public IComponentInfo Load(XElement node, Project project) { var comp = new HealthComponentInfo(); comp.Max = node.TryAttribute<float>("max", node.TryElementValue<float>("Max")); comp.StartValue = node.TryAttribute<float?>("startValue"); XElement meterNode = node.Element("Meter"); if (meterNode != null) { comp.Meter = _meterReader.LoadMeter(meterNode, project.BaseDir); } comp.FlashFrames = node.TryAttribute("flash", node.TryElementValue<int>("Flash")); return comp; }
private void LoadHealthComponent(GameEntity entity, HealthComponentInfo info) { var comp = new HealthComponent(); entity.AddComponent(comp); comp.LoadInfo(info); }