void Start() { playerScript = Player.GetComponent <PlayerMechControl>(); stats = new int[] { GoldMedals, SilverMedals, BronzeMedals, AllKills, Earnings, Matches }; for (int i = 0; i < statLabels.Length; i++) { if (!PlayerPrefs.HasKey(statLabels[i])) { PlayerPrefs.SetInt(statLabels[i], 0); } } for (int i = 0; i < labels.Length; i++) { if (!PlayerPrefs.HasKey(labels[i])) { PlayerPrefs.SetInt(labels[i], 0); } } autoCannonLevel = PlayerPrefs.GetInt("autoCannonLevel"); pulseLaserLevel = PlayerPrefs.GetInt("pulseLaserLevel"); electroHedronLevel = PlayerPrefs.GetInt("electroHedronLevel"); stormGunLevel = PlayerPrefs.GetInt("stormGunLevel"); torsoLevel = PlayerPrefs.GetInt("torsoLevel"); armsLevel = PlayerPrefs.GetInt("armsLevel"); legsLevel = PlayerPrefs.GetInt("legsLevel"); speedLevel = PlayerPrefs.GetInt("speedLevel"); heatLevel = PlayerPrefs.GetInt("heatLevel"); GoldMedals = PlayerPrefs.GetInt("GoldMedals"); SilverMedals = PlayerPrefs.GetInt("SilverMedals"); BronzeMedals = PlayerPrefs.GetInt("BronzeMedals"); AllKills = PlayerPrefs.GetInt("AllKills"); Earnings = PlayerPrefs.GetInt("Earnings"); Matches = PlayerPrefs.GetInt("Matches"); UnlockedLeague = PlayerPrefs.GetInt("UnlockedLeague"); }
private void Awake() { Instance = this; }