void StartProgram() { Debug.Log("Init wrapper"); var success = IRWrapper.InitWrapper();// IRWrapper.InitWrapper(); // Debug.Log(".net version " + Application.) serverStarted = true; Debug.Log("start server " + Time.frameCount); Debug.Log("Unity version " + Application.version); Debug.Log("Unity version " + Application.unityVersion); memoryBridge = gameObject.AddComponent(typeof(MemoryBridge)) as MemoryBridge; memoryBridge.StartServer("Test"); }
private void Start() { //for (int i = 0; i < 1000; i++) //{ // memoryBridge.SetValue("KeyCount" + i, i); //} //Debug.Log("Values set"); Debug.Log("Init wrapper"); var success = IRWrapper.InitWrapper();// IRWrapper.InitWrapper(); serverStarted = true; Debug.Log("start server " + Time.frameCount); memoryBridge = gameObject.AddComponent(typeof(MemoryBridge)) as MemoryBridge; memoryBridge.StartServer("Test"); // if () // UnityEngine.Debug.Log("Hexapod IR ready to go"); }