示例#1
0
        /// <summary>
        /// This function is called after all of the XmlSkinnable fields have been filled
        /// with appropriate data.
        /// Use this to do any construction work other than simple data member assignments,
        /// for example, initializing new reference types, extra calculations, etc..
        /// </summary>
        public override sealed void FinalizeConstruction()
        {
            base.FinalizeConstruction();

            if (_fontName == null)
            {
                _fontName = string.Empty;
            }
            if (_fontName != "" && _fontName != "-")
            {
                _font = GUIFontManager.GetFont(_fontName);
            }

            GUILocalizeStrings.LocalizeLabel(ref _labelText);

            if (_labelText == null)
            {
                _labelText = string.Empty;
            }
            if (_labelText.IndexOf("#") >= 0)
            {
                _containsProperty = true;
            }
            CachedLabel();
        }
示例#2
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        public override void FinalizeConstruction()
        {
            base.FinalizeConstruction();

            _imageFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                 _focusedTextureName);
            _imageFocused.ParentControl = this;

            _imageNonFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                    _nonFocusedTextureName);
            _imageNonFocused.ParentControl = this;

            _imageAlternativeFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width,
                                                            _height, _alternativeFocusTextureName);
            _imageAlternativeFocused.ParentControl = this;

            _imageAlternativeNonFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width,
                                                               _height, _alternativeNonFocusTextureName);
            _imageAlternativeNonFocused.ParentControl = this;
            GUILocalizeStrings.LocalizeLabel(ref _label);

            _shadow = (_shadowAngle > 0) || (_shadowDistance > 0);

            _labelControl = new GUILabelControl(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                _label, _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_MIDDLE, false,
                                                _shadowAngle, _shadowDistance, _shadowColor);
            _labelControl.TextAlignment  = _textAlignment;
            _labelControl.TextVAlignment = _textVAlignment;
            _labelControl.DimColor       = DimColor;
            _labelControl.ParentControl  = this;
        }
示例#3
0
        /// <summary>
        /// This function is called after all of the XmlSkinnable fields have been filled
        /// with appropriate data.
        /// Use this to do any construction work other than simple data member assignments,
        /// for example, initializing new reference types, extra calculations, etc..
        /// </summary>
        public override sealed void FinalizeConstruction()
        {
            base.FinalizeConstruction();
            GUILocalizeStrings.LocalizeLabel(ref _label);

            // The labelTail is used to fill the backend of a scrolling label for both wrapping and non-wrapping labels
            // The wrapString is the text that joins the back to the front of a wrapping label (not used if the label should not wrap).
            if (_userWrapString.Length > 0)
            {
                _labelTail  = "" + _userWrapString[_userWrapString.Length - 1];
                _wrapString = _userWrapString.Substring(0, _userWrapString.Length - 1);
            }

            _labelControl = new GUILabelControl(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                _label, _textColor, _textAlignment, _textVAlignment, false,
                                                _shadowAngle, _shadowDistance, _shadowColor)
            {
                CacheFont     = false,
                ParentControl = this
            };
            _labelControl.SetAnimations(Animations);
            if (_fontName != "" && _fontName != "-")
            {
                _font = GUIFontManager.GetFont(_fontName);
            }
            if (_label.IndexOf("#", System.StringComparison.Ordinal) >= 0)
            {
                _containsProperty = true;
            }
        }
示例#4
0
        public override void FinalizeConstruction()
        {
            base.FinalizeConstruction();
            int x1 = 16;
            int y1 = 16;

            GUIGraphicsContext.ScalePosToScreenResolution(ref x1, ref y1);
            _imageFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                 _textureFocusName);
            _imageFocused.ParentControl = this;
            _imageFocused.DimColor      = DimColor;

            _imageNonFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                    _textureNoFocusName);
            _imageNonFocused.ParentControl = this;
            _imageNonFocused.DimColor      = DimColor;

            _imageBackground = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                    _backgroundTextureName);
            _imageBackground.ParentControl = this;
            _imageBackground.DimColor      = DimColor;

            _imageLeft               = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _leftTextureWidth, _leftTextureHeight, _leftTextureName);
            _imageLeft.DimColor      = DimColor;
            _imageLeft.ParentControl = this;

            _imageLeftFocus = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _leftTextureFocusWidth, _leftTextureFocusHeight,
                                                   _leftFocusName);
            _imageLeftFocus.ParentControl = this;
            _imageLeftFocus.DimColor      = DimColor;

            _imageRight = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _rightTextureWidth, _rightTextureHeight, _rightTextureName);
            _imageRight.ParentControl = this;
            _imageRight.DimColor      = DimColor;

