示例#1
0
        public override void Update()
        {
            this._Sides[0].Y = -75 - ((this._Middle.Rotation / Meth.Tau * 10 * 30 + 5) % 30 - 5);
            this._Sides[1].Y = -75 + (this._Middle.Rotation / Meth.Tau * 10 * 30 + 25) % 30 - 25;

            if (this.Runtime == 330)
            {
                this._Done        = true;
                this._Middle.Done = true;
            }

            if (this._Done && this._DoneProgress0 < 100)
            {
                this._DoneProgress0++;

                this._Cutoffs[0].Position.Y += 1;
                this._Cutoffs[1].Position.Y -= 0.5;

                this.Position = this.Parent.Resolution / 2 - (Point)(new Vector(220, 70) * Meth.Smooth(this._DoneProgress0 / 100.0) * this.Scale);
            }

            if (this._Done && this._DoneProgress0 >= 50 && this._DoneProgress1 < 80)
            {
                this._DoneProgress1++;

                for (int i = 0; i < 6; i++)
                {
                    this._Letters[i].Color = Color.White * Meth.Limit(0, Meth.Smooth(this._DoneProgress1 / 80.0) * 6 - i, 1);
                }
            }

            this.Parent.Title = this.Parent.Fps.ToString();
        }
示例#2
0
            public Rack(bool _fixedres)
            {
                double[] ls = new double[] { 15, 15, 30 };
                double[] ds = new double[] { 0.2, 0.1 };

                VertexArray lines = new VertexArray(VertexArrayType.LinesStrip)
                {
                    Color = Color.White * 0.25, /*Position = _fixedres ? 0.5 : 0, */ LockToGrid = _fixedres
                };

                lines.Add(new Vector(0, ls[2] * 7), new Vector(0, 0), new Vector(0, 0));

                for (int i = 0; i < 7; i++)
                {
                    Bunch <Vector> vs = new Bunch <Vector>();

                    vs.Add(new Vector(0, i * ls[2]));
                    //lines0.Add(new Vector(0, i * ls[2]), new Vector(0, (i + 1) * ls[2]));

                    Action <Vector> add = v =>
                    {
                        vs.Add(v);
                        lines.Add(v);
                    };

                    add(new Vector(ls[0], i * ls[2]));

                    //vs.Add(new Vector(ls[0] + ls[1], (i + 0.5) * ls[2]));
                    for (int n = 0; n <= 3; n++)
                    {
                        add(new Vector(ls[0] + Meth.Smooth(n / 3.0) * ls[1], i * ls[2] + ls[2] * ds[0] + ls[2] * ds[1] * (n / 3.0)));
                    }
                    for (int n = 0; n <= 3; n++)
                    {
                        add(new Vector(ls[0] + Meth.Smooth((3 - n) / 3.0) * ls[1], i * ls[2] + ls[2] * (1 - ds[0] - ds[1]) + ls[2] * ds[1] * (n / 3.0)));
                    }

                    add(new Vector(ls[0], (i + 1) * ls[2]));

                    vs.Add(new Vector(0, (i + 1) * ls[2]));

                    this.Graphics.Add(new VertexArray(VertexArrayType.TrianglesFan)
                    {
                        Vertices = new Vertex(new Vector(0, (i + 0.5) * ls[2]), Color.White) + vs.Select(item => (Vertex)item), Color = Color.White, LockToGrid = _fixedres
                    });
                }

                lines.Add(new Vector(0, ls[2] * 7));

                this.Graphics.Add(lines);
            }
示例#3
0
        public override void Update()
        {
            if (this.ProgressIndefinitely)
            {
                this.Progress += (1 - this.Progress) / 200;
            }

            if (this.Started)
            {
                if (!this.Finished)
                {
                    this.RealProgress += (this.TargetProgress - this.RealProgress) * 0.1;
                    //if (this.TargetProgress == 1)
                    //{
                    //	this.Finished = true;
                    //	this.Kill();
                    //}

                    if ((this.Runtime - 20) % 120 < 60)
                    {
                        this.LineProgress = 0;
                    }
                    else
                    {
                        this.LineProgress = Meth.Smooth(((this.Runtime - 20) % 120 - 60) / 60.0);
                    }
                }
                else
                {
                    this.RealProgress *= 0.9;
                    this.LineProgress -= 1 / 10.0;

