public override int RenderVisualization() { ////if (VisualizationWindow.InvokeRequired) ////{ //// ThreadSafeRenderDelegate d = new ThreadSafeRenderDelegate(RenderVisualization); //// return (int)VisualizationWindow.Invoke(d); ////} try { if (VisualizationWindow == null || !VisualizationWindow.Visible) { return(0); } int sleepMS = SoundSpectrumInterop.Render(); return(sleepMS); } catch (Exception ex) { Console.WriteLine("Visualization: {0} Render Exception: {1}", VizPluginInfo.Name, ex); return(0); } }
public override int PreRenderVisualization() { // The first Render call can take a significant amount of time to return. // Consider calling this method from a worker thread to prevent the main thread // from blocking while the SoundSpectrum engine does it's own internal initialization. //if (VisualizationWindow.InvokeRequired) //{ // ThreadSafeRenderDelegate d = new ThreadSafeRenderDelegate(PreRenderVisualization); // return (int)VisualizationWindow.Invoke(d); //} try { // Soundspectrum Graphics always show the cursor, so let's hide it here if (GUIGraphicsContext.Fullscreen && _autoHideMouse) { Cursor.Hide(); } return(SoundSpectrumInterop.Render()); } catch { return(0); } }