            _imageRightFocus = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _rightTextureFocusWidth, _rightTextureFocusHeight,
                                                    _rightFocusName);
            _imageRightFocus.ParentControl = this;
            _imageRightFocus.DimColor      = DimColor;

            if (_fontName != "" && _fontName != "-")
            {
                _font = GUIFontManager.GetFont(_fontName);
            }
            GUILocalizeStrings.LocalizeLabel(ref _label);
            _imageFocused.Filtering    = false;
            _imageNonFocused.Filtering = false;
            _imageBackground.Filtering = false;
            _imageLeft.Filtering       = false;
            _imageLeftFocus.Filtering  = false;
            _imageRight.Filtering      = false;
            _imageRightFocus.Filtering = false;
            _labelControl               = new GUILabelControl(_parentControlId);
            _labelControl.CacheFont     = true;
            _labelControl.ParentControl = this;
            _labelControl.SetShadow(_shadowAngle, _shadowDistance, _shadowColor);
        }
示例#5
0
        /// <summary>
        /// This method gets called when the control is created and all properties has been set
        /// It allows the control to do any initialization
        /// </summary>
        public override sealed void FinalizeConstruction()
        {
            base.FinalizeConstruction();
            _imageFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                 _focusedTextureName);
            _imageFocused.ParentControl = this;
            _imageFocused.Filtering     = false;
            _imageFocused.DimColor      = DimColor;
            _imageFocused.SetBorder(_strBorderTF, _borderPositionTF, _borderTextureRepeatTF, _borderTextureRotateTF,
                                    _borderTextureFileNameTF, _borderColorKeyTF, _borderHasCornersTF,
                                    _borderCornerTextureRotateTF);

            _imageNonFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                    _nonFocusedTextureName);
            _imageNonFocused.ParentControl = this;
            _imageNonFocused.Filtering     = false;
            _imageNonFocused.DimColor      = DimColor;
            _imageNonFocused.SetBorder(_strBorderTNF, _borderPositionTNF, _borderTextureRepeatTNF, _borderTextureRotateTNF,
                                       _borderTextureFileNameTNF, _borderColorKeyTNF, _borderHasCornersTNF,
                                       _borderCornerTextureRotateTNF);
            GUILocalizeStrings.LocalizeLabel(ref _label);

            if (_scrollStartDelay < 0)
            {
                _labelControl = new GUILabelControl(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                    _label, _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_TOP, false,
                                                    _shadowAngle, _shadowDistance, _shadowColor);
                ((GUILabelControl)_labelControl).TextAlignment  = _textAlignment;
                ((GUILabelControl)_labelControl).TextVAlignment = _textVAlignment;
            }
            else
            {
                _labelControl = new GUIFadeLabel(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                 _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_TOP,
                                                 _shadowAngle, _shadowDistance, _shadowColor,
                                                 _userWrapString);
                ((GUIFadeLabel)_labelControl).TextAlignment  = _textAlignment;
                ((GUIFadeLabel)_labelControl).TextVAlignment = _textVAlignment;
                ((GUIFadeLabel)_labelControl).AllowScrolling = false;
                ((GUIFadeLabel)_labelControl).AllowFadeIn    = false;
            }
            _labelControl.ParentControl = this;
            _labelControl.DimColor      = DimColor;

            checkMark = new GUICheckMarkControl(0, 0, _positionX + _width - _checkMarkWidth, _positionY, _checkMarkWidth,
                                                _checkMarkHeight, _checkMarkFocusTextureName, _checkMarkNoFocusTextureName,
                                                _checkMarkWidth, _checkMarkHeight, Alignment.ALIGN_LEFT)
            {
                ParentControl = this,
                DimColor      = DimColor
            };
        }
        private static void AddSubitemsToControl(XmlNode subItemsNode, GUIControl control)
        {
            XmlNodeList subNodes = subItemsNode.SelectNodes("subitems/subitem/text()");

            foreach (XmlNode subNode in subNodes)
            {
                string strSubItem = subNode.Value;
                if (Char.IsDigit(strSubItem[0]))
                {
                    GUILocalizeStrings.LocalizeLabel(ref strSubItem);
                }
                control.AddSubItem(strSubItem);
            }
        }
        /// <summary>
        /// This method gets called when the control is created and all properties has been set
        /// It allows the control todo any initialization
        /// </summary>
        public override void FinalizeConstruction()
        {
            base.FinalizeConstruction();