                    this.Graphics.Remove(this.OuterRing);
                    Bunch <Vector> vs = new Bunch <Vector>();
                    for (int i = 0; i <= 20; i++)
                    {
                        vs.Add(Vector.FromAngle(i / 20.0 * Meth.Tau, 8 * Meth.Root(this.RealProgress)));
                    }
                    this.OuterRing = Line.DrawMultiple(vs, Color.Black, 1);
                    this.Graphics.Add(this.OuterRing);

                    this.Text.Scale      = new Vector(Meth.Square(this.RealProgress), this.RealProgress);
                    this.Text.Position.X = this.RealProgress * 10;

                    if (this.RealProgress < 0.001)
                    {
                        this.Kill();
                    }
                }
            }
            else
            {
                this.LineProgress += (1 - this.LineProgress) * 0.1;

                this.RealProgress += (this.TargetProgress - this.RealProgress) * 0.1;
                this.RealProgress  = Meth.Min(this.LineProgress, this.RealProgress);

                this.Graphics.Remove(this.OuterRing);
                Bunch <Vector> vs = new Bunch <Vector>();
                for (int i = 0; i <= 20; i++)
                {
                    vs.Add(Vector.FromAngle(i / 20.0 * Meth.Tau, 8 * this.LineProgress));
                }
                this.OuterRing = Line.DrawMultiple(vs, Color.Black, 1);
                this.Graphics.Add(this.OuterRing);

                this.Text.Scale      = new Vector(Meth.Square(this.LineProgress), this.LineProgress);
                this.Text.Position.X = this.LineProgress * 10;

                if (this.LineProgress > 0.99)
                {
                    this.LineProgress = 1;
                    this.Started      = true;
                }
            }

            this.Graphics.Remove(this.InnerRing);

            Bunch <Vector> ps = new Bunch <Vector>();

            for (int i = 0; i <= 20; i++)
            {
                ps.Add(Vector.FromAngle(i / 20.0 * Meth.Tau, 8 * this.RealProgress));
            }
            this.InnerRing = Line.DrawMultiple(ps, Color.Black, 1);
            this.Graphics.Add(this.InnerRing);

            this.Lines.Vertices.Clear();
            this.Lines.Add(0);
            this.Lines.Add(Vector.FromAngle(this.LineProgress * Meth.Tau, 8 * this.RealProgress));
            this.Lines.Add(Vector.FromAngle(this.LineProgress * -Meth.Tau - Meth.Tau / 2, 8 * this.RealProgress));
            this.Lines.Add(Vector.FromAngle(this.LineProgress * -Meth.Tau - Meth.Tau / 2, this.Finished ? 8 * Meth.Root(this.RealProgress) : 8));
        }
示例#4
0
            public Gear(bool _fixedres)
            {
                double[] ls = new double[] { 20, 20, 20, 15 };
                double[] fs = new double[] { 0.1, 0.15 };

                VertexArray lines0 = new VertexArray(VertexArrayType.LinesStrip)
                {
                    Color = Color.White * 0.25, LockToGrid = _fixedres
                };
                VertexArray lines1 = new VertexArray(VertexArrayType.LinesStrip)
                {
                    Color = Color.White * 0.25, LockToGrid = _fixedres
                };

                for (int i = 0; i < 10; i++)
                {
                    Bunch <Vector> vs = new Bunch <Vector>();

                    double a0 = Meth.Tau / 10 * i;
                    double a1 = Meth.Tau / 10 * (i + 1);

                    //vs.Add(Vector.FromAngle(a1, ls[0]), Vector.FromAngle(a0, ls[0]));

                    //double ag = (a0 + a1) / 2;
                    //Vector vg = Vector.FromAngle(ag, ls[2]);
                    //Vector va = Vector.FromAngle(ag + Meth.Tau / 4);

                    Action <Vector> add = v =>
                    {
                        vs.Add(v);
                        lines1.Add(v);
                    };

                    for (int n = 0; n <= 2; n++)
                    {
                        vs.Add(Vector.FromAngle(a1 - (a1 - a0) / 2 * n, ls[0]));
                    }
                    for (int n = 2; n >= 0; n--)
                    {
                        lines0.Add(Vector.FromAngle(a1 - (a1 - a0) / 2 * n, ls[0]));
                    }

                    Vector va0 = Vector.FromAngle(a0, ls[0] + ls[1]);
                    Vector va1 = Vector.FromAngle(a1, ls[0] + ls[1]);

