示例#1
0
文件: Layer.cs 项目: ArtReeX/memoria
        ///////////////////////////////////////////////////////////////////////////

        public void PrepareSave()
        {
            foreach (var ch in Channels)
            {
                ch.CompressImageData();
            }

            // Create or update the Unicode layer name to be consistent with the
            // ANSI layer name.
            var layerUnicodeNames = AdditionalInfo.Where(x => x is LayerUnicodeName);

            if (layerUnicodeNames.Count() > 1)
            {
                throw new PsdInvalidException(
                          $"{nameof(Layer)} can only have one {nameof(LayerUnicodeName)}.");
            }

            var layerUnicodeName = (LayerUnicodeName)layerUnicodeNames.FirstOrDefault();

            if (layerUnicodeName == null)
            {
                layerUnicodeName = new LayerUnicodeName(Name);
                AdditionalInfo.Add(layerUnicodeName);
            }
            else if (layerUnicodeName.Name != Name)
            {
                layerUnicodeName.Name = Name;
            }
        }
示例#2
0
        /// <summary>
        /// Loads the next LayerInfo record.
        /// </summary>
        /// <param name="reader">The file reader</param>
        /// <param name="psdFile">The PSD file.</param>
        /// <param name="globalLayerInfo">True if the LayerInfo record is being
        ///   loaded from the end of the Layer and Mask Information section;
        ///   false if it is being loaded from the end of a Layer record.</param>
        public static LayerInfo Load(PsdBinaryReader reader, PsdFile psdFile,
                                     Boolean globalLayerInfo)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, LayerInfo");

            // Some keys use a signature of 8B64, but the identity of these keys
            // is undocumented.  We will therefore accept either signature.
            var signature = reader.ReadAsciiChars(4);

            if ((signature != "8BIM") && (signature != "8B64"))
            {
                throw new PsdInvalidException(
                          $"{nameof(LayerInfo)} signature invalid, must be 8BIM or 8B64.");
            }

            var key           = reader.ReadAsciiChars(4);
            var hasLongLength = LayerInfoUtil.HasLongLength(key, psdFile.IsLargeDocument);
            var length        = hasLongLength
        ? reader.ReadInt64()
        : reader.ReadInt32();
            var startPosition = reader.BaseStream.Position;

            LayerInfo result;

            switch (key)
            {
            case "Layr":
            case "Lr16":
            case "Lr32":
                result = new InfoLayers(reader, psdFile, key, length);
                break;

            case "lsct":
            case "lsdk":
                result = new LayerSectionInfo(reader, key, (Int32)length);
                break;

            case "luni":
                result = new LayerUnicodeName(reader);
                break;

            default:
                result = new RawLayerInfo(reader, signature, key, length);
                break;
            }

            // May have additional padding applied.
            var endPosition = startPosition + length;

            if (reader.BaseStream.Position < endPosition)
            {
                reader.BaseStream.Position = endPosition;
            }

            // Documentation states that the length is even-padded.  Actually:
            //   1. Most keys have 4-padded lengths.
            //   2. However, some keys (LMsk) have even-padded lengths.
            //   3. Other keys (Txt2, Lr16, Lr32) have unpadded lengths.
            //
            // Photoshop writes data that is always 4-padded, even when the stated
            // length is not a multiple of 4.  The length mismatch seems to occur
            // only on global layer info.  We do not read extra padding in other
            // cases because third-party programs are likely to follow the spec.

            if (globalLayerInfo)
            {
                reader.ReadPadding(startPosition, 4);
            }

            Util.DebugMessage(reader.BaseStream, "Load, End, LayerInfo, {0}, {1}",
                              result.Signature, result.Key);
            return(result);
        }