/// <summary> /// Primary blend funciton, will always use the terminating state's mandible muscle force and target offset. /// This is to retain compatability with animations that rely on this blend funciton to work. /// </summary> /// <param name="targetState"></param> /// <param name="blendFactor"></param> public void blend(MusclePosition targetState, float blendFactor) { float modifiedBlendFactor = blendFactor; if (blendFactor < 1.0f) { EasingFunctions.Ease(targetState.Easing, 0, 1, blendFactor, 1); } if (MuscleController.MovingTarget != null) //If this is null then the whole mandible simulation is invalid and its better to do nothing { MuscleController.changeForce("MovingMuscleDynamic", targetState.muscleForce); MuscleController.MovingTarget.Offset = targetState.movingTargetPosition; ControlPointBehavior leftCP = ControlPointController.getControlPoint("LeftCP"); float delta = targetState.leftCPPosition - leftCPPosition; leftCP.setLocation(leftCPPosition + delta * modifiedBlendFactor); ControlPointBehavior rightCP = ControlPointController.getControlPoint("RightCP"); delta = targetState.rightCPPosition - rightCPPosition; rightCP.setLocation(rightCPPosition + delta * modifiedBlendFactor); } FKRoot pelvis; if (pelvisChainState != null && targetState.pelvisChainState != null && PoseableObjectsManager.tryGetFkChainRoot("Pelvis", out pelvis)) { //This creates garbage, but it is unknown if this has negative effects FKChainState blendedState = new FKChainState(); blendedState.setToBlendOf(pelvisChainState, targetState.pelvisChainState, modifiedBlendFactor); pelvis.applyChainState(blendedState); } }
protected override void constructed() { actor = Owner.getElement(actorName) as RigidBody; if (actor == null) { blacklist("Cannot find actor {0}.", actorName); } targetObject = Owner.getOtherSimObject(targetSimObject); if (targetObject == null) { blacklist("Cannot find SimObject {0}.", targetSimObject); } MuscleController.addMuscle(Owner.Name, this); bulletScene = actor.Scene; bulletScene.Tick += bulletScene_Tick; addToDebugDrawing(); }
public void captureState() { MuscleBehavior movingMuscle = MuscleController.getMuscle("MovingMuscleDynamic"); if (movingMuscle != null) { muscleForce = movingMuscle.getForce(); } if (MuscleController.MovingTarget != null) { movingTargetPosition = MuscleController.MovingTarget.Offset; } ControlPointBehavior leftCP = ControlPointController.getControlPoint("LeftCP"); ControlPointBehavior rightCP = ControlPointController.getControlPoint("RightCP"); if (leftCP != null) { leftCPPosition = leftCP.CurrentLocation; } if (rightCP != null) { rightCPPosition = rightCP.CurrentLocation; } //Setup the pelvis fk chain if available FKRoot pelvis; if (PoseableObjectsManager.tryGetFkChainRoot("Pelvis", out pelvis)) { pelvisChainState = new FKChainState(); pelvis.addToChainState(pelvisChainState); } else { pelvisChainState = null; } }
protected override void destroy() { bulletScene.Tick -= bulletScene_Tick; MuscleController.removeMuscle(Owner.Name); }