            _imageCheckMarkFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY,
                                                          _checkMarkWidth, _checkMarkHeight, _checkMarkFocusTextureName);
            _imageCheckMarkFocused.ParentControl = this;
            _imageCheckMarkFocused.DimColor      = DimColor;

            _imageCheckMarkNonFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY,
                                                             _checkMarkWidth, _checkMarkHeight, _checkMarkNoFocusTextureName);
            _imageCheckMarkNonFocused.ParentControl = this;
            _imageCheckMarkNonFocused.DimColor      = DimColor;

            if (_fontName != "" && _fontName != "-")
            {
                _font = GUIFontManager.GetFont(_fontName);
            }

            GUILocalizeStrings.LocalizeLabel(ref _label);
        }
示例#8
0
        public static object SkinSetString(params object[] args)
        {
            // args[0] - setting name
            // args[1] - (optional) new value
            // args[2] - (optional) keyboard prompt
            string newValue = "";

            // Set the setting to the specified string.  If no value is specified then present the keyboard to input the value.
            if (args.Length == 2)
            {
                int condition = GUIInfoManager.TranslateSingleString("skin.setstring(" + args[0] + ")");
                newValue = args[1].ToString();
                GUIInfoManager.SetString(condition, newValue, 0);
            }
            else
            {
                // No value was provided for the skin setting.  Display a keyboard and ask for a value.
                string prompt = "";
                if (args.Length >= 3)
                {
                    newValue = args[1].ToString();
                    prompt   = args[2].ToString();
                    GUILocalizeStrings.LocalizeLabel(ref prompt);
                }

                // Get the current value to initialize the keyboard.
                int    condition = GUIInfoManager.TranslateSingleString("skin.setstring(" + args[0] + "," + newValue + "," + prompt + ")");
                string userInput = GUIInfoManager.GetString(condition, 0);

                if (GetUserInputString(ref userInput, prompt))
                {
                    GUIInfoManager.SetString(condition, userInput, 0);
                }
                else
                {
                    // Keyboard cancelled; no value supplied and no input was entered into the keyboard.
                }
            }
            return(newValue);
        }
        public override sealed void FinalizeConstruction()
        {
            base.FinalizeConstruction();

            _imageFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height, _focusedTextureName);
            _imageFocused.ParentControl               = this;
            _imageNonFocused                          = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height, _nonFocusedTextureName);
            _imageNonFocused.ParentControl            = this;
            _imageAlternativeFocused                  = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height, _alternativeFocusTextureName);
            _imageAlternativeFocused.ParentControl    = this;
            _imageAlternativeNonFocused               = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height, _alternativeNonFocusTextureName);
            _imageAlternativeNonFocused.ParentControl = this;
            GUILocalizeStrings.LocalizeLabel(ref _label);

            if (_scrollStartDelay < 0)
            {
                _labelControl = new GUILabelControl(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                    _label, _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_MIDDLE, false,
                                                    _shadowAngle, _shadowDistance, _shadowColor);
                ((GUILabelControl)_labelControl).TextAlignment  = _textAlignment;
                ((GUILabelControl)_labelControl).TextVAlignment = _textVAlignment;
            }
            else
            {
                _labelControl = new GUIFadeLabel(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                 _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_TOP,
                                                 _shadowAngle, _shadowDistance, _shadowColor,
                                                 _userWrapString);
                ((GUIFadeLabel)_labelControl).TextAlignment  = _textAlignment;
                ((GUIFadeLabel)_labelControl).TextVAlignment = _textVAlignment;
                ((GUIFadeLabel)_labelControl).AllowScrolling = false;
                ((GUIFadeLabel)_labelControl).AllowFadeIn    = false;
            }
            _labelControl.ParentControl = this;
            _labelControl.DimColor      = DimColor;
        }
示例#10
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        /// <summary>
        /// This method gets called when the control is created and all properties has been set
        /// It allows the control todo any initialization
        /// </summary>
        public override void FinalizeConstruction()
        {
            base.FinalizeConstruction();
            _imageFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                 _focusedTextureName);
            _imageFocused.ParentControl = this;
            _imageFocused.Filtering     = false;
            _imageFocused.DimColor      = DimColor;
            _imageFocused.SetBorder(_strBorderTF, _borderPositionTF, _borderTextureRepeatTF, _borderTextureRotateTF,
                                    _borderTextureFileNameTF, _borderColorKeyTF, _borderHasCornersTF,
                                    _borderCornerTextureRotateTF);

