushort)1 : (ushort)((int)cbGroup.SelectedItem); ushort low = (cbLow.SelectedItem == null) ? (ushort)1 : (ushort)((int)cbLow.SelectedItem); ushort high = (cbHigh.SelectedItem == null) ? (ushort)1 : (ushort)((int)cbHigh.SelectedItem); ushort final = (cbFinal.SelectedItem == null) ? (ushort)1 : (ushort)((int)cbFinal.SelectedItem); uint period = Convert.ToUInt32(numInterval.Value); int groupmax = Program.CurrentFile.FrameSets.Count; Animation anim; switch (cbType.SelectedIndex) { // cycle case 1: anim = new AnimationCycle(period, low, high); anim.GroupMax = groupmax; break; // once case 2: anim = new AnimationOnce(period, low, high, final); anim.GroupMax = groupmax; break; // none (and others) default: anim = new AnimationNone(group); anim.GroupMax = groupmax; break; } // set color Program.RoomObject.FirstAnimationType = AnimationType.TRANSLATION; Program.RoomObject.ColorTranslation = Convert.ToByte(cbPalette.SelectedIndex); // set cycle anim Program.RoomObject.Animation = anim; }
public override void Clear(bool RaiseChangedEvent) { base.Clear(RaiseChangedEvent); if (RaiseChangedEvent) { OverlayFileRID = 0; NameRID = 0; LightFlags = 0; LightIntensity = 0; LightColor = 0; FirstAnimationType = 0; ColorTranslation = 0; Effect = 0; if (animation != null) animation.PropertyChanged -= OnAnimationPropertyChanged; Animation = new AnimationNone(); animation.PropertyChanged += OnAnimationPropertyChanged; Name = String.Empty; OverlayFile = String.Empty; Resource = null; } else { overlayFileRID = 0; nameRID = 0; lightFlags = 0; lightIntensity = 0; lightColor = 0; firstAnimationType = 0; colorTranslation = 0; effect = 0; if (animation != null) animation.PropertyChanged -= OnAnimationPropertyChanged; animation = new AnimationNone(); animation.PropertyChanged += OnAnimationPropertyChanged; name = String.Empty; overlayFile = String.Empty; resource = null; } flags.Clear(RaiseChangedEvent); subOverlays.Clear(); }
/// <summary> /// Resets the object to default state/values /// </summary> /// <param name="RaiseChangedEvent"></param> public override void Clear(bool RaiseChangedEvent) { base.Clear(RaiseChangedEvent); if (RaiseChangedEvent) { Position3D = new V3(0, 0, 0); Angle = 0.0f; MotionFirstAnimationType = 0; MotionColorTranslation = 0; MotionEffect = 0; if (motionAnimation != null) motionAnimation.PropertyChanged -= OnMotionAnimationPropertyChanged; MotionAnimation = new AnimationNone(); MotionAnimation.PropertyChanged += OnMotionAnimationPropertyChanged; motionSubOverlays.Clear(); IsMoving = false; IsTarget = false; IsHighlighted = false; VerticalSpeed = 0.0f; } else { position3D = new V3(0, 0, 0); angle = 0.0f; motionFirstAnimationType = 0; motionColorTranslation = 0; motionEffect = 0; if (motionAnimation != null) motionAnimation.PropertyChanged -= OnMotionAnimationPropertyChanged; motionAnimation = new AnimationNone(); motionAnimation.PropertyChanged += OnMotionAnimationPropertyChanged; motionSubOverlays.Clear(); isMoving = false; isTarget = false; isHighlighted = false; verticalSpeed = 0.0f; } }