public void Process(byte[] buffer, int offset) { SynchronizationSource = Utils.ConvertBytesToString(buffer, offset, 4); Items = new Collection <SourceDescriptionItem>(); int index = 4; bool done = false; do { SourceDescriptionItem item = new SourceDescriptionItem(); item.Process(buffer, offset + index); if (item.Type != 0) { Items.Add(item); index += item.ItemLength; blockLength += item.ItemLength; } else { blockLength++; done = true; } }while (!done); }
public void Process(byte[] buffer, int offset) { SynchronizationSource = Utils.ConvertBytesToString(buffer, offset, 4); Items = new Collection<SourceDescriptionItem>(); int index = 4; bool done = false; do { SourceDescriptionItem item = new SourceDescriptionItem(); item.Process(buffer, offset + index); if (item.Type != 0) { Items.Add(item); index += item.ItemLength; blockLength += item.ItemLength; } else { blockLength++; done = true; } } while (!done); }