            _imageNonFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                    _nonFocusedTextureName);
            _imageNonFocused.ParentControl = this;
            _imageNonFocused.Filtering     = false;
            _imageNonFocused.DimColor      = DimColor;
            _imageNonFocused.SetBorder(_strBorderTNF, _borderPositionTNF, _borderTextureRepeatTNF, _borderTextureRotateTNF,
                                       _borderTextureFileNameTNF, _borderColorKeyTNF, _borderHasCornersTNF,
                                       _borderCornerTextureRotateTNF);
            GUILocalizeStrings.LocalizeLabel(ref _label);

            _labelControl = new GUILabelControl(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                _label, _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_TOP, false,
                                                _shadowAngle, _shadowDistance, _shadowColor);
            _labelControl.ParentControl  = this;
            _labelControl.DimColor       = DimColor;
            _labelControl.TextAlignment  = _textAlignment;
            _labelControl.TextVAlignment = _textVAlignment;

            checkMark = new GUICheckMarkControl(0, 0, _positionX + _width - _checkMarkWidth, _positionY, _checkMarkWidth,
                                                _checkMarkHeight, _checkMarkFocusTextureName, _checkMarkNoFocusTextureName,
                                                _checkMarkWidth, _checkMarkWidth, Alignment.ALIGN_LEFT);
            checkMark.ParentControl = this;
            checkMark.DimColor      = DimColor;
        }
示例#11
0
        /// <summary>
        /// This method gets called when the control is created and all properties has been set
        /// It allows the control to do any initialization
        /// </summary>
        public override void FinalizeConstruction()
        {
            base.FinalizeConstruction();
            _imageFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                 _focusedTextureName);
            _imageFocused.ParentControl = this;
            _imageFocused.Filtering     = false;
            _imageFocused.DimColor      = DimColor;
            _imageFocused.ColourDiffuse = ColourDiffuse;
            _imageFocused.SetBorder(_strBorderTF, _borderPositionTF, _borderTextureRepeatTF, _borderTextureRotateTF,
                                    _borderTextureFileNameTF, _borderColorKeyTF, _borderHasCornersTF,
                                    _borderCornerTextureRotateTF);
            TileFillTF = _textureFocusTileFill;
            _imageFocused.MaskFileName    = _focusedTextureMask;
            _imageFocused.OverlayFileName = _overlayTF;

            _imageNonFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                    _nonFocusedTextureName);
            _imageNonFocused.ParentControl = this;
            _imageNonFocused.Filtering     = false;
            _imageNonFocused.DimColor      = DimColor;
            _imageNonFocused.ColourDiffuse = ColourDiffuse;
            _imageNonFocused.SetBorder(_strBorderTNF, _borderPositionTNF, _borderTextureRepeatTNF, _borderTextureRotateTNF,
                                       _borderTextureFileNameTNF, _borderColorKeyTNF, _borderHasCornersTNF,
                                       _borderCornerTextureRotateTNF);
            TileFillTNF = _textureNoFocusTileFill;
            _imageNonFocused.MaskFileName    = _nonFocusedTextureMask;
            _imageNonFocused.OverlayFileName = _overlayTNF;

            if (_hoverFilename != string.Empty)
            {
                GUIGraphicsContext.ScaleRectToScreenResolution(ref _hoverX, ref _hoverY, ref _hoverWidth, ref _hoverHeight);
                _hoverImage = LoadAnimationControl(_parentControlId, _controlId, _hoverX, _hoverY, _hoverWidth, _hoverHeight,
                                                   _hoverFilename);
                _hoverImage.ParentControl = this;
                _hoverImage.DimColor      = DimColor;
                _hoverImage.ColourDiffuse = ColourDiffuse;
                _hoverImage.SetBorder(_strBorderH, _borderPositionH, _borderTextureRepeatH, _borderTextureRotateH,
                                      _borderTextureFileNameH, _borderColorKeyH, _borderHasCornersH, _borderCornerTextureRotateH);
                TileFillH = _hoverTileFill;
                _hoverImage.MaskFileName    = _hoverMask;
                _hoverImage.OverlayFileName = _overlayH;
            }

            GUILocalizeStrings.LocalizeLabel(ref _label);

