示例#1
0
        /// <summary>
        /// Restart het spel met dezelfde instellingen en namen als het vorig spel
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private async void ButtonSpeelOpnieuw_Click(object sender, EventArgs e)
        {
            this.pictureBoxSpeelOpnieuw.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("SpeelOpnieuwButtonEndgame2D");
            await Task.Delay(300);

            this.pictureBoxSpeelOpnieuw.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("SpeelOpnieuwButtonEndgame");
            if (BaseGame.Gamemode == 2 && GameMultiplayerOnline.Reset())
            {
                return;
            }
            this.Close();
            this.Dispose();
            GC.Collect();
            BaseGame.Reset();
            if (BaseGame.Gamemode == 0)
            {
                GameSingleplayer.Start(BaseGame.Height, BaseGame.Width, BaseGame.Naam1);
            }
            else if (BaseGame.Gamemode == 1)
            {
                GameMultiplayerLocal.Start(BaseGame.Height, BaseGame.Width, BaseGame.Naam1, BaseGame.Naam2);
            }
            else if (BaseGame.Gamemode == 2)
            {
                GameMultiplayerOnline.Reset2();
            }
        }
示例#2
0
 /// <summary>
 /// Deze methode wisslet de speler die ann beurt is wanneer hij word gecalled.
 /// </summary>
 public static void VolgendeBeurt()
 {
     if (Gamemode == 0)
     {
         GameSingleplayer.VolgendeBeurt();
     }
     else if (Gamemode == 1)
     {
         GameMultiplayerLocal.VolgendeBeurt();
     }
     else if (Gamemode == 2)
     {
         GameMultiplayerOnline.VolgendeBeurt();
     }
 }
示例#3
0
 /// <summary>
 /// redirect naar de exit game methode van de betreffende gamemode.
 /// </summary>
 public static void Exitgame()
 {
     Geluid.GameOver();
     if (Gamemode == 0)
     {
         GameSingleplayer.Exit();
     }
     else if (Gamemode == 1)
     {
         GameMultiplayerLocal.Exit();
     }
     else if (Gamemode == 2)
     {
         GameMultiplayerOnline.Exit();
     }
 }
示例#4
0
 /// <summary>
 /// redirect naar de end game van de betreffende gamemode en slaat highscores op.
 /// </summary>
 public static void Endgame()
 {
     Geluid.GameOver();
     BaseGame.GameResultatenOpslaan();
     if (Gamemode == 0)
     {
         GameSingleplayer.End();
     }
     else if (Gamemode == 1)
     {
         GameMultiplayerLocal.End();
     }
     else if (Gamemode == 2)
     {
         GameMultiplayerOnline.End();
     }
 }
        /// <summary>
        /// leest 1 string uit een .sav file. decrypt deze string en deserialized de string.
        /// vervolgens start de methode een nieuwe game en initialized hij de varibelen uit de string in de game.
        /// </summary>
        public static void Loadgame()
        {
            //get bestands path met open file dialog
            OpenFileDialog ofd = new OpenFileDialog();

            ofd.Filter = "save files (*.sav)|*.sav|All files (*.*)|*.*";
            string ofdname = ofd.FileName;

            if (ofd.ShowDialog() == DialogResult.OK)
            {
                Bestandslocatie = Path.GetFullPath(ofd.FileName);
            }

            if (Bestandslocatie == null || Bestandslocatie == "") //voorkomt lege bestandslocatie error
            {
                return;
            }


            try
            {
                string Readdata = System.IO.File.ReadAllText(Bestandslocatie); //read
                Readdata = Utils.Decrypt(Readdata, "ditiseenwachtwoord");
                Loaddata = Utils.StringToArray(Readdata) as string[];          //convert naar array
            }
            catch
            {
                MessageBox.Show("error");
            }
            Geluid.Player.Stop();
            Geluid.Player.Dispose();
            switch (Convert.ToInt32(Loaddata[0]))
            {
            case 0:      //singleplayer
                GameSingleplayer.Start(Convert.ToInt32(Loaddata[4]), Convert.ToInt32(Loaddata[5]), Loaddata[15]);
                Initiate();
                break;

