/////////////////////////////////////////////////////////////////////////// private void LoadLayerAndMaskInfo(PsdBinaryReader reader) { Util.DebugMessage(reader.BaseStream, "Load, Begin, Layer and mask info"); var layersAndMaskLength = IsLargeDocument ? reader.ReadInt64() : reader.ReadUInt32(); if (layersAndMaskLength <= 0) { return; } var startPosition = reader.BaseStream.Position; var endPosition = startPosition + layersAndMaskLength; LoadLayers(reader, true); LoadGlobalLayerMask(reader); //----------------------------------------------------------------------- // Load Additional Layer Information while (reader.BaseStream.Position < endPosition) { var info = LayerInfoFactory.Load(reader, psdFile: this, globalLayerInfo: true); AdditionalInfo.Add(info); if (info is RawLayerInfo) { var layerInfo = (RawLayerInfo)info; switch (info.Key) { case "LMsk": _globalLayerMaskData = layerInfo.Data; break; } } } Util.DebugMessage(reader.BaseStream, "Load, End, Layer and mask info"); //----------------------------------------------------------------------- // make sure we are not on a wrong offset, so set the stream position // manually reader.BaseStream.Position = startPosition + layersAndMaskLength; }
public Layer(PsdBinaryReader reader, PsdFile psdFile) : this(psdFile) { Util.DebugMessage(reader.BaseStream, "Load, Begin, Layer"); Rect = reader.ReadRectangle(); //----------------------------------------------------------------------- // Read channel headers. Image data comes later, after the layer header. Int32 numberOfChannels = reader.ReadUInt16(); for (Int32 channel = 0; channel < numberOfChannels; channel++) { var ch = new Channel(reader, this); Channels.Add(ch); } //----------------------------------------------------------------------- // var signature = reader.ReadAsciiChars(4); if (signature != "8BIM") { throw (new PsdInvalidException("Invalid signature in layer header.")); } BlendModeKey = reader.ReadAsciiChars(4); Opacity = reader.ReadByte(); Clipping = reader.ReadBoolean(); var flagsByte = reader.ReadByte(); _flags = new BitVector32(flagsByte); reader.ReadByte(); //padding //----------------------------------------------------------------------- // This is the total size of the MaskData, the BlendingRangesData, the // Name and the AdjustmentLayerInfo. var extraDataSize = reader.ReadUInt32(); var extraDataStartPosition = reader.BaseStream.Position; Masks = new MaskInfo(reader, this); BlendingRangesData = new BlendingRanges(reader, this); Name = reader.ReadPascalString(4); //----------------------------------------------------------------------- // Process Additional Layer Information Int64 adjustmentLayerEndPos = extraDataStartPosition + extraDataSize; while (reader.BaseStream.Position < adjustmentLayerEndPos) { var layerInfo = LayerInfoFactory.Load(reader, psdFile: PsdFile, globalLayerInfo: false); AdditionalInfo.Add(layerInfo); } foreach (var adjustmentInfo in AdditionalInfo) { switch (adjustmentInfo.Key) { case "luni": Name = ((LayerUnicodeName)adjustmentInfo).Name; break; } } Util.DebugMessage(reader.BaseStream, "Load, End, Layer, {0}", Name); PsdFile.LoadContext.OnLoadLayerHeader(this); }