/// <summary> /// Initializes a new instance of the <see cref="UnitBase"/> class. /// </summary> /// <param name="row"></param> public UnitBase(DataRow row) { if (row == null) { throw new ArgumentNullException("row"); } this.unitId = Convert.ToInt32(row["UnitID"], CultureInfo.InvariantCulture); this.Name = Convert.ToString(row["Name"], CultureInfo.InvariantCulture); this.bombardmentRange = Convert.ToInt32(row["BombardmentRange"], CultureInfo.InvariantCulture); this.bombardmentPower = Convert.ToInt32(row["Bombardment"], CultureInfo.InvariantCulture); this.canMergeWithCity = Convert.ToBoolean(row["CanMergeWithCity"], CultureInfo.InvariantCulture); this.canSettle = Convert.ToBoolean(row["CanSettle"], CultureInfo.InvariantCulture); this.canWork = Convert.ToBoolean(row["CanWork"], CultureInfo.InvariantCulture); this.Cost = Convert.ToInt32(row["Cost"], CultureInfo.InvariantCulture); this.defense = Convert.ToInt32(row["Defense"], CultureInfo.InvariantCulture); this.rank = UnitRank.Conscript; this.type = (UnitType)Enum.Parse(typeof(UnitType), row["Type"].ToString(), true); this.hitPoints = this.MaxHitPoints; this.movesPerTurn = Convert.ToInt32(row["Movement"], CultureInfo.InvariantCulture); this.movesLeft = this.movesPerTurn; this.offensivePower = Convert.ToInt32(row["Attack"], CultureInfo.InvariantCulture); this.populationPoints = Convert.ToInt32(row["PopulationPoints"], CultureInfo.InvariantCulture); this.rateOfFire = Convert.ToInt32(row["RateOfFire"], CultureInfo.InvariantCulture); this.neededResources = new NamedObjectCollection <Resource>(); }
/// <summary> /// Initializes a new instance of the <see cref="CountryBase"/> class. /// </summary> public CountryBase() { this.availableGovernments = new NamedObjectCollection <Government>(); this.availableResources = new NamedObjectCollection <Resource>(); this.units = new NamedObjectCollection <UnitBase>(); this.acquiredTechnologies = new NamedObjectCollection <Technology>(); this.researchableTechnologies = new NamedObjectCollection <Technology>(); }
/// <summary> /// Initializes a new instance of the <see cref="CityBase"/> class. /// </summary> public CityBase() { this.population = 1; this.happyPeople = 1; this.sizeClass = CitySizeClass.Town; this.buildableItems = new NamedObjectCollection <BuildableItem>(); this.availableResources = new NamedObjectCollection <Resource>(); this.improvements = new NamedObjectCollection <Improvement>(); this.usedCells = new Collection <Point>(); }
private void LoadTerrains(DataTable terrainTable) { this.terrains = new NamedObjectCollection <Terrain>(); Terrain terrain; foreach (DataRow row in terrainTable.Rows) { terrain = new Terrain(row); this.terrains.Add(terrain); } }
private void LoadResources(DataTable resourcesTable) { this.resources = new NamedObjectCollection <Resource>(); Resource resource; foreach (DataRow row in resourcesTable.Rows) { resource = new Resource(row); this.resources.Add(resource); } }
private void LoadUnits(DataTable unitsTable) { this.units = new NamedObjectCollection <UnitBase>(); UnitBase unit; foreach (DataRow row in unitsTable.Rows) { unit = new UnitBase(row); this.units.Add(unit); } }
private void LoadImprovements(DataTable improvementTable) { this.improvements = new NamedObjectCollection <Improvement>(); Improvement improvement; foreach (DataRow row in improvementTable.Rows) { improvement = new Improvement(row); this.improvements.Add(improvement); } }
private void LoadGovernments(DataTable governmentTable) { this.governments = new NamedObjectCollection <Government>(); Government government; foreach (DataRow row in governmentTable.Rows) { government = new Government(row); this.governments.Add(government); } }
private void LoadCivilizations(DataTable civilizationTable) { this.civilizations = new NamedObjectCollection <Civilization>(); Civilization civilization; foreach (DataRow row in civilizationTable.Rows) { civilization = new Civilization(row); this.civilizations.Add(civilization); } }
private void LoadEras(DataTable eraTable) { this.eras = new NamedObjectCollection <Era>(); Era era; foreach (DataRow row in eraTable.Rows) { era = new Era(row); this.eras.Add(era); } }
private void LoadTechnologies(DataTable technologyTable) { this.technologies = new NamedObjectCollection <Technology>(); Technology technology; foreach (DataRow row in technologyTable.Rows) { technology = new Technology(row); technology.Era = GetEra(technology.EraId); this.technologies.Add(technology); } }
