public void Start() { tracer.Debug("D3DImageControl::Start()"); d3dRenderer.Run(d3dProvider); running = true; }
private void UpdateControls() { //logger.Debug("UpdateControls(...) " + state); syncContext.Send(_ => { _UpdateControls(); if (state == ClientState.Running) { d3dRenderer.Run(d3dProvider); } else { d3dRenderer.Shutdown(); } }, null); }