            // Use a GUIFadeLabel if a valid scrollStartDelay is specified, otherwise use a GUILabelControl (default)
            if (_scrollStartDelay < 0)
            {
                _labelControl = new GUILabelControl(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                    _label, _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_TOP, false,
                                                    _shadowAngle, _shadowDistance, _shadowColor);
                ((GUILabelControl)_labelControl).TextAlignment  = _textAlignment;
                ((GUILabelControl)_labelControl).TextVAlignment = _textVAlignment;
            }
            else
            {
                _labelControl = new GUIFadeLabel(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                 _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_TOP,
                                                 _shadowAngle, _shadowDistance, _shadowColor,
                                                 _userWrapString);
                ((GUIFadeLabel)_labelControl).TextAlignment  = _textAlignment;
                ((GUIFadeLabel)_labelControl).TextVAlignment = _textVAlignment;
                ((GUIFadeLabel)_labelControl).AllowScrolling = false;
                ((GUIFadeLabel)_labelControl).AllowFadeIn    = false;
            }
            _labelControl.DimColor      = DimColor;
            _labelControl.ParentControl = this;
        }
        /// <summary>
        /// This method gets called when the control is created and all properties has been set
        /// It allows the control todo any initialization
        /// </summary>
        public override void FinalizeConstruction()
        {
            base.FinalizeConstruction();
            _imageFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                 _focusedTextureName);
            _imageFocused.ParentControl = this;
            _imageFocused.Filtering     = false;
            _imageFocused.DimColor      = DimColor;
            _imageFocused.SetBorder(_strBorderTF, _borderPositionTF, _borderTextureRepeatTF, _borderTextureRotateTF,
                                    _borderTextureFileNameTF, _borderColorKeyTF, _borderHasCornersTF,
                                    _borderCornerTextureRotateTF);

            _imageNonFocused = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height,
                                                    _nonFocusedTextureName);
            _imageNonFocused.ParentControl = this;
            _imageNonFocused.Filtering     = false;
            _imageNonFocused.DimColor      = DimColor;
            _imageNonFocused.SetBorder(_strBorderTNF, _borderPositionTNF, _borderTextureRepeatTNF, _borderTextureRotateTNF,
                                       _borderTextureFileNameTNF, _borderColorKeyTNF, _borderHasCornersTNF,
                                       _borderCornerTextureRotateTNF);
            GUILocalizeStrings.LocalizeLabel(ref _label);


            if (_scrollStartDelay < 0)
            {
                _labelControl = new GUILabelControl(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                    _label, _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_TOP, false,
                                                    _shadowAngle, _shadowDistance, _shadowColor);
                ((GUILabelControl)_labelControl).ParentControl  = this;
                ((GUILabelControl)_labelControl).DimColor       = DimColor;
                ((GUILabelControl)_labelControl).TextAlignment  = _textAlignment;
                ((GUILabelControl)_labelControl).TextVAlignment = _textVAlignment;
            }
            else
            {
                _labelControl = new GUIFadeLabel(_parentControlId, 0, _positionX, _positionY, _width, _height, _fontName,
                                                 _textColor, Alignment.ALIGN_LEFT, VAlignment.ALIGN_TOP,
                                                 _shadowAngle, _shadowDistance, _shadowColor,
                                                 _userWrapString);
                ((GUIFadeLabel)_labelControl).TextAlignment  = _textAlignment;
                ((GUIFadeLabel)_labelControl).TextVAlignment = _textVAlignment;
                ((GUIFadeLabel)_labelControl).AllowScrolling = false;
                ((GUIFadeLabel)_labelControl).AllowFadeIn    = false;
            }

            string spinFontName = _fontName;

            if (_spinTextInButton)
            {
                // When the spin control font name is null the spin control will not render the text.
                // _spinTextInButton will render the spin control text in the button label.
                spinFontName = null;
            }

            _spinControl = new GUISpinControl(GetID, 0, _positionX + _width - _spinWidth, _positionY, _spinWidth,
                                              _spinHeight, _upTextureName, _downTextureName,
                                              _upTextureNameFocus, _downTextureNameFocus,
                                              spinFontName, _textColor, _spinType, _spinAlignment);
            _spinControl.ParentControl = this;
            _spinControl.DimColor      = DimColor;
            _spinControl.ShowRange     = _showRange;
            _spinControl.Digits        = _digits;
            _spinControl.SetReverse(_reverse);
            _spinControl.Orientation = _orientation;
            _spinControl.CycleItems  = _cycleItems;
            _spinControl.SetShadow(_shadowAngle, _shadowDistance, _shadowColor);
            _spinControl.PrefixText  = _prefixText;
            _spinControl.SuffixText  = _suffixText;
            _spinControl.TextOffsetX = _spinTextOffsetX;
            _spinControl.TextOffsetY = _spinTextOffsetY;

            // Pass all of the subitems to the spin control.
            for (int i = 0; i < SubItemCount; ++i)
            {
                _spinControl.AddSubItem(GetSubItem(i));
            }
            for (int i = 0; i < SubItemCount; ++i)
            {
                RemoveSubItem(i);
            }
        }