public static void NewGame(int level) { CardBack[,] cardBack = CardRandomPosition.GetCardBack(level); CardFace[,] cardFace = CardRandomPosition.GetRandomCardFace(cardBack.GetLength(0), cardBack.GetLength(1)); GameEngine gameEngine = new GameEngine(cardBack, cardFace, new Player(ConsoleInput.GetInput()), level); gameEngine.Run(); }
private void NextLevel() { this.Level++; this.CardBack = CardRandomPosition.GetCardBack(Level); this.CardFace = CardRandomPosition.GetRandomCardFace(this.CardBack.GetLength(0), this.CardBack.GetLength(1)); }