/// <summary> /// Initializes a new instance of the <see cref="Resource"/> class. /// </summary> /// <param name="row">A <c>System.Data.DataRow</c> with the /// information about the Resource.</param> public Resource(DataRow row) { if (row == null) { throw new ArgumentNullException("row"); } this.commerceEffect = Convert.ToInt32(row["Commerce"], CultureInfo.InvariantCulture); this.foodEffect = Convert.ToInt32(row["Food"], CultureInfo.InvariantCulture); this.Name = Convert.ToString(row["Name"], CultureInfo.InvariantCulture); this.railroadPrerequisite = Convert.ToBoolean(row["IsRailroadPrerequisite"], CultureInfo.InvariantCulture); this.shieldEffect = Convert.ToInt32(row["Shields"], CultureInfo.InvariantCulture); this.terrains = new NamedObjectCollection <Terrain>(); this.requiredTechnologies = new NamedObjectCollection <Technology>(); }
/// <summary> /// Initializes a new instance of the <see cref="Government"/> class. /// </summary> /// <param name="row">A <c>System.Data.DataRow</c> containing the information /// about the Government.</param> public Government(DataRow row) { if (row == null) { throw new ArgumentNullException("row"); } this.Name = Convert.ToString(row["Name"], CultureInfo.InvariantCulture); this.fallback = Convert.ToBoolean(row["IsFallback"], CultureInfo.InvariantCulture); this.freeCityUnits = Convert.ToInt32(row["FreeCityUnits"], CultureInfo.InvariantCulture); this.freeMetropolisUnits = Convert.ToInt32(row["FreeMetropolisUnits"], CultureInfo.InvariantCulture); this.freeTownUnits = Convert.ToInt32(row["FreeTownUnits"], CultureInfo.InvariantCulture); this.leaderTitle = Convert.ToString(row["LeaderTitle"], CultureInfo.InvariantCulture); this.primary = Convert.ToBoolean(row["IsPrimary"], CultureInfo.InvariantCulture); this.requiredTechnologies = new NamedObjectCollection <Technology>(); int efficiency = Convert.ToInt32(row["WorkerEfficiencyFactor"], CultureInfo.InvariantCulture); switch (efficiency) { case 1: this.workerEfficiency = WorkerEfficiency.Normal; break; case 2: this.workerEfficiency = WorkerEfficiency.PlusTwentyFivePercent; break; case 3: this.workerEfficiency = WorkerEfficiency.PlusFiftyPercent; break; case -2: this.workerEfficiency = WorkerEfficiency.MinusTwentyFivePercent; break; case -3: this.workerEfficiency = WorkerEfficiency.MinusFiftyPercent; break; default: throw new InvalidOperationException(McKnight_Similization_Core.UnknownWorkerEfficiency); } }
/// <summary> /// Initializes a new instance of the <see cref="Technology"/> class. /// </summary> /// <param name="row">A <c>System.Data.DataRow</c> object containing the /// information about the technology.</param> public Technology(DataRow row) { if (row == null) { throw new ArgumentNullException("row"); } this.technologyID = Convert.ToInt32(row["TechnologyID"], CultureInfo.InvariantCulture); this.eraId = Convert.ToInt32(row["EraID"], CultureInfo.InvariantCulture); this.Name = Convert.ToString(row["Name"], CultureInfo.InvariantCulture); if (!row.IsNull("RequiredForNextEra")) { this.requiredForEraAdvance = Convert.ToBoolean(row["RequiredForNextEra"], CultureInfo.InvariantCulture); } if (!row.IsNull("RequiredForEspionage")) { this.requiredForEspionage = Convert.ToBoolean(row["RequiredForEspionage"], CultureInfo.InvariantCulture); } this.requiredResearchUnits = Convert.ToInt32(row["ResearchUnits"], CultureInfo.InvariantCulture); this.requiredTechnologies = new NamedObjectCollection <Technology>(); }
/// <summary> /// Initializes a new instance of the <see cref="Civilization"/> class. /// </summary> /// <param name="row">A <see cref="System.Data.DataRow"/> containing the /// record of the Civilization information.</param> public Civilization(DataRow row) { if (row == null) { throw new ArgumentNullException("row"); } this.civilizationId = Convert.ToInt32(row["CivilizationID"], CultureInfo.InvariantCulture); this.adjective = (string)row["Adjective"]; this.noun = (string)row["Noun"]; this.expansionist = Convert.ToBoolean(row["Expansionist"], CultureInfo.InvariantCulture); this.commercial = Convert.ToBoolean(row["Commercial"], CultureInfo.InvariantCulture); this.industrious = Convert.ToBoolean(row["Industrious"], CultureInfo.InvariantCulture); this.leaderName = (string)row["LeaderName"]; this.militaristic = Convert.ToBoolean(row["Militaristic"], CultureInfo.InvariantCulture); this.Name = (string)row["Name"]; this.religious = Convert.ToBoolean(row["Religious"], CultureInfo.InvariantCulture); this.scientific = Convert.ToBoolean(row["Scientific"], CultureInfo.InvariantCulture); this.startingTechnologies = new NamedObjectCollection <Technology>(); this.cityNames = new Collection <string>(); }
/// <summary> /// Initializes a new instance of the <see cref="Improvement"/> class. /// </summary> public Improvement() { this.requiredImprovements = new NamedObjectCollection <Improvement>(); this.requiredResources = new NamedObjectCollection <Resource>(); this.requiredTechnologies = new NamedObjectCollection <Technology>(); }
/// <summary> /// Initializes a new instance of the <see cref="UnitBase"/> class. /// </summary> public UnitBase() { this.neededResources = new NamedObjectCollection <Resource>(); }