示例#1
0
 /// <summary>
 /// 构造函数
 /// </summary>
 public GoblinPontifex()
     : base(150, 50, 5, "哥布林祭司", GroupTag.Monster)
 {
     NormalAttack  = new SkillsAttribute("火球术", 30, 1, EffectGroup.Enemy, BuffType.Damage);
     StrongAttack  = new SkillsAttribute("神秘仪式", 50, 3, EffectGroup.Enemy, BuffType.Cure);
     SpecialAttack = new SkillsAttribute("黑魔法", 50, 3, EffectGroup.Enemy, BuffType.Damage);
 }
示例#2
0
 /// <summary>
 /// 构造函数
 /// </summary>
 public GoblinKing()
     : base(400, 20, 20, "哥布林王", GroupTag.Monster)
 {
     NormalAttack  = new SkillsAttribute("扫荡", 10, 3, EffectGroup.Enemy, BuffType.Damage);
     StrongAttack  = new SkillsAttribute("强袭", 30, 1, EffectGroup.Enemy, BuffType.Damage);
     SpecialAttack = new SkillsAttribute("高级进食", 100, 1, EffectGroup.Self, BuffType.Cure);
 }
示例#3
0
 /// <summary>
 /// 构造函数
 /// </summary>
 public GoblinSoldier()
     : base(100, 15, 5, "哥布林士兵", GroupTag.Monster)
 {
     NormalAttack  = new SkillsAttribute("抓挠", 10, 1, EffectGroup.Enemy, BuffType.Damage);
     StrongAttack  = new SkillsAttribute("进食", 30, 1, EffectGroup.Self, BuffType.Cure);
     SpecialAttack = new SkillsAttribute("重击", 20, 1, EffectGroup.Enemy, BuffType.Damage);
 }
示例#4
0
 /// <summary>
 /// 构造函数
 /// </summary>
 public Caster()
     : base(100, 50, 5, "术士", GroupTag.Hero)
 {
     NormalAttack  = new SkillsAttribute("火球术", 30, 1, EffectGroup.Enemy, BuffType.Damage);
     StrongAttack  = new SkillsAttribute("治疗术", 50, 1, EffectGroup.Self, BuffType.Cure);
     SpecialAttack = new SkillsAttribute("复活术", 100, 1, EffectGroup.Self, BuffType.Revive);
 }
示例#5
0
 /// <summary>
 /// 构造函数
 /// </summary>
 public Archer()
     : base(150, 15, 10, "弓兵", GroupTag.Hero)
 {
     NormalAttack  = new SkillsAttribute("射击", 5, 1, EffectGroup.Enemy, BuffType.Damage);
     StrongAttack  = new SkillsAttribute("齐射", 10, 2, EffectGroup.Enemy, BuffType.Damage);
     SpecialAttack = new SkillsAttribute("飞蝗", 15, 3, EffectGroup.Enemy, BuffType.Damage);
 }
示例#6
0
 /// <summary>
 /// 构造函数
 /// </summary>
 public Saber()
     : base(200, 20, 15, "剑士", GroupTag.Hero)
 {
     NormalAttack  = new SkillsAttribute("剑击", 10, 1, EffectGroup.Enemy, BuffType.Damage);
     StrongAttack  = new SkillsAttribute("强力剑击", 20, 1, EffectGroup.Enemy, BuffType.Damage);
     SpecialAttack = new SkillsAttribute("无双剑击", 50, 3, EffectGroup.Enemy, BuffType.Damage);
 }
示例#7
0
 //public void OnReciveUndoCommand(ICommand command){}
 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="maxHp">最大Hp</param>
 /// <param name="attack">攻击力</param>
 /// <param name="defend">防御力</param>
 /// <param name="name">名字</param>
 /// <param name="groupTag">阵营</param>
 /// <param name="normalSkill">普通攻击</param>
 /// <param name="strongSkill">强力攻击</param>
 /// <param name="specialSkill">特殊攻击</param>
 protected BattleObjects(int maxHp, int attack, int defend, string name, GroupTag groupTag, SkillsAttribute normalSkill = null, SkillsAttribute strongSkill = null, SkillsAttribute specialSkill = null)
     : base(maxHp, attack, defend, name)
 {
     NormalAttack  = normalSkill;
     StrongAttack  = strongSkill;
     SpecialAttack = specialSkill;
     Group         = groupTag;
 }