internal PlayerSlotController(PlayerManager parent)
 {
   _playerManager = parent;
   PlayerManagerMessaging.SendPlayerManagerPlayerMessage(PlayerManagerMessaging.MessageType.PlayerSlotStarted, this);
 }
 internal PlayerSlotController(PlayerManager parent, int slotIndex)
 {
   _playerManager = parent;
   _slotIndex = slotIndex;
 }
示例#3
0
 public PlayerBuilderRegistrationChangeListener(PlayerManager playerManager)
 {
   _playerManager = playerManager;
 }
示例#4
0
 public PlayerBuilderRegistrationChangeListener(PlayerManager playerManager)
 {
     _playerManager = playerManager;
 }