static GameController() { player1 = new GamePadController(PlayerIndex.One); player2 = new GamePadController(PlayerIndex.Two); player3 = new GamePadController(PlayerIndex.Three); player4 = new GamePadController(PlayerIndex.Four); }
void AddNetworkGamer(NetworkGamer gamer) { if (!m_players.ContainsKey(gamer)) { if (gamer.IsLocal) { m_player = new Player(new PlayerSprite(m_content.PlayerSprite), (LocalNetworkGamer)gamer); m_controller = GameController.player1; gamer.Tag = m_player; } else gamer.Tag = new Player(new PlayerSprite(m_content.PlayerSprite)); m_players.Add(gamer, gamer.Tag as Player); } }