            case 1:      //multiplayer
                GameMultiplayerLocal.Start(Convert.ToInt32(Loaddata[4]), Convert.ToInt32(Loaddata[5]), Loaddata[15], Loaddata[16]);
                Initiate();
                break;
            }
            GC.Collect();
        }
示例#6
0
        /// <summary>
        /// zet alle ingevoerde data in variabelen. en called de startgame methode van de gekozen gamemode.
        /// vervolgens word de form geclosed en gedisposed.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private async void pictureBoxStartmenuStart_Click_1(object sender, EventArgs e)
        {
            this.pictureBoxStart.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("StartButtonGroen2D");
            await Task.Delay(300);

            this.pictureBoxStart.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("StartButtonGroen");
            Geluid.Player.Stop();
            Geluid.Player.Dispose();
            GC.Collect();
            int h, w;

            if (comboGametype.Text == "Kies spelmodus")
            {
                MessageBox.Show("Voer een spelmodus in", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            if (comboGametype.Text != "Join Multiplayer")
            {
                switch (comboSpelgrootte.Text)
                {
                //vooet grote van het speelveld in
                case "2x2":
                    h = 2;
                    w = 2;
                    break;

                case "2x3":
                    h = 2;
                    w = 3;
                    break;

                case "2x4":
                    h = 2;
                    w = 4;
                    break;

                case "3x4":
                    h = 3;
                    w = 4;
                    break;

                case "4x4":
                    h = 4;
                    w = 4;
                    break;

                default:
                    MessageBox.Show("Voer de grootte van het speelveld in", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return;
                }
            }
            else
            {
                h = 0;
                w = 0;
            }
            //voert naam in en called stargame
            switch (comboGametype.Text)
            {
            case "Singleplayer":
                string naam = textboxNaam1.Text;
                if (naam == null || naam.Length == 0)
                {
                    naam = "Speler 1";
                }
                GameSingleplayer.Start(h, w, naam);
                this.Close();
                this.Dispose();
                break;

            case "Local Multiplayer":
                string naam1 = textboxNaam1.Text;
                if (naam1 == null || naam1.Length == 0)
                {
                    naam1 = "Speler 1";
                }
                string naam2 = textboxNaam2.Text;
                if (naam2 == null || naam2.Length == 0)
                {
                    naam2 = "Speler 2";
                }
                GameMultiplayerLocal.Start(h, w, naam1, naam2);
                this.Close();
                this.Dispose();
                break;

            case "Host Multiplayer":
                pictureBoxStart.BackgroundImage = this.pictureBoxStart.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("VerbindenButtonGroen");
                pictureBoxStart.Enabled         = false;

                string naams = textboxNaam1.Text;
                if (naams == null || naams.Length == 0)
                {
                    naams = "Speler 1";
                }
                int port = (int)textboxPort.Value;

                mpworker         = new BackgroundWorker();
                mpworker.DoWork += delegate(object o, DoWorkEventArgs args) {
                    args.Result = ManagerServer.Server(port);
                };
                mpworker.RunWorkerCompleted += delegate(object o, RunWorkerCompletedEventArgs args) {
                    if ((bool)args.Result)
                    {
                        GameMultiplayerOnline.Start(h, w, naams, true);
                        this.Close();
                        this.Dispose();
                    }
                    this.pictureBoxStart.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("StartButtonGroen");
                };
                mpworker.RunWorkerAsync();
                //Errorbox wordt weergegeven door Server method
                break;


            case "Join Multiplayer":
                pictureBoxStart.BackgroundImage = this.pictureBoxStart.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("VerbindenButtonGroen");
                await Task.Delay(10);

                string naamt = textboxNaam1.Text;
                if (naamt == null || naamt.Length == 0)
                {
                    naamt = "Speler 2";
                }
                string ip    = textboxIp.Text;
                int    port2 = (int)textboxPort.Value;
                if (ManagerClient.Client(ip, port2))
                {
                    GameMultiplayerOnline.Start(h, w, naamt, false);
                    this.Close();
                    this.Dispose();
                }

                this.pictureBoxStart.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("StartButtonGroen");
                //Errorbox wordt weergegeven doe Client method

                break;

            case "Kies spelmodus":
                MessageBox.Show("Voer een spelmodus in", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
        }