public MenuItem(float left, float top, List <Texture2D> background) { // TODO: Complete member initialization _Model = new My2DSprite(left, top, background); ((My2DSprite)_Model).Depth = 0.5f; ((My2DSprite)_Model).Type = Object_Unit.MenuItem; }
public Unit(float left, float top, List <Texture2D> textures) { // TODO: Complete member initialization _Model = new My2DSprite(left, top, textures); ((My2DSprite)_Model).Depth = 0.5f; }