// make the player move private void playerMove(ref Player i_currentlyPlaying) { const int k_WaitingSeconds = 2000; // delay time Console.WriteLine("Player: " + i_currentlyPlaying.UserName); char sign1, sign2; byte firstWantedRow, firstWantedColumn, secondWantedRow, secondWantedcolumn; bool k_Exposed = true; // get the first choice , the sign , expose and print getCellFromUser(out firstWantedRow, out firstWantedColumn); sign1 = m_boardGame.CellMatrix[firstWantedRow, firstWantedColumn].CellSign; m_boardGame.CellMatrix[firstWantedRow, firstWantedColumn].IsExposed = k_Exposed; Ex02.ConsoleUtils.Screen.Clear(); printBoard(); Console.WriteLine("Player: " + i_currentlyPlaying.UserName); // get the second choice , the sign , expose and print getCellFromUser(out secondWantedRow, out secondWantedcolumn); sign2 = m_boardGame.CellMatrix[secondWantedRow, secondWantedcolumn].CellSign; m_boardGame.CellMatrix[secondWantedRow, secondWantedcolumn].IsExposed = k_Exposed; Ex02.ConsoleUtils.Screen.Clear(); printBoard(); if (sign1 != sign2) // if the player didnt found a pair { Console.WriteLine(i_currentlyPlaying.UserName + " turn has ended"); System.Threading.Thread.Sleep(k_WaitingSeconds); m_boardGame.CellMatrix[firstWantedRow, firstWantedColumn].IsExposed = !k_Exposed; m_boardGame.CellMatrix[secondWantedRow, secondWantedcolumn].IsExposed = !k_Exposed; Ex02.ConsoleUtils.Screen.Clear(); printBoard(); m_player1.MyTurn = !m_player1.MyTurn; } else // if the player found a pair { i_currentlyPlaying.AddPoint(); m_boardGame.PairFound(); if (i_currentlyPlaying.Score > 1) { Console.WriteLine("Nice choice! " + i_currentlyPlaying.UserName + " have " + i_currentlyPlaying.Score + " points"); } else { Console.WriteLine("Nice choice! " + i_currentlyPlaying.UserName + " have " + i_currentlyPlaying.Score + " point"); } } // if we are playing against the computer we need to update the player moves to the memory of the computer if (m_FormatGame == eGameFormat.AgainstComputer) { m_computerPlayer.UpDateComputerMemory(firstWantedRow, firstWantedColumn, secondWantedRow, secondWantedcolumn, sign1, sign2); } }