internal PlayerSlotController(PlayerManager parent) { _playerManager = parent; PlayerManagerMessaging.SendPlayerManagerPlayerMessage(PlayerManagerMessaging.MessageType.PlayerSlotStarted, this); }
internal PlayerSlotController(PlayerManager parent, int slotIndex) { _playerManager = parent; _slotIndex = slotIndex; }
public PlayerBuilderRegistrationChangeListener(PlayerManager playerManager) { _playerManager = playerManager; }