/// <summary> /// Dit start de changename menu op. /// </summary> private void ChangeNameButton_Click(object sender, EventArgs e) { Close(); playername newMDIChild = new playername(); // Start de Playername form op, om vanaf het hoofdmenu de player name te veranderen. newMDIChild.MdiParent = Form.ActiveForm; // Set the Parent Form of the Child window. newMDIChild.Show(); // Display the new form. }
/// <summary> /// maaakt alle variable die nodig zijn voor de speler, indien dit er al is gaat hij door naar het menu en worden deze geladen. /// </summary> private void LoadMainMenu() { string currency; int Icurrency; if (Directory.Exists(SavingClass.path)) { string[] name = System.IO.File.ReadAllLines(SavingClass.path + "PlayerName.sav"); SavingClass.varplayername = name[0]; string[] lines = System.IO.File.ReadAllLines(SavingClass.path + "memory" + SavingClass.varplayername + ".sav"); currency = lines[1]; Icurrency = Convert.ToInt32(currency); SavingClass.varCurrency = Icurrency; SavingClass.varCardBack = lines[2]; SavingClass.varHardmode = lines[3]; SavingClass.varOWbought = lines[6]; SavingClass.varAchievement1Have = lines[7]; SavingClass.varAchievement2Have = lines[8]; SavingClass.varAchievement3Have = lines[9]; SavingClass.varRewardsClaimed = lines[10]; Store.invoer = SavingClass.varCardBack; Menu newMDIChild = new Menu(); //Start het menu spel op. // Set the Parent Form of the Child window. newMDIChild.MdiParent = ActiveForm; // Display the new form. newMDIChild.Show(); } else { playername newMDIChild = new playername(); //Start de playername op. newMDIChild.MdiParent = ActiveForm; // Set the Parent Form of the Child window. newMDIChild.MdiParent = Form.ActiveForm; // Display the new form. newMDIChild.Show(); } }