public DirectXOutputDevice(Controller controller)
    {
      _controller = controller;
      _deviceState = DeviceState.Stopped;
      _streamWriteProcDelegate = OutputStreamWriteProc;
      _silence = new Silence();

      _deviceNo = GetDeviceNo();

      BASSInit flags = BASSInit.BASS_DEVICE_DEFAULT;

      // Because all deviceinfo is saved in a static dictionary,
      // we need to determine the latency only once.
      if (!_deviceInfos.ContainsKey(_deviceNo))
        flags |= BASSInit.BASS_DEVICE_LATENCY;

      bool result = Bass.BASS_Init(
          _deviceNo,
          44100, //Only relevant for -> pre-XP (VxD drivers)
          flags,
          IntPtr.Zero);

      BASSError? bassInitErrorCode = result ? null : new BASSError?(Bass.BASS_ErrorGetCode());

      // If the GetDeviceNo() method returned BassConstants.BassDefaultDevice, we must request the actual device number
      // of the choosen default device
      _deviceNo = Bass.BASS_GetDevice();

      if (bassInitErrorCode.HasValue)
      {
        if (bassInitErrorCode.Value == BASSError.BASS_ERROR_ALREADY)
        {
          if (!Bass.BASS_SetDevice(_deviceNo))
            throw new BassLibraryException("BASS_SetDevice");
          bassInitErrorCode = null;
        }
      }

      if (bassInitErrorCode.HasValue)
        throw new BassLibraryException("BASS_Init", bassInitErrorCode.Value);

      CollectDeviceInfo(_deviceNo);

      int ms = Convert.ToInt32(Controller.GetSettings().DirectSoundBufferSize.TotalMilliseconds);

      if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_BUFFER, ms))
        throw new BassLibraryException("BASS_SetConfig");

      // Enable update thread while the output device is active
      if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, ms / 4))
        throw new BassLibraryException("BASS_SetConfig");
    }
示例#2
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    public PlaybackBuffer(Controller controller)
    {
      _controller = controller;
      _silence = new Silence();

      BassPlayerSettings settings = Controller.GetSettings();

      _bufferSize = settings.PlaybackBufferSize;

      _streamWriteProcDelegate = OutputStreamWriteProc;
      _vizRawStreamWriteProcDelegate = VizRawStreamWriteProc;

      _notifyBufferUpdateThread = new AutoResetEvent(false);
      _updateThreadFinished = new AutoResetEvent(false);
    }
 protected AbstractOutputDevice(Controller controller)
 {
   _controller = controller;
   _deviceState = DeviceState.Stopped;
   _silence = new Silence();
 }