                    Vector dif = Vector.FromAngle(a1, ls[0] + ls[1]) - Vector.FromAngle(a0, ls[0] + ls[1]);

                    for (int n = 0; n <= 2; n++)
                    {
                        add(Vector.FromAngle(a0 + ((va0 + dif * fs[0]).Angle - a0) / 2 * n, ls[0] + ls[1]));
                    }

                    for (int n = 0; n <= 3; n++)
                    {
                        add(va0 + dif * fs[0] + dif * (n / 3.0) * fs[1] + Vector.FromAngle(dif.Angle - Meth.Tau / 4, Meth.Smooth(n / 3.0) * ls[3]));
                    }
                    for (int n = 0; n <= 3; n++)
                    {
                        add(va0 + dif * (1 - fs[0] - fs[1]) + dif * (n / 3.0) * fs[1] + Vector.FromAngle(dif.Angle - Meth.Tau / 4, Meth.Smooth((3 - n) / 3.0) * ls[3]));
                    }

                    //vs.Add(Vector.FromAngle(a1, ls[0] + ls[1]));

                    for (int n = 0; n <= 2; n++)
                    {
                        add(Vector.FromAngle((va0 + dif * (1 - fs[0])).Angle + (a1 - (va0 + dif * (1 - fs[0])).Angle) / 2 * n, ls[0] + ls[1]));
                    }

                    //vs.Add(va1);

                    //for (int s = -1; s <= -1; s += 2)
                    //{
                    //	Vector p = Vector.FromAngle((s == 1) ? a1 : a0, ls[0] + ls[1]);
                    //	for (int n = 0; n <= 10; n++)
                    //		vs.Add(p + (vg * Meth.Smooth(n / 10.0) + va * ls[3] * (n / 10.0)) * s);
                    //}

                    this.Graphics.Add(new VertexArray(VertexArrayType.Polygon)
                    {
                        Vertices = vs.Select(item => (Vertex)item), Color = Color.White, LockToGrid = _fixedres
                    });
                }

                this.Graphics.Add(lines0, lines1);
            }
示例#5
0
        public override void Update()
        {
            base.Update();

            this._Sides[0].Y = -75 - Meth.Up((this._Middle.Rotation / Meth.Tau * 10 * 30 + 5) % 30 - 5);
            this._Sides[1].Y = -75 + Meth.Up((this._Middle.Rotation / Meth.Tau * 10 * 30 + 25) % 30 - 25);

            DateTime start = DateTime.Now;

            while ((DateTime.Now - start).TotalMilliseconds < 3 && this._Loadables.Count > 0)
            {
                if (this._Loadables[0].FinishedLoading)
                {
                    this._Loadables.RemoveAt(0);
                    if (this._Loadables.Count == 0)
                    {
                        this._DoneLoading = true;
                        this.Skippable    = true;
                    }
                }
                else
                {
                    this._Loadables[0].LoadStep();
                }
            }

            if (this.Runtime % 110 == 0 && this._DoneLoading)
            {
                this._Done        = true;
                this._Middle.Done = true;
                this.Skippable    = true;
            }

            if (this._Done && this._DoneProgress0 < 100)
            {
                this._DoneProgress0++;

                this._Cutoffs[0].Position.Y += 1;
                this._Cutoffs[1].Position.Y -= 0.5;

                this.Position = this.Parent.Resolution / 2 - (Point)(new Vector(220, 70) * Meth.Smooth(this._DoneProgress0 / 100.0) * this.Scale);
            }

            if (this._Done && this._DoneProgress0 >= 50 && this._DoneProgress1 < 80)
            {
                this._DoneProgress1++;

                for (int i = 0; i < 6; i++)
                {
                    this._Letters[i].TextColor = Color.White * Meth.Limit(0, Meth.Smooth(this._DoneProgress1 / 80.0) * 6 - i, 1);
                }
            }

            if (this._DoneProgress1 >= 80 && this._DoneProgress1 < 120)
            {
                this._DoneProgress1++;
            }

            if (this._DoneProgress1 == 120)
            {
                this._DoneProgress2++;
                this.Color = Color.White * Meth.Smooth(1 - this._DoneProgress2 * 3 / 255.0);
                if (this._DoneProgress2 == 85)
                {
                    this.Kill();
                }
            }
        }