private static void Initialize() { if (string.IsNullOrEmpty(AppDomain.CurrentDomain.BaseDirectory)) { ((AppDomainSetup)typeof(AppDomain).GetProperty("SetupInformationNoCopy", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(AppDomain.CurrentDomain, new object[0])).ApplicationBase = Imports.GetGameDirectory(); } Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory); AppDomain.CurrentDomain.UnhandledException += ExceptionHandler; CurrentGameAttribute = new MelonModGameAttribute(Imports.GetCompanyName(), Imports.GetProductName()); UnityVersion = GetUnityFileVersion(); if (Imports.IsIl2CppGame()) { IsVRChat = CurrentGameAttribute.IsGame("VRChat", "VRChat"); IsBoneworks = CurrentGameAttribute.IsGame("Stress Level Zero", "BONEWORKS"); } if (!Imports.IsDebugMode() && Imports.IsConsoleEnabled()) { Console.Enabled = true; Console.Create(); } if (!Imports.IsIl2CppGame() || AssemblyGenerator.Main.Initialize()) { HasGeneratedAssembly = true; } else { Imports.UNLOAD_MELONLOADER(); } }
private static void Initialize() { if (string.IsNullOrEmpty(AppDomain.CurrentDomain.BaseDirectory)) { ((AppDomainSetup)typeof(AppDomain).GetProperty("SetupInformationNoCopy", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(AppDomain.CurrentDomain, new object[0])).ApplicationBase = Imports.GetGameDirectory(); } Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory); AppDomain.CurrentDomain.UnhandledException += ExceptionHandler; CurrentGameAttribute = new MelonModGameAttribute(Imports.GetCompanyName(), Imports.GetProductName()); UnityVersion = GetUnityFileVersion(); if (Imports.IsIl2CppGame()) { IsVRChat = CurrentGameAttribute.IsGame("VRChat", "VRChat"); IsBoneworks = CurrentGameAttribute.IsGame("Stress Level Zero", "BONEWORKS"); } if (!Imports.IsDebugMode() #if !DEBUG && Imports.IsConsoleEnabled() #endif ) { Console.Enabled = true; Console.Create(); } if (!Imports.IsIl2CppGame() || AssemblyGenerator.Main.Initialize()) { HasGeneratedAssembly = true; } else { Imports.UNLOAD_MELONLOADER(); } if (HasGeneratedAssembly) { LoadDLLs(true); if (Plugins.Count > 0) { HashSet <MelonPlugin> failedPlugins = new HashSet <MelonPlugin>(); TempPlugins = Plugins.Where(plugin => (plugin.Compatibility < MelonBase.MelonCompatibility.INCOMPATIBLE)).ToList(); DependencyGraph <MelonPlugin> .TopologicalSort(TempPlugins, plugin => plugin.InfoAttribute.Name); for (int i = 0; i < TempPlugins.Count; i++) { MelonPlugin plugin = TempPlugins[i]; if (plugin != null) { try { plugin.OnPreInitialization(); } catch (Exception ex) { MelonModLogger.LogDLLError(ex.ToString(), plugin.InfoAttribute.Name); failedPlugins.Add(plugin); } } } TempPlugins.RemoveAll(plugin => failedPlugins.Contains(plugin)); } } }
private static void Initialize() { if (string.IsNullOrEmpty(AppDomain.CurrentDomain.BaseDirectory)) { ((AppDomainSetup)typeof(AppDomain).GetProperty("SetupInformationNoCopy", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(AppDomain.CurrentDomain, new object[0])).ApplicationBase = Imports.GetGameDirectory(); } Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory); AppDomain.CurrentDomain.UnhandledException += ExceptionHandler; CurrentGameAttribute = new MelonModGameAttribute(Imports.GetCompanyName(), Imports.GetProductName()); UnityVersion = GetUnityFileVersion(); if (Imports.IsIl2CppGame()) { IsVRChat = CurrentGameAttribute.IsGame("VRChat", "VRChat"); IsBoneworks = CurrentGameAttribute.IsGame("Stress Level Zero", "BONEWORKS"); } if (!Imports.IsDebugMode()) { Console.Enabled = true; Console.Create(); } if (Imports.IsIl2CppGame() && !AssemblyGenerator.Main.Initialize()) { Imports.UNLOAD_MELONLOADER(true); } else { LoadMods(true); if (Mods.Count > 0) { for (int i = 0; i < Mods.Count; i++) { MelonMod mod = Mods[i]; if (mod != null) { try { mod.OnPreInitialization(); } catch (Exception ex) { MelonModLogger.LogModError(ex.ToString(), mod.InfoAttribute.Name); } } } } } }
private static void Initialize() { CurrentGameAttribute = new MelonModGameAttribute(Imports.GetCompanyName(), Imports.GetProductName()); if (Imports.IsIl2CppGame()) { Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory); IsVRChat = CurrentGameAttribute.IsGame("VRChat", "VRChat"); IsBoneworks = CurrentGameAttribute.IsGame("Stress Level Zero", "BONEWORKS"); } if (!Imports.IsDebugMode() #if !DEBUG && Environment.CommandLine.Contains("--melonloader.console") #endif ) { MelonModLogger.consoleEnabled = true; Console.Create(); } MelonModLogger.Log("------------------------------"); MelonModLogger.Log("Unity " + Imports.GetUnityVersion()); MelonModLogger.Log("Developer: " + CurrentGameAttribute.Developer); MelonModLogger.Log("GameName: " + CurrentGameAttribute.GameName); MelonModLogger.Log("------------------------------"); MelonModLogger.Log("Using v" + BuildInfo.Version + " Open-Beta"); MelonModLogger.Log("------------------------------"); if (Imports.IsIl2CppGame()) { MelonModLogger.Log("Initializing NET_SDK..."); NET_SDK.SDK.Initialize(); MelonModLogger.Log("------------------------------"); } bool no_mods = false; string modDirectory = Path.Combine(Environment.CurrentDirectory, "Mods"); if (!Directory.Exists(modDirectory)) { Directory.CreateDirectory(modDirectory); no_mods = true; } else { string[] files = Directory.GetFiles(modDirectory, "*.dll"); if (files.Length > 0) { foreach (string s in files) { if (!File.Exists(s) || !s.EndsWith(".dll", true, null)) { return; } try { byte[] data = File.ReadAllBytes(s); if (data.Length > 0) { Assembly a = Assembly.Load(data); if (a != null) { LoadModsFromAssembly(a); } else { MelonModLogger.LogError("Unable to load " + s); } } else { MelonModLogger.LogError("Unable to load " + s); } } catch (Exception e) { MelonModLogger.LogError("Unable to load " + s + ":\n" + e.ToString()); } MelonModLogger.Log("------------------------------"); } if (Mods.Count() <= 0) { no_mods = true; } } else { no_mods = true; } } if (no_mods) { MelonModLogger.Log("No Mods Loaded!"); MelonModLogger.Log("------------------------------"); } else { MelonModComponent